Launch Everyone Will Die. Let hope burn a little longer.
Resume a saved campaign or tutorial. We admire your optimism.
Complete the city controls lesson. Enjoy the view while it lasts.
Repel the tutorial's first assault. Let them remember these walls.
Reach Nicosia with Conrad. Hope lies beyond the walls.
Begin the tutorial pirate encounter. Apparently, there's a toll.
Complete the military rest lesson. Even doomed men need sleep.
Complete the resource gathering lesson. The wood won't chop itself.
Begin unloading Conrad's relief at Tyre. Please sign before the city falls.
Complete the tutorial. Their lives are in your hands.
Reach Wave 3. These walls have more to say.
Reach Wave 5. You'd think they'd take a hint.
Reach Wave 10. There is still someone left to answer.
Play on Impossible or higher from the start and reach Wave 3. Comfort was never the point.
Play on Everyone Will Die difficulty from the start and reach Wave 5. Death can wait outside the gates.
Defeat a Bedouin warband or desert bandit army. The desert keeps what it is given.
Defeat a pirate fleet outside the tutorial. The sea can keep the wreckage.
Defeat a merchant fleet or caravan. Negotiations were brief.
Besiege and loot a hamlet. Hunger makes poor neighbours.
Besiege and loot a castle or city. Their gates were merely a suggestion.
Buy 40 or more goods on the world map in one campaign. Just the essentials, and everything else.
Hire 20 mercenary companies on the world map in one campaign. They should have asked for more.
Have two different nations dispatch military aid in one campaign. At last, someone answered.
Sign a new trade agreement. Even the end needs paperwork.
Sign a new military or defensive alliance. Let the enemy count us together.
Complete Field Mathematics research. Destruction is a matter of degrees.
Complete Field Medicine research. A pulse is a promising start.
Enact Pardon Deserters. Forgiven, but still on guard duty.
Enact Tear Down the Churches. We'll explain after the siege.
Enact Women to Arms. Let them fear the whole city.