Complete the tutorial.
Win your first game
Win 10 games.
Win 35 games.
Win 80 games.
Lose 100 games.
Beat your previous high score.
Win the game reaching score of 6000.
Win the game reaching score of 7000.
Win the game reaching score of 8000.
Chain 3 sequences of cards in a row.
Chain 2 sequences of cards of the same color in a row.
Win a game after resolving nightmares in all possible ways.
Win a game with 10 or more Nightmares triggered.
Win a game where you unlock all red doors before any others.
Win a game where you unlock all green doors before any others.
Win a game where you unlock all blue doors before any others.
Win a game where you unlock all brown doors before any others.
Win a game after unlocking only one door of each color first.
Win a game with 15 cards or more in the deck.
Win a game where you use only Doors to resolve Nightmares.
Unlock all the doors only by matching sequences of cards.
Unlock all the doors using only keys.
Win a game without triggering more than 5 Nightmares.
Win a game without any Nightmares triggered.
Win a game without any non-matched cards in the labyrinth.
Win a game while feeding no more than 12 cards to Nightmares.
Win a game while feeding over 36 cards to nightmares.
Win a game without manually discarding any location cards.
Unlock a door using an incantation.
Trigger 100 prohecies and incantations.
Win the Glyphs game without triggering any incantations.
Win the game after putting all the glyphs in the deck in the labyrinth.
Make a match of 3 cards without using any Sun and Moon cards.
Win the Crossroads and Dead Ends game with intersections variant enabled.
Unlock a door with the crossroad key.
Win the Crossroads and Dead Ends game after discarding or resolving all dead ends and nightmares in the deck.
Win the Crossroads and Dead Ends game without triggering Escape even once.
Trigger Escape to get rid of 5 dead ends at once.
Unlock a door using 3 crossroad cards.
Discard all dead ends in the deck only by triggering Escape.
Feed 4 dead ends cards to nightmare.
Win a game after setting nightmare to be the next card in the deck using prophecy or squirrel spies.
Use the chromatic chaos on the drawn door to immediately unlock it with a key.
Rally and use each unique denizen at least once.
Win the game after rallying 8 denizens.
After discarding all cards of the kind, use the Cyclobot to get one of them back.
Open a door with a key kept by the Treasure Keeper.
Discard at least 5 cards in a row using the Hammer Bird.
Play the card kept with the Treasure Keeper after at least 20 turns.
Win the Door to the Oniverse game without rallying any denizens.
Discard the last nightmare in the deck with the Harpoon Hunter.
Discard at least 3 nightmares with a single the Harpoon Hunter.
Create a sequence of 3 cards of the same symbol by using the Architect.
Play two cards from two Treasure Keepers in a row.
Use the Cyclobot to regain discarded crossroad key.
Unlock Door to the Oniverse with the Crossroad key.
Unlock Door to the Oniverse using incantation.