• 0 Achievements Earned
  • 0 Players Tracked
  • 20 Total Achievements
  • 0 Obtainable EXP
  • 0 100% Club
Achievement
Rarity
Earned Date
  • Defeat your first foe.

    0.00% (0.00)
  • Bank your carried gold for the first time.

    0.00% (0.00)
  • Reach floor 5 of the delve.

    0.00% (0.00)
  • Reach floor 10, where the town is only a rumor.

    0.00% (0.00)
  • Reach floor 25, down among the Emberworks' fires.

    0.00% (0.00)
  • Reach floor 50, with the Ninth Shaft still going down.

    0.00% (0.00)
  • Descend past the Ninth Shaft into the endless dark, further than anyone ever charted.

    0.00% (0.00)
  • Reach floor 75, a long way past where the guild's maps ended.

    0.00% (0.00)
  • Reach floor 100, with the Below still counting and you counting with it.

    0.00% (0.00)
  • Reach floor 150, looking for a bottom that isn't there.

    0.00% (0.00)
  • Found a survivor in the Vale and brought them back.

    0.00% (0.00)
  • Rescued three survivors from the blighted Vale.

    0.00% (0.00)
  • All six survivors found and brought home, and the Vale has its people back.

    0.00% (0.00)
  • Rebuilt an establishment, and something stands again.

    0.00% (0.00)
  • Every establishment rebuilt, and Delvewright stands again.

    0.00% (0.00)
  • Banked your haul ten times, and the habit stuck.

    0.00% (0.00)
  • Five establishments rebuilt, and the town is taking shape.

    0.00% (0.00)
  • Reach the bottom of the Ninth Shaft and put down what keeps the ledger, closing the account.

    0.00% (0.00)
  • Settle the tally a second time: a New Game+ run carried home to the Ninth Shaft.

    0.00% (0.00)
  • Complete a Speedrun run: the whole descent, start to Overseer, on the timer.

    0.00% (0.00)