• 19,601 Achievements Earned
  • 6,339 Players Tracked
  • 25 Total Achievements
  • 22,049 Obtainable EXP
  • 83 100% Club
Achievement
Rarity
Earned Date
  • Complete all the tutorial levels

    88.36% (42.00)
  • Complete every challenge in the Beginner scenario.

    23.82% (156.00)
  • Complete every challenge in the Intermediate scenario.

    7.13% (522.00)
  • Complete every challenge in the Advanced scenario.

    3.44% (1082.00)
  • Complete every challenge in the Quick Start scenario.

    2.27% (1639.00)
  • Complete every challenge in the Crippling Debt scenario.

    1.92% (1938.00)
  • Complete every challenge in the Room to Maneuver scenario.

    1.61% (2311.00)
  • Complete every challenge in the Full Unlock scenario.

    1.44% (2584.00)
  • Complete 20 challenges with an Expert rating or higher.

    2.04% (1824.00)
  • Complete 20 challenges with a Master rating.

    1.70% (2189.00)
  • Sell a product which cures Alzheimer's Disease, Cures HIV and is a Cancer Vaccine.

    4.20% (886.00)
  • Sell a product which contains four different active catalysts.

    3.94% (944.00)
  • Sell a product which Combats Cancer and is Carginogenic

    3.08% (1208.00)
  • Sell a product which Eases Migraine and Causes Headaches

    15.38% (242.00)
  • Sell a product which Relieves Hypertension and Increases Blood Pressure.

    15.19% (245.00)
  • Sell a product which Reduces Anxiety and Encourages Anxiety.

    3.38% (1101.00)
  • Sell a product which Eases Asthma and Causes Breathing Difficulties.

    4.69% (793.00)
  • Purchase every available plot on a 3x3 or larger map.

    10.18% (365.00)
  • Use a Hadron Collider

    18.11% (205.00)
  • Take out all three loans at the same time

    31.31% (119.00)
  • Successfully analyse at least 20 different effects within a single game

    24.75% (150.00)
  • Simultaneously sell one Pill, Cream, Syringe and Sachet.

    11.64% (320.00)
  • Simultaneously own 5 active patents.

    11.61% (320.00)
  • Create and export a set of custom game settings.

    10.92% (341.00)
  • Include at least one random starting research and disabled research in a custom game.

    7.11% (523.00)