Defeat your first foe.
Bank your carried gold for the first time.
Reach floor 5 of the delve.
Reach floor 10, where the town is only a rumor.
Reach floor 25, down among the Emberworks' fires.
Reach floor 50, with the Ninth Shaft still going down.
Descend past the Ninth Shaft into the endless dark, further than anyone ever charted.
Reach floor 75, a long way past where the guild's maps ended.
Reach floor 100, with the Below still counting and you counting with it.
Reach floor 150, looking for a bottom that isn't there.
Found a survivor in the Vale and brought them back.
Rescued three survivors from the blighted Vale.
All six survivors found and brought home, and the Vale has its people back.
Rebuilt an establishment, and something stands again.
Every establishment rebuilt, and Delvewright stands again.
Banked your haul ten times, and the habit stuck.
Five establishments rebuilt, and the town is taking shape.
Reach the bottom of the Ninth Shaft and put down what keeps the ledger, closing the account.
Settle the tally a second time: a New Game+ run carried home to the Ninth Shaft.
Complete a Speedrun run: the whole descent, start to Overseer, on the timer.