Free the priestess from her cell in the Prison Tower.
Kill the Wizard, the Archmage's adept, at the top of his tower.
Defeat the dark Sorceress of the wilderness and take her magical ring.
Turn the wheel, lower the drawbridge and leave the castle for the first time.
Replace that which is missing: put three flashing skulls on their pedestals and open the ancient king's tomb.
Defeat the Necromancer beyond the old ruin and take the sixth fragment of the Elder Sign.
Kill the plant that spits death and take the fragment it was guarding.
Take the armour from the mummies' tomb behind the graveyard — the protection you need to face the Sorceress.
Reform the Elder Sign in its true shape, destroy the Archmage and free Ecstatica.
Finish Ecstatica II on Hard.
Lift the spell on the village of the damned and bring its people back.
Strike the stuffed bear's arm in the Hunter's Lodge, then take the lantern from the fireplace it puts out.
Defeat the Warlock's phantom siblings in the upper main hall and take the first fragment of the Elder Sign.
Reach the Archmage before the Dark Tower's hourglass runs out.
Buy the beast on the well a drink it won't walk away from.