• 3,200 Achievements Earned
  • 612 Players Tracked
  • 31 Total Achievements
  • 15,043 Obtainable EXP
  • 16 100% Club

Steam Price History

Store Description

Tiny Tactics is a Tower Defense game with a heavy focus on mazing, with mechanics inspired by the Auto Chess genre.

Tiny Tactics is a love letter to those of us who enjoy focusing on mazing in a Tower Defense. You will be considering your enemy's path at all times while you try to upgrade your units by combining duplicates, getting the perfect class combinations, and placing the right units with abilities in the right spot to maximise their impact. After mastering the mechanics of the game, players can push themselves with challenge modes that unlock when they've reached the end of the campaign map.

Features

  • 107 Different units (towers)
  • 75 Different unit abilities
  • 29 Unique classes
  • 24 Unique enemies, including enemies with abilities
  • 86 Different levels with unique mazing challenges and enhancement tiles
  • A campaign map with talents that provide unlocks, unit powerups, and other enhancements
  • Challenge modes to push your skills

Depths Rising Update:


The dead have started energizing the land, transforming it and opening up previously locked away areas and potential. Explore a new Biome with many updates and improvements to existing systems.

Update Features:

  • New Beach Biome with 12 new levels and 5 new Enemy Types (entrance Somewhere in Summer)
  • New Class, Aqua
  • New Unit, Ran
  • New Talent, Aura Magnet
  • Height added to levels
  • New enemy type - Flying units
  • Existing unit selection reworked, including units removed and units updated

Existing Features Updated:

  • Classes Brawler and Bounty Hunter reworked
  • Changed Faster Hits to be a tiered talent
  • Changed Harder Hits to be a tiered talent
  • Rebalanced existing classes counts which lost units
  • Added a Remove button to unassign talent points
  • UI and UI Framework Overhalled
  • Difficulty setting available from the start
  • Updated Difficulty scaling. Normal is slightly more accessible, and Nightmare is more challenging
  • Certain more challenging Level Bonuses updated to require multiple classes
  • Unit selection improved