• 38 Achievements Earned
  • 10 Players Tracked
  • 28 Total Achievements
  • 6,534 Obtainable EXP
  • 0 100% Club

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"The Church Institute for Psychological Research, or as it's known around here... Grey Block"

Help Theo Church and his accomplice, fellow infiltration specialist Nikki Salzano, escape the Green Valley Psychiatric Hospital that he has been committed to by way of a massive conspiracy led by his powerful and wealthy father. Chart an exit through the hospital's tight security apparatus while searching for evidence of the conspiracy that resulted in your involuntary commitment by hacking computer terminals, picking locks, tinkering with fuse boxes, and scouring offices for paper documents.


Key Features
Hunt for Evidence & Solve Puzzles
Scour the premises while staying out of sight. Pick locks, hack computer terminals, tinker with fuse-boxes, and take pictures of items that need to be seen to be believed, while unravelling the conspiracy that has ensnared Theo

Move with caution
Theo is not a tank and his ability to physically engage security is limited. Utilizing familiar 3d, 3rd-person shooter mechanics, stealth is crucial to getting out of Green Valley Psychiatric. If Theo makes too much noise, guards will investigate the sound, and if they see you, they will engage. Nurses on the other hand will run to the nearest intercom to alert the guards if they spot Theo.

The Long Road or The Short Road
How Theo and Nikki choose to escape matters. Should you choose violence, Theo's story will have less credibility unless backed up by considerable evidence. Should you rely on wit, there may be ways to unblock the path that rely on hacking fuseboxes, and picking locks. Your choice affects the outcome...


A Haunting, Yet Familiar World
The world of Grey Block is one of a parallel dystopia. Around the same time in our world that funding for psychiatric care dried up, private capital sensed a unique business opportunity in the world of Grey Block. Innovation immediately flourished, the old Kirkbride-style institutions were transformed into chic, rehabilitation facilities, and a wave of novel treatments began to emerge. It was not to last though. The profit-driven nature of venture capitalists seeking to maximize ROI eventually claimed the high ground over the altruism of researchers seeking to serve the greater good. The world in which you take control of Theo is at a point when most of the altruistic have moved on, and those that remain are largely driven by material success. There are some that have stuck it out for the greater good, convinced that they can make a difference, but they are few and far between.

As Theo, you'll hunt for lore items that uncover more detail in the tangled web of characters present in his world. From Alexandra Roth, Theo's doctor, to Vic Vance and Erin Banker, the leadership at Cobalt Venture Capital (Green Valley's financers), to the internet hacktivist group SINON, to Theo's own father David Church, the more you look for, the more you'll find.