• 0 Achievements Earned
  • 116 Players Tracked
  • 136 Total Achievements
  • 0 Obtainable EXP
  • 2,703 Points
  • 0 100% Club
Achievement
Points
Rarity
Earned Date
  • Clear the second stage on the first loop of Black Label. Two continues allowed in the second stage.

    5
    0.00% (0.00)
  • Clear the third stage on the first loop of Black Label. Three continues allowed in the third stage.

    10
    0.00% (0.00)
  • Clear the fourth stage on the first loop of Black Label. Four continues allowed in the fourth stage.

    10
    0.00% (0.00)
  • Clear the final stage on the first loop of Black Label in Two-Round mode. Five continues allowed in the fifth stage.

    25
    0.00% (0.00)
  • Clear the first stage on the second loop of Black Label. Two continues allowed in the first stage.

    10
    0.00% (0.00)
  • Clear the second stage on the second loop of Black Label. Three continues allowed in the second stage.

    10
    0.00% (0.00)
  • Clear the third stage on the second loop of Black Label. Four continues allowed in the third stage.

    25
    0.00% (0.00)
  • Clear the fourth stage on the second loop of Black Label. Five continues allowed in the fourth stage.

    25
    0.00% (0.00)
  • Clear the final stage on the second loop of Black Label. The game no longer allows continues on this stage!

    100
    0.00% (0.00)
  • Clear the second stage on the first loop of White Label. Two continues allowed in the second stage.

    5
    0.00% (0.00)
  • Clear the third stage on the first loop of White Label. Three continues allowed in the third stage.

    10
    0.00% (0.00)
  • Clear the fourth stage on the first loop of White Label. Four continues allowed in the fourth stage.

    10
    0.00% (0.00)
  • Clear the final stage on the first loop of White Label. Five continues allowed in the fifth stage.

    25
    0.00% (0.00)
  • Clear the first stage on the second loop of White Label. The game no longer allows continues on this loop.

    25
    0.00% (0.00)
  • Clear the second stage on the second loop of White Label. The game no longer allows continues on this loop.

    25
    0.00% (0.00)
  • Clear the third stage on the second loop of White Label. The game no longer allows continues on this loop.

    50
    0.00% (0.00)
  • Clear the fourth stage on the second loop of White Label. The game no longer allows continues on this loop.

    50
    0.00% (0.00)
  • Clear the final stage on the second loop of White Label. The game no longer allows continues on this loop.

    100
    0.00% (0.00)
  • Clear the first stage on the first loop of Black Label. One continue allowed in the first stage.

    5
    0.00% (0.00)
  • Clear the first stage on the first loop of White Label. One continue allowed in the first stage.

    5
    0.00% (0.00)
  • Clear the first stage on the first loop of Black Label on one credit's worth of lives in the first stage.

    5
    0.00% (0.00)
  • Clear the second stage on the first loop of Black Label on one credit's worth of lives in the second stage.

    5
    0.00% (0.00)
  • Clear the third stage on the first loop of Black Label on one credit's worth of lives in the third stage.

    10
    0.00% (0.00)
  • Clear the fourth stage on the first loop of Black Label on one credit's worth of lives in the fourth stage.

    10
    0.00% (0.00)
  • Clear the final stage on the first loop of Black Label on one credit's worth of lives in the fifth stage when playing in Two-Round mode.

    25
    0.00% (0.00)
  • Clear the first stage on the second loop of Black Label on one credit's worth of lives in the first stage. Extra lives are not removed at the start of the second loop.

    10
    0.00% (0.00)
  • Clear the second stage on the second loop of Black Label on one credit's worth of lives in the second stage.

    10
    0.00% (0.00)
  • Clear the third stage on the second loop of Black Label on one credit's worth of lives in the third stage.

    25
    0.00% (0.00)
  • Clear the fourth stage on the second loop of Black Label on one credit's worth of lives in the fourth stage.

    25
    0.00% (0.00)
  • Clear the final stage on the second loop of Black Label on one credit's worth of lives in the final stage.

    50
    0.00% (0.00)
  • Clear the first stage on the first loop of White Label on one credit's worth of lives in the first stage.

    5
    0.00% (0.00)
  • Clear the second stage on the first loop of White Label on one credit's worth of lives in the second stage.

    5
    0.00% (0.00)
  • Clear the third stage on the first loop of White Label on one credit's worth of lives in the third stage.

