• 0 Achievements Earned
  • 0 Players Tracked
  • 16 Total Achievements
  • 0 Obtainable EXP
  • 0 100% Club
Achievement
Rarity
Earned Date
  • Send someone up to the quarry, and see everyone back through the door.

    0.00% (0.00)
  • Go up to the quarry yourself, and come down with everyone who went up.

    0.00% (0.00)
  • Come down from the quarry without all of them.

    0.00% (0.00)
  • Nobody comes down from the quarry.

    0.00% (0.00)
  • Settle a crisis the town could not wait on.

    0.00% (0.00)
  • Take on someone who walked in with another hall's papers.

    0.00% (0.00)
  • Stand at a stone another hall put in your churchyard.

    0.00% (0.00)
  • Write to a hall on your street, and hear back.

    0.00% (0.00)
  • Keep the hall open through ten town years without going under.

    0.00% (0.00)
  • Have a bet come good.

    0.00% (0.00)
  • Lay in for a trouble that never arrives.

    0.00% (0.00)
  • Send your people after a creature with a name, and have them bring back its head.

    0.00% (0.00)
  • Open your stores to the town in a year of famine.

    0.00% (0.00)
  • Set a watch before the raid, and keep the cellar.

    0.00% (0.00)
  • Pay the steward so that nobody from the hall is taken for the war.

    0.00% (0.00)
  • Hand the hall to someone who once came in through the door.

    0.00% (0.00)