• 19,562 Achievements Earned
  • 6,327 Players Tracked
  • 25 Total Achievements
  • 22,226 Obtainable EXP
  • 82 100% Club
Achievement
Rarity
Earned Date
  • Complete all the tutorial levels

    88.34% (42.00)
  • Complete every challenge in the Beginner scenario.

    23.83% (157.00)
  • Complete every challenge in the Intermediate scenario.

    7.13% (523.00)
  • Complete every challenge in the Advanced scenario.

    3.41% (1094.00)
  • Complete every challenge in the Quick Start scenario.

    2.26% (1651.00)
  • Complete every challenge in the Crippling Debt scenario.

    1.91% (1953.00)
  • Complete every challenge in the Room to Maneuver scenario.

    1.60% (2331.00)
  • Complete every challenge in the Full Unlock scenario.

    1.42% (2627.00)
  • Complete 20 challenges with an Expert rating or higher.

    2.02% (1847.00)
  • Complete 20 challenges with a Master rating.

    1.69% (2207.00)
  • Sell a product which cures Alzheimer's Disease, Cures HIV and is a Cancer Vaccine.

    4.19% (890.00)
  • Sell a product which contains four different active catalysts.

    3.94% (947.00)
  • Sell a product which Combats Cancer and is Carginogenic

    3.07% (1215.00)
  • Sell a product which Eases Migraine and Causes Headaches

    15.39% (242.00)
  • Sell a product which Relieves Hypertension and Increases Blood Pressure.

    15.19% (246.00)
  • Sell a product which Reduces Anxiety and Encourages Anxiety.

    3.37% (1107.00)
  • Sell a product which Eases Asthma and Causes Breathing Difficulties.

    4.68% (797.00)
  • Purchase every available plot on a 3x3 or larger map.

    10.18% (366.00)
  • Use a Hadron Collider

    18.13% (206.00)
  • Take out all three loans at the same time

    31.36% (119.00)
  • Successfully analyse at least 20 different effects within a single game

    24.78% (151.00)
  • Simultaneously sell one Pill, Cream, Syringe and Sachet.

    11.65% (320.00)
  • Simultaneously own 5 active patents.

    11.62% (321.00)
  • Create and export a set of custom game settings.

    10.92% (342.00)
  • Include at least one random starting research and disabled research in a custom game.

    7.11% (525.00)