    10
    0.00% (0.00)
  • Clear the fourth stage on the first loop of White Label on one credit's worth of lives in the fourth stage.

    10
    0.00% (0.00)
  • Clear the final stage on the first loop of White Label on one credit's worth of lives in the fifth stage.

    25
    0.00% (0.00)
  • Clear the first stage on the second loop of White Label on one credit's worth of lives in the first stage. But extra lives are removed at the start of the second loop.

    10
    0.00% (0.00)
  • Clear the second stage on the second loop of White Label on one credit's worth of lives in the second stage.

    10
    0.00% (0.00)
  • Clear the third stage on the second loop of White Label on one credit's worth of lives in the third stage.

    25
    0.00% (0.00)
  • Clear the fourth stage on the second loop of White Label on one credit's worth of lives in the fourth stage.

    25
    0.00% (0.00)
  • Clear the final stage on the second loop of White Label on one credit's worth of lives in the final stage.

    50
    0.00% (0.00)
  • Clear the first loop of Black Label in One-Round mode and on one credit.

    100
    0.00% (0.00)
  • Clear the first loop of White Label on one credit.

    100
    0.00% (0.00)
  • Clear both loops of Black Label on one credit.

    100
    0.00% (0.00)
  • Clear both loops of White Label on one credit.

    100
    0.00% (0.00)
  • Collect all ten bees in stage one on any loop of any label and without dying.

    10
    0.00% (0.00)
  • Collect all ten bees in stage two on any loop of any label and without dying.

    10
    0.00% (0.00)
  • Collect all ten bees in stage three on any loop of any label and without dying.

    10
    0.00% (0.00)
  • Collect all ten bees in stage four on any loop of any label and without dying.

    10
    0.00% (0.00)
  • Collect all ten bees in stage five on any loop of any label and without dying.

    10
    0.00% (0.00)
  • Clear stage one on any loop of any label without using any bombs. Two continues allowed on stage one.

    10
    0.00% (0.00)
  • Clear stage two on any loop of any label without using any bombs. Three continues allowed on stage two.

    10
    0.00% (0.00)
  • Clear stage three on any loop of any label without using any bombs. Four continues allowed on stage three.

    10
    0.00% (0.00)
  • Clear stage four on any loop of any label without using any bombs. Five continues allowed on stage four.

    10
    0.00% (0.00)
  • Clear stage five on any loop of any label without using any bombs. Six continues allowed on stage five.

    10
    0.00% (0.00)
  • Get a HIT chain of 800 or higher in stage one on any loop of any label.

    10
    0.00% (0.00)
  • Get a HIT chain of 1.5K or higher in stage two on any loop of any label.

    10
    0.00% (0.00)
  • Get a HIT chain of 500 or higher in stage three on any loop of any label.

    10
    0.00% (0.00)
  • Get a HIT chain of 1.5K or higher in stage four on any loop of any label.

    10
    0.00% (0.00)
  • Get a HIT chain of 1.5K or higher in stage five on any loop of any label.

    10
    0.00% (0.00)
  • Max out your standard rank when not in hyper mode, on loop one in any label.

    10
    0.00% (0.00)
  • Max out your hyper rank in any label.

    10
    0.00% (0.00)
  • Max out your number of stored hypers in any label.

    10
    0.00% (0.00)
  • Reach Shotia's faux ending in any label. Shotia helps keep your shot level powered and gives you 3/6 bombs. Fifteen continues allowed (based on the limits for the stage achievements).

    10
    0.00% (0.00)
  • Reach Shotia's true ending in any label. Fifteen or twenty-nine continues allowed depending on WL or BL.

    10
    0.00% (0.00)
  • Reach Leinyan's faux ending in any label. Leinyan helps keep your laser level powered and gives you 2/4 bombs. Fifteen continues allowed.

    10
    0.00% (0.00)
  • Reach Leinyan's true ending in any label. Fifteen or twenty-nine continues allowed depending on WL or BL.

    10
    0.00% (0.00)
  • Reach EXY's faux ending in any label. EXY helps keep your shot and laser levels powered and gives you 1/2 bombs. Fifteen continues allowed.

    10
    0.00% (0.00)
  • Reach EXY's true ending in any label. Fifteen or twenty-nine continues allowed depending on WL or BL.

