• 0 Achievements Earned
  • 0 Players Tracked
  • 28 Total Achievements
  • 0 Obtainable EXP
  • 0 100% Club
Achievement
Rarity
Earned Date
  • An invader half again your strength broke on your city and went home with nothing.

    0.00% (0.00)
  • One named commander held a city against twice its garrison’s strength.

    0.00% (0.00)
  • You went to war for a neighbour who could not defend itself, and it survived.

    0.00% (0.00)
  • A warrior bearing a legendary artifact ended two realms within one age.

    0.00% (0.00)
  • A child passed over at the ballot, or that child’s line, took the house’s seat back.

    0.00% (0.00)
  • Your champion, the lesser fighter, won the duel that ended a war.

    0.00% (0.00)
  • The Great Horde reached your borders and left without a city of yours.

    0.00% (0.00)
  • Reduced to one city after holding four, the house won back all it had lost before the age turned.

    0.00% (0.00)
  • Three ages without declaring a war while the known world burned, and never conquered.

    0.00% (0.00)
  • Nine hearth answers of one disposition across three ages, and three heirs who grew the trait.

    0.00% (0.00)
  • You finished a wonder within three turns of a rival who had laid four fifths of it.

    0.00% (0.00)
  • One house, five ages, and an heir of age waiting at every crowning.

    0.00% (0.00)
  • Found your first city.

    0.00% (0.00)
  • See a marriage made in your house.

    0.00% (0.00)
  • Raise a child of your house to adulthood.

    0.00% (0.00)
  • Carry your house through an age jump with a ruler still on the throne.

    0.00% (0.00)
  • Win a champion duel.

    0.00% (0.00)
  • End a war by truce.

    0.00% (0.00)
  • Seat a Cadet Line claimant at your council.

    0.00% (0.00)
  • Carry the Last Night's choice across an age.

    0.00% (0.00)
  • Hold five cities at once.

    0.00% (0.00)
  • Complete a world wonder.

    0.00% (0.00)
  • Reach the Modern age with your founding house still ruling.

    0.00% (0.00)
  • Win the challenge "The Last of the Line": your founding house still rules when the next age begins.

    0.00% (0.00)
  • Win the challenge "Beset on All Sides": when the next age begins, you still hold your capital and at least as many cities as you began with.

    0.00% (0.00)
  • Win the challenge "The Divided Inheritance": bring the cousins' realm back under your crown.

    0.00% (0.00)
  • Win the challenge "A Long Road": reach the Medieval age (your realm or the world) with your founding house still on the throne.

    0.00% (0.00)
  • Win the challenge "The Oath of Ink": reach the next age with the oath unbroken and your realm standing.

    0.00% (0.00)