You have allied yourself with Monroe Duncan and the young vampires.
You let a vampire feed on you during sex.
Became a vampire of Clan Thin-blood.
Became a vampire of Clan Toreador.
You have been given a gift of a vial of the blood of the vampire
Place a curse on a mortal or a vampire.
End the game with a romantic partner.
A vampire saved your life.
You sensed a new acquaintance was really a vampire.
Raise an attribute to five dots.
Raise a skill to five dots.
Resist a supernatural power.
Destroy a vampire.
Ending 1—Damien cleans up Jericho Heights.
Ending 2—Placed in witness protection by the FBI Special Affairs Department
Ending 3—Experienced unlife as a vampire.
Ending 4—Became a ghoul of a powerful vampire.
Ending 5—You have agreed to join Amanda Chastain's initiative of bringing new mortals to Jericho Heights.
Ending 6—You have made a powerful enemy in Amanda Chastain.
Ending 7—Monroe fails to reconcile with her Sire and leaves town for good.
Ending 8—In killing her Sire, Monroe has escaped the curse.
Ending 9—You have teamed with Annis Kean to hunt vampires across the USA.
Ending 10—Joined the secret society, the Arcanum to study the supernatural.
Ending 11—Became a consultant for the FBI's Special Affairs Department
Ending 12—With Amanda Chastain gone, a new owner moves in to Bleakrest House.
You found the hidden room in your grandfather's house.
You stopped Duke Bowie without a loss of his life.
Save your grandfather's store from foreclosure.