• 0 Achievements Earned
  • 0 Players Tracked
  • 30 Total Achievements
  • 0 Obtainable EXP
  • 0 100% Club
Achievement
Rarity
Earned Date
  • Launch Everyone Will Die. Let hope burn a little longer.

    0.00% (0.00)
  • Resume a saved campaign or tutorial. We admire your optimism.

    0.00% (0.00)
  • Complete the city controls lesson. Enjoy the view while it lasts.

    0.00% (0.00)
  • Repel the tutorial's first assault. Let them remember these walls.

    0.00% (0.00)
  • Reach Nicosia with Conrad. Hope lies beyond the walls.

    0.00% (0.00)
  • Begin the tutorial pirate encounter. Apparently, there's a toll.

    0.00% (0.00)
  • Complete the military rest lesson. Even doomed men need sleep.

    0.00% (0.00)
  • Complete the resource gathering lesson. The wood won't chop itself.

    0.00% (0.00)
  • Begin unloading Conrad's relief at Tyre. Please sign before the city falls.

    0.00% (0.00)
  • Complete the tutorial. Their lives are in your hands.

    0.00% (0.00)
  • Reach Wave 3. These walls have more to say.

    0.00% (0.00)
  • Reach Wave 5. You'd think they'd take a hint.

    0.00% (0.00)
  • Reach Wave 10. There is still someone left to answer.

    0.00% (0.00)
  • Play on Impossible or higher from the start and reach Wave 3. Comfort was never the point.

    0.00% (0.00)
  • Play on Everyone Will Die difficulty from the start and reach Wave 5. Death can wait outside the gates.

    0.00% (0.00)
  • Defeat a Bedouin warband or desert bandit army. The desert keeps what it is given.

    0.00% (0.00)
  • Defeat a pirate fleet outside the tutorial. The sea can keep the wreckage.

    0.00% (0.00)
  • Defeat a merchant fleet or caravan. Negotiations were brief.

    0.00% (0.00)
  • Besiege and loot a hamlet. Hunger makes poor neighbours.

    0.00% (0.00)
  • Besiege and loot a castle or city. Their gates were merely a suggestion.

    0.00% (0.00)
  • Buy 40 or more goods on the world map in one campaign. Just the essentials, and everything else.

    0.00% (0.00)
  • Hire 20 mercenary companies on the world map in one campaign. They should have asked for more.

    0.00% (0.00)
  • Have two different nations dispatch military aid in one campaign. At last, someone answered.

    0.00% (0.00)
  • Sign a new trade agreement. Even the end needs paperwork.

    0.00% (0.00)
  • Sign a new military or defensive alliance. Let the enemy count us together.

    0.00% (0.00)
  • Complete Field Mathematics research. Destruction is a matter of degrees.

    0.00% (0.00)
  • Complete Field Medicine research. A pulse is a promising start.

    0.00% (0.00)
  • Enact Pardon Deserters. Forgiven, but still on guard duty.

    0.00% (0.00)
  • Enact Tear Down the Churches. We'll explain after the siege.

    0.00% (0.00)
  • Enact Women to Arms. Let them fear the whole city.

    0.00% (0.00)