Defeat Vesper and clear Verdant Landing.
Defeat Varhold and clear the Shattered Gate.
Defeat Noctiel and clear the Ruined Hall.
Awaken with Karsein's power.
Awaken with Serain's power.
Awaken with Valterion's power.
Awaken with Erdain's power.
Awaken with Morkain's power.
Awaken with the power of all five gods, over any number of runs.
While awakened with a god's power, keep killing until your frenzy reaches its peak.
Awaken a skill as the Dark Slayer. True Name awakenings and skill completions both count.
Awaken a skill as the Windrunner. True Name awakenings and skill completions both count.
Awaken a skill as the Vanguard. True Name awakenings and skill completions both count.
Awaken a skill as the Aether. True Name awakenings and skill completions both count.
Awaken two skills in a single run. True Name awakenings and skill completions both count.
Awaken all 7 of the Dark Slayer's skills, over any number of runs. True Name awakenings and skill completions both count.
Awaken all 9 of the Windrunner's skills, over any number of runs. True Name awakenings and skill completions both count.
Awaken all 10 of the Vanguard's skills, over any number of runs. True Name awakenings and skill completions both count.
Awaken all 10 of the Aether's skills, over any number of runs. True Name awakenings and skill completions both count.
Defeat Gorvak, the Hollow King, in the Asterian Deep.
Defeat Nephrakh, the Sunken Queen, in the Asterian Deep.
Defeat Malgrith, the Ossuary Abbot, in the Asterian Deep.
Defeat Harrow, the Drowned Warden, in the Asterian Deep.
Defeat Vaelthuun, High Priestess of the Deep.
Defeat Azhdarak, the Last Dragon, and clear the Asterian Deep.
Clear the Asterian Deep without your party ever being wiped out.
Rescue Karnix at the Shattered Gate and have him join your party.
Free Liena in the Ruined Hall and have her join your party.
Take Sylen's Oath in the Engravings.
Clear a stage in a party with at least one other player.
Clear a stage in a full party of four players.
Clear a stage in a party of four with a Dark Slayer, a Windrunner, a Vanguard and an Aether.
Interrupt 500 boss attacks.
Succeed at an enhancement.
Succeed at an enhancement whose odds were 50% or lower.
Enhance a weapon, armor or accessory to +6.
Enhance a weapon, armor or accessory to +8.
Enhance a weapon, armor or accessory to +10.
Lose a piece of equipment to a failed enhancement.
Defeat 10,000 enemies.
Defeat 100,000 enemies.
Raise a character to level 30.
Bring your frenzy to its peak, then end your awakening early to unleash all that remains.
Clear any stage at Stable 5 or higher.
Clear any stage at Stable 10 or higher.
Clear any stage at Stable 15 or higher.
Clear any stage at Stable 20 or higher.
Clear the Asterian Deep at Stable 2 or higher.
Clear the Asterian Deep at Stable 3 or higher.
Choose a skill rune for the first time.
Learn a god’s ultimate skill after awakening.