Solve your first case. The coffee is cold, the ghost is angry, and somehow you got hired.
Solve 10 cases. You are officially more useful than the office printer.
Solve 50 cases. At this point, the ghosts are starting to recognize your footsteps.
Solve 100 cases. The supernatural has filed a formal complaint against you.
Spend your first $100. A tiny purchase for you, a huge emotional loss for your wallet.
Spend $1,000. Your wallet is screaming, but at least it is screaming professionally.
Spend $10,000. Financial responsibility has left the building. Possibly through a cursed portal.
Spend $100,000. You could have bought a house, but ghost hunting gear seemed funnier.
Finish a case without anyone dying. HR is shocked. The team is confused. The ghost is disappointed.
Lose every team member during an investigation. Excellent work. Nobody lived to complain.
Solve a stabbing case. Sharp objects, sharper instincts, and absolutely terrible cleanup.
Solve a poisoning case. Something tasted suspicious, and for once it was not the office coffee.
Solve a suffocation case. The victim ran out of air, but you did not run out of clues.
Solve a case involving a thrown object. Someone skipped manners class and went straight to projectile murder.
Take your first photo of a ghost. Blurry, terrifying, and somehow still better than most ID photos.
Become possessed for the first time. Congratulations, your body has accepted a temporary new manager.
Kill a teammate while possessed for the first time. Teamwork makes the nightmare work.
Be killed by a possessed teammate for the first time. Trust issues unlocked.
Escape possession for the first time. You kept your body, your soul, and most of your dignity.
Be killed by the ghost for the first time. You found the ghost, but it definitely won the encounter.
Destroy an environmental lamp for the first time. Darkness was not the problem, but you made it one anyway.
Prevent a hunt using a paper seal. Nothing stops ancient evil like office supplies with confidence.
Solve a case where the victim was eaten by the entity. Yummy for the entity, deeply inconvenient for your paperwork.
Solve a case where the victim was scratched to death. The entity had claws, attitude, and zero respect for personal space.
Solve a kidnapping case. You did not find the victim, but the evidence was practically waving a tiny help flag.
Solve a black magic case. Cursed objects, bad intentions, and just enough dark nonsense to ruin everyone’s day.
Solve a ritual or sacrifice case. Someone drew a circle, chanted badly, and made it everyone’s problem.
Solve a paranormal case. Weird noises, cold rooms, floating objects, and somehow all of it needs a report.
Solve a case where the victim was burned. The evidence was smoking, and so was nearly everything else.
Solve a suicide case. A tragic ending, a difficult truth, and one last case to close.
Solve a case where the victim was shot. You followed the clues, the casings, and the very loud hint.
Buy your first piece of furniture. Nothing says “professional ghost office” like a chair that may or may not be cursed.
Expand the office area for the first time. More space, more cases, more places for ghosts to stand awkwardly.