Squirrelmageddon! is my crazy experimental made for PC hybrid shooter. I am still supporting this game with bug fixes and new features.
"Shooting them, despite their cuteness, is the only option..."
- Veteran soldier of the First War for Reclamation
Gameplay & Features
- Killing mutant squirrels attracts larger squirrels... some of them explode... of course...
- Mission system with objectives
- 3rd / 1st person camera toggle hotkey
- WRATH SYSTEM: failure results in squirrel mutations
- KAWAII-AR4000 chipset to render squirrel cuteness / hats
- Glider movement as an arcade gameplay mechanic
- Persistent moveable barricades, crates and other objects
- HARD / INSANE difficulty music by Bryant Lowery (aka Thorr)
- Global high score leaderboards
- Infected AI enemies
- A whole lotta flesh eating mutant squirrels!
ABOUT THE WEAPONS
- 18 Weapons
- Grenades and proximity mines
- Moveable Turrets (single player)
- Experimental 1st person weapon mounted ADS / Ironsight + Muzzle fire projectiles (not hit scan)
- You will need to focus and learn your weapon's fine and gross points...
- Some weapons are better in 3rd person - it's up to you how you play.
- Weapon level ups affect reload speed, accuracy, bullet spread and damage.
"Worship the squirrel... feel it's power!"
- Brethren cult memberHEALTH & WARNINGS
- Playing this game may induce Sciurophobia in some players.
- Playing this game may cure Sciurophobia in some players.
- Playing this game does not mean you are psychotic - I asked.
- Spending years making this game does mean I'm clinically repressed - I asked.
"I dine only upon the finest squirrel bits..." - Elite hiver
The Hive is starving! FEED THE HIVE!!