• 338 Trophies Earned
  • 66 Players Tracked
  • 25 Total Trophies
  • 6,262 Obtainable EXP
  • 1,260 Points
  • 7 Platinum Club
  • 7 100% Club
Trophy
Points
Rarity
Earned Date
  • Unlocked all Trophies!

    10.61% (375.00)
  • Complete all the tutorial levels

    93.94% (2.00)
  • Complete every challenge in the Beginner scenario

    19.70% (202.00)
  • Complete every challenge in the intermediate scenario

    15.15% (262.00)
  • Complete every challenge in the Advanced scenario

    12.12% (328.00)
  • Complete every challenge in the Quick Start scenario

    10.61% (375.00)
  • Complete every challenge in the Crippling Debt scenario

    10.61% (375.00)
  • Complete every challenge in the Room to Maneuver scenario

    10.61% (375.00)
  • Complete every challenge in the Full Unlock scenario

    10.61% (375.00)
  • Take out all three loans at the same time

    51.52% (77.00)
  • Successfully analyse at least 20 different effects within a single game

    21.21% (187.00)
  • Use a Hadron Collider

    18.18% (219.00)
  • Simultaneously sell one Pill, Cream, Syringe and Sachet

    21.21% (187.00)
  • Simultaneously own 5 active patents

    19.70% (202.00)
  • Purchase every available plot on a 3x3 or larger map

    19.70% (202.00)
  • Sell a product which contains four different active catalysts

    16.67% (238.00)
  • Sell a product which cures Alzheimer's Disease, Cures HIV and is a Cancer Vaccine

    16.67% (238.00)
  • Sell a product which Reduces Anxiety and Enocurages Anxiety

    16.67% (238.00)
  • Sell a product which Relieves Hypertension and Increases Blood Pressure

    19.70% (202.00)
  • Sell a product which Eases Asthma and Causes Breathing Difficulties

    16.67% (238.00)
  • Sell a product which Eases Migraine and Causes Headaches

    19.70% (202.00)
  • Sell a product which Combats Cancer and is a Carcinogenic

    16.67% (238.00)
  • Complete 20 challenges with an Expert rating

    10.61% (375.00)
  • Complete 20 challenges with a Master rating

    10.61% (375.00)
  • Include at least one random starting and disabled research in a custom game

    22.73% (175.00)