    10
    0.00% (0.00)
  • Be using a Type-A ship when clearing loop one in any label. Type A's shot has a narrower arc. Fifteen continues allowed (based on the limits for the stage achievements).

    10
    0.00% (0.00)
  • Be using a Type-A ship when clearing loop two in any label. Fifteen or twenty-nine continues allowed depending on WL or BL.

    10
    0.00% (0.00)
  • Be using a Type-B ship when clearing loop one in any label. Type B's shot has a wider arc. Fifteen continues allowed.

    10
    0.00% (0.00)
  • Be using a Type-B ship when clearing loop two in any label. Fifteen or twenty-nine continues allowed depending on WL or BL.

    10
    0.00% (0.00)
  • Max out your number of stored bombs in any label.

    10
    0.00% (0.00)
  • Qualify for loop two by clearing loop one on one credit in any label and having died only twice or less.

    25
    0.00% (0.00)
  • Qualify for loop two by clearing loop one on one credit in any label and having used only three or fewer bombs.

    25
    0.00% (0.00)
  • Qualify for loop two by clearing loop one on one credit in any label and having collected, without dying, all ten bees in each of at least three stages.

    25
    0.00% (0.00)
  • Qualify for loop two by clearing loop one on one credit in White Label and while scoring at least 350M.

    25
    0.00% (0.00)
  • Score 20M during a run in Black Label using a single credit. This grants you your first extend. The second extend is granted at 50M.

    5
    0.00% (0.00)
  • Score 40M during a run in Black Label using a single credit.

    5
    0.00% (0.00)
  • Score 60M during a run in Black Label using a single credit.

    10
    0.00% (0.00)
  • Score 80M during a run in Black Label using a single credit.

    10
    0.00% (0.00)
  • Score 100M during a run in Black Label using a single credit.

    25
    0.00% (0.00)
  • Score 10M during a run in White Label using a single credit. This grants you your first extend.

    5
    0.00% (0.00)
  • Score 20M during a run in White Label using a single credit.

    5
    0.00% (0.00)
  • Score 30M during a run in White Label using a single credit. This grants you your second extend.

    10
    0.00% (0.00)
  • Score 40M during a run in White Label using a single credit.

    10
    0.00% (0.00)
  • Score 50M during a run in White Label using a single credit.

    25
    0.00% (0.00)
  • Max out your shot or laser power by powering up one level in any label.

    10
    0.00% (0.00)
  • Max out your standard rank when not in hyper mode, on loop two in any label. It's a higher max than in loop one.

    10
    0.00% (0.00)
  • Max out your standard rank in hyper mode on any loop in any label. It's a higher max than the other two.

    10
    0.00% (0.00)
  • Reduce your hyper rank by using a bomb when hyper mode is active. The only other way to do so is by taking a death.

    5
    0.00% (0.00)
  • Activate your first hyper by pressing the bomb button when you have one or more hypers in stock. Your entire hyper stock will be used at once. Bombs cannot be used when you have any hypers in stock. Dying will cause your hyper stock to be lost.

    3
    0.00% (0.00)
  • Amplify your laser by activating a bomb while firing a laser.

    5
    0.00% (0.00)
  • Obtain the hidden extend from the miniboss of stage four of any loop in any label. Take out the sides before taking out the center.

    10
    0.00% (0.00)
  • Obtain the transitional extend in White Label by clearing any stage on one credit on any loop and without dying or without using bombs.

    10
    0.00% (0.00)
  • Obtain the transitional extend in Black Label by clearing any stage on the second loop starting with no extra lives and without dying or picking up a hidden extend.

    10
    0.00% (0.00)
  • Activate a scoring bonus by obtaining one or more bombs beyond your max capacity. The more bombs you get, the stronger the bonus.

    10
    0.00% (0.00)
  • Collect a bee during a HIT chain of 200+ to fill your hyper gauge by thirty percent or so. Lesser chains will faill your hyper gauge by less, down to a 20+ hit chain. Getting a bee during a hyper will not fill anything. Carryovers are discarded in Whit

    10
    0.00% (0.00)
  • Encounter Hibachi in the second loop when playing Black Label in Two-Round mode.

    50
    0.00% (0.00)
  • Encounter Hibachi when playing in White Label.

    50
    0.00% (0.00)
  • Clear the final stage on the first loop of Black Label in One-Round mode. Five continues allowed in the fifth stage.

