• 9,689 achievements earned
  • 796 Players Tracked
  • 48 Total achievements
  • 1,108 Obtainable EXP
  • 28 100% Club

Steam Price History

Store Description

Featured DLC

The following contents are included in the Steam version:
  • System Color
  • Additional Playable Character (MAI)
  • Additional Playable Character (SUSANOO)
  • Additional Playable Character (Es)

Featured DLC

Bonus content includes the Original Soundtrack and Memorial Book.
  • The bonus contents will be placed in your Steam folder:
    ..\Steam\SteamApps\common\BlazBlue Centralfiction\Digital Extras\

About the Game

Combining 2D fighting game and visual novel, the BlazBlue series has been supported by many fighting game fans. The latest installation, BlazBlue: Centralfiction, serves as the ending to the Azure Saga and reveals the truth that has ever been in mystery.

First time in this series, 「Naoto = Kurogane」 「Hibiki = Kohaku」 「Nine = the = Phantom」 and 「Izanami」 appear as playable characters and three DLC characters from the console version --「Es」 from XBlaze series that shares the same worldview as Blazblue, 「Mai Natsume」 from the BlazeBlue spinoff manga, Remix Heart, and 「Susano'o」, the true form of 「Yuki Terumi」-- newly join to bring to a total of 35 playable characters!

Introduction of New Systems

[Overdrive]
  • Each character can strengthen his/her unique ability for a specific period of time.
  • When [Overdrive] is triggered, the Overdrive icon changes into a purple gauge.
  • This gauge will decrease over time, and [Overdrive] will end when the gauge depletes.
  • [Overdrive] lasts longer if your character’s health is low. During activation, the round timer also stops.
  • After [Overdrive] has ended, the Overdrive icon will show a number counter. Overdrive can be used again when the number reaches 10.
  • The number increases over time or damage taken, but during [Active Flow], it charges much faster.

[Exceed Accel]
  • A powerful attack that can be used during [Overdrive] state.
  • [Overdrive] state immediately ends upon usage.
  • When activated during [Active Flow], the damage and effects are significantly boosted.

[Active Flow]
  • Fighting aggressively and landing attacks, or using heat gauge etc. will trigger the [Active Flow] state.
  • Enhances the attack power and shortens the [Overdrive] cool time etc. to make fighting conditions more favorable.