• 19,594 Achievements Earned
  • 6,333 Players Tracked
  • 25 Total Achievements
  • 22,049 Obtainable EXP
  • 83 100% Club
Achievement
Rarity
Earned Date
  • Complete all the tutorial levels

    88.35% (42.00)
  • Complete every challenge in the Beginner scenario.

    23.84% (156.00)
  • Complete every challenge in the Intermediate scenario.

    7.14% (522.00)
  • Complete every challenge in the Advanced scenario.

    3.43% (1086.00)
  • Complete every challenge in the Quick Start scenario.

    2.27% (1641.00)
  • Complete every challenge in the Crippling Debt scenario.

    1.93% (1930.00)
  • Complete every challenge in the Room to Maneuver scenario.

    1.61% (2314.00)
  • Complete every challenge in the Full Unlock scenario.

    1.44% (2587.00)
  • Complete 20 challenges with an Expert rating or higher.

    2.04% (1826.00)
  • Complete 20 challenges with a Master rating.

    1.71% (2178.00)
  • Sell a product which cures Alzheimer's Disease, Cures HIV and is a Cancer Vaccine.

    4.20% (887.00)
  • Sell a product which contains four different active catalysts.

    3.95% (943.00)
  • Sell a product which Combats Cancer and is Carginogenic

    3.08% (1209.00)
  • Sell a product which Eases Migraine and Causes Headaches

    15.40% (242.00)
  • Sell a product which Relieves Hypertension and Increases Blood Pressure.

    15.21% (245.00)
  • Sell a product which Reduces Anxiety and Encourages Anxiety.

    3.38% (1102.00)
  • Sell a product which Eases Asthma and Causes Breathing Difficulties.

    4.69% (794.00)
  • Purchase every available plot on a 3x3 or larger map.

    10.18% (366.00)
  • Use a Hadron Collider

    18.13% (205.00)
  • Take out all three loans at the same time

    31.34% (119.00)
  • Successfully analyse at least 20 different effects within a single game

    24.77% (150.00)
  • Simultaneously sell one Pill, Cream, Syringe and Sachet.

    11.65% (320.00)
  • Simultaneously own 5 active patents.

    11.62% (321.00)
  • Create and export a set of custom game settings.

    10.93% (341.00)
  • Include at least one random starting research and disabled research in a custom game.

    7.12% (523.00)