    50
    0.00% (0.00)
  • Clear the final stage on the first loop of Black Label on one credit's worth of lives in the fifth stage when playing in One-Round mode.

    50
    0.00% (0.00)
  • Collect a small star on any loop in any label.

    1
    0.00% (0.00)
  • Collect a ground star on any loop in any label.

    3
    0.00% (0.00)
  • Time out a boss in any loop of any label.

    10
    0.00% (0.00)
  • Go from zero straight to maxing out your shot or laser power in any label.

    10
    0.00% (0.00)
  • Clear the first loop of Black Label in Two-Round mode and on one credit.

    100
    0.00% (0.00)
  • Clear the first stage on the first loop of Black Label on a single life in the first stage. This will give you a No-Miss scoring bonus at the end of the stage.

    5
    0.00% (0.00)
  • Clear the second stage on the first loop of Black Label on a single life in the second stage.

    5
    0.00% (0.00)
  • Clear the third stage on the first loop of Black Label on a single life in the third stage.

    10
    0.00% (0.00)
  • Clear the fourth stage on the first loop of Black Label on a single life in the fourth stage.

    10
    0.00% (0.00)
  • Clear the final stage on the first loop of Black Label on a single life in the fifth stage when playing in Two-Round mode.

    25
    0.00% (0.00)
  • Clear the first stage on the second loop of Black Label on a single life in the first stage. Extra lives are not removed at the start of the second loop.

    10
    0.00% (0.00)
  • Clear the second stage on the second loop of Black Label on a single life in the second stage.

    10
    0.00% (0.00)
  • Clear the third stage on the second loop of Black Label on a single life in the third stage.

    25
    0.00% (0.00)
  • Clear the fourth stage on the second loop of Black Label on a single life in the fourth stage.

    25
    0.00% (0.00)
  • Clear the first loop of Black Label in Two-Round mode and on a single life.

    100
    0.00% (0.00)
  • Clear the first stage on the first loop of White Label on a single life in the first stage. This will give you a No-Miss scoring bonus at the end of the stage.

    5
    0.00% (0.00)
  • Clear the second stage on the first loop of White Label on a single life in the second stage.

    5
    0.00% (0.00)
  • Clear the third stage on the first loop of White Label on a single life in the third stage.

    10
    0.00% (0.00)
  • Clear the fourth stage on the first loop of White Label on a single life in the fourth stage.

    10
    0.00% (0.00)
  • Clear the final stage on the first loop of White Label on a single life in the fifth stage.

    25
    0.00% (0.00)
  • Clear the first stage on the second loop of White Label on a single life in the first stage. But extra lives are removed at the start of the second loop.

    10
    0.00% (0.00)
  • Clear the second stage on the second loop of White Label on a single life in the second stage.

    10
    0.00% (0.00)
  • Clear the third stage on the second loop of White Label on a single life in the third stage.

    25
    0.00% (0.00)
  • Clear the fourth stage on the second loop of White Label on a single life in the fourth stage.

    25
    0.00% (0.00)
  • Collect a hyper item in any label to increase your number of stored hypers.

    3
    0.00% (0.00)
  • In the final stage on the second loop of Black Label, get to Hibachi on a single life in the final stage.

    25
    0.00% (0.00)
  • In the final stage on the second loop of White Label, get to Hibachi on a single life in the final stage.

    25
    0.00% (0.00)
  • Using a single Hyper, farm five Hypers from the boss of stage four on the first loop in any label.

    10
    0.00% (0.00)
  • Defeat the regular battleship at the beginning of stage three on the first loop in any label. If you defeat it very quickly, a bonus battleship will appear!

    3
    0.00% (0.00)
  • Defeat the first hidden battleship at the beginning of stage three on the first loop in any label.

    10
    0.00% (0.00)
  • Defeat the second hidden battleship at the beginning of stage three on the first loop in any label.

    10
    0.00% (0.00)
  • Get a HIT chain of 1K or higher in stage three on any loop of any label. Warning: requires mid-boss chain-through if using conventional routes.

    50
    0.00% (0.00)
  • Defeat the first form of the boss of stage five. In the second loop, this boss has two forms.

    10
    0.00% (0.00)
  • Defeat the first form of the boss of stage five. In the second loop, this boss has two forms.

    10
    0.00% (0.00)