Reach a sunrise with no structure lost in the night.
See seven sunrises on one run.
See thirty sunrises on one run.
See one hundred sunrises on one run.
Lose no structure on a HORDE night.
Lose no structure on a night with attackers, on day 30 or later.
See thirty sunrises on one run with no one in the group dying.
See fifteen sunrises on one run without firing a shot.
Kill one of the dead with your own hand or your own trap.
Kill a hundred of the dead on one run.
Kill one of the dead with nothing in your hands.
Kill a screamer.
Kill twenty of the dead with traps, across every run.
Land the killing blow on one of the giants that walk the open ground.
Take a rare item from a container in the world.
Take a patrol carbine from a container in the world.
Take an armored vest from a container in the world.
Take a katana from a container in the world.
Learn five sets of plans on one run.
Get a hundred and fifty tiles from home.
Walk into twenty five named places on one run.
See a sunrise in Howell and in Brighton, across every run.
Take a ripe crop off a plot.
At dawn have four or more people and three plots growing for every two.
Raise a worn plot's soil with fertilizer or a harvest of beans.
Cook a pot of stew.
Fill a batch of jars at the stove.
Board every outside door and window of the home house.
Build fifty pieces on one run.
Start a generator.
At dawn have every way out from your bed shut by walls or built doors.
At dawn have all eight kinds of work station built at the base.
Take a survivor into the group.
Have six living people in the group at once.
See a settler come home from a scavenge trip.
See a guard take a gun from the weapon rack at dusk.
Reach the rank of HOMESTEAD.
Reach the rank of SETTLEMENT.
Reach the rank of STRONGHOLD.
Die with no one left in the group.
Hear out a call on the radio before it lapses.
Reach a crate named on the radio and open it before it goes.
Hold two districts at one sunrise with a generator or a camp.
See a raiding band beaten or shut out of your base.