• 0 Achievements Earned
  • 0 Players Tracked
  • 33 Total Achievements
  • 0 Obtainable EXP
  • 0 100% Club
Achievement
Rarity
Earned Date
  • Solve your first case. The coffee is cold, the ghost is angry, and somehow you got hired.

    0.00% (0.00)
  • Solve 10 cases. You are officially more useful than the office printer.

    0.00% (0.00)
  • Solve 50 cases. At this point, the ghosts are starting to recognize your footsteps.

    0.00% (0.00)
  • Solve 100 cases. The supernatural has filed a formal complaint against you.

    0.00% (0.00)
  • Spend your first $100. A tiny purchase for you, a huge emotional loss for your wallet.

    0.00% (0.00)
  • Spend $1,000. Your wallet is screaming, but at least it is screaming professionally.

    0.00% (0.00)
  • Spend $10,000. Financial responsibility has left the building. Possibly through a cursed portal.

    0.00% (0.00)
  • Spend $100,000. You could have bought a house, but ghost hunting gear seemed funnier.

    0.00% (0.00)
  • Finish a case without anyone dying. HR is shocked. The team is confused. The ghost is disappointed.

    0.00% (0.00)
  • Lose every team member during an investigation. Excellent work. Nobody lived to complain.

    0.00% (0.00)
  • Solve a stabbing case. Sharp objects, sharper instincts, and absolutely terrible cleanup.

    0.00% (0.00)
  • Solve a poisoning case. Something tasted suspicious, and for once it was not the office coffee.

    0.00% (0.00)
  • Solve a suffocation case. The victim ran out of air, but you did not run out of clues.

    0.00% (0.00)
  • Solve a case involving a thrown object. Someone skipped manners class and went straight to projectile murder.

    0.00% (0.00)
  • Take your first photo of a ghost. Blurry, terrifying, and somehow still better than most ID photos.

    0.00% (0.00)
  • Become possessed for the first time. Congratulations, your body has accepted a temporary new manager.

    0.00% (0.00)
  • Kill a teammate while possessed for the first time. Teamwork makes the nightmare work.

    0.00% (0.00)
  • Be killed by a possessed teammate for the first time. Trust issues unlocked.

    0.00% (0.00)
  • Escape possession for the first time. You kept your body, your soul, and most of your dignity.

    0.00% (0.00)
  • Be killed by the ghost for the first time. You found the ghost, but it definitely won the encounter.

    0.00% (0.00)
  • Destroy an environmental lamp for the first time. Darkness was not the problem, but you made it one anyway.

    0.00% (0.00)
  • Prevent a hunt using a paper seal. Nothing stops ancient evil like office supplies with confidence.

    0.00% (0.00)
  • Solve a case where the victim was eaten by the entity. Yummy for the entity, deeply inconvenient for your paperwork.

    0.00% (0.00)
  • Solve a case where the victim was scratched to death. The entity had claws, attitude, and zero respect for personal space.

    0.00% (0.00)
  • Solve a kidnapping case. You did not find the victim, but the evidence was practically waving a tiny help flag.

    0.00% (0.00)
  • Solve a black magic case. Cursed objects, bad intentions, and just enough dark nonsense to ruin everyone’s day.

    0.00% (0.00)
  • Solve a ritual or sacrifice case. Someone drew a circle, chanted badly, and made it everyone’s problem.

    0.00% (0.00)
  • Solve a paranormal case. Weird noises, cold rooms, floating objects, and somehow all of it needs a report.

    0.00% (0.00)
  • Solve a case where the victim was burned. The evidence was smoking, and so was nearly everything else.

    0.00% (0.00)
  • Solve a suicide case. A tragic ending, a difficult truth, and one last case to close.

    0.00% (0.00)
  • Solve a case where the victim was shot. You followed the clues, the casings, and the very loud hint.

    0.00% (0.00)
  • Buy your first piece of furniture. Nothing says “professional ghost office” like a chair that may or may not be cursed.

    0.00% (0.00)
  • Expand the office area for the first time. More space, more cases, more places for ghosts to stand awkwardly.

    0.00% (0.00)