Clear the first stage on the second loop of Black Label on one credit's worth of lives in the first stage. Extra lives are not removed at the start of the second loop.
Clear the first stage on the second loop of White Label on one credit's worth of lives in the first stage. But extra lives are removed at the start of the second loop.
Reach Shotia's faux ending in any label. Shotia helps keep your shot level powered and gives you 3/6 bombs. Fifteen continues allowed (based on the limits for the stage achievements).
Be using a Type-A ship when clearing loop one in any label. Type A's shot has a narrower arc. Fifteen continues allowed (based on the limits for the stage achievements).
Qualify for loop two by clearing loop one on one credit in any label and having collected, without dying, all ten bees in each of at least three stages.
Activate your first hyper by pressing the bomb button when you have one or more hypers in stock. Your entire hyper stock will be used at once. Bombs cannot be used when you have any hypers in stock. Dying will cause your hyper stock to be lost.
Obtain the transitional extend in Black Label by clearing any stage on the second loop starting with no extra lives and without dying or picking up a hidden extend.
Collect a bee during a HIT chain of 200+ to fill your hyper gauge by thirty percent or so. Lesser chains will faill your hyper gauge by less, down to a 20+ hit chain. Getting a bee during a hyper will not fill anything. Carryovers are discarded in Whit
Clear the first stage on the first loop of Black Label on a single life in the first stage. This will give you a No-Miss scoring bonus at the end of the stage.
Clear the first stage on the second loop of Black Label on a single life in the first stage. Extra lives are not removed at the start of the second loop.
Clear the first stage on the first loop of White Label on a single life in the first stage. This will give you a No-Miss scoring bonus at the end of the stage.
Clear the first stage on the second loop of White Label on a single life in the first stage. But extra lives are removed at the start of the second loop.
Defeat the regular battleship at the beginning of stage three on the first loop in any label. If you defeat it very quickly, a bonus battleship will appear!