Obtain all trophies.
Complete your first loop.
Reach the surface.
Fix the lake pumphouse.
Reach the sacred Vivary.
Uncover the inner workings of the Great Loom.
Gather all the pieces you need to perform a perfect final loop.
Break the cycle.
Choose to go through the gate to the Elym's when and where.
Choose to stay in Provenance and make it your home.
Help everyone during the final loop.
Fix things between Vos and Nova.
Lead Nova to a realization about her bug hobby.
Prevent Tetsa's tangled web of science.
Carry forward the tale of Zaramondus.
Help Ivo survive outside of the loop.
Guide Verrik to see the errors of his ways.
Convince the town hermit to save his own skin.
Discover the blasphemous glaive.
Uncover the Revelation of Folding.
Uncover the Revelation of Nexus.
Uncover the Revelation of Amplification.
Uncover the Revelation of Twin Sight.
Uncover the Revelation of Unbinding.
Buy all of Z's maps.
Collect all Remnants.
Collect all Vestiges.
Collect all Dewdrops.
Beat at least one time on all Wayfinder Plinths.
Beat all times on all Wayfinder Plinths.
Execute the hidden "slide jump" movement technique.
Execute the hidden "fast fall" movement technique.
Execute the hidden "sprint" movement technique.
Execute the hidden "glaive grapple" movement technique.
Make it through Assembly Gate before it closes, without using a Sync.
Witness the Cultists' bomb go off at the bottom of Lake Elymere.
Talk to Tetsa at all of her timestuck locations.
Trap Verrik in the prison cell meant for you.
Beat the game on Cycle 1.
Beat the game without hurting any person or creature.