You survived the journey through the beautiful and savage dungeon.
You saved Kenabres and acquired mysterious and thrilling powers.
You reclaimed a formidable crusade relic and chose your mythic path.
You successfully led an offensive into the demon-infested lands of the Worldwound.
You survived the impossible journey and returned to Golarion.
You reached the dead city of Iz and secured your place as the greatest figure in Worldwound history.
Congratulations, Commander! Your story is complete!
Your mythic transformation is complete!
Use your mythic powers five times in dialogues to influence the world and living souls.
Complete the game playing on Core difficulty or above.
Complete the game on Unfair difficulty.
Dispel every single buff from a certain Runelord you'll meet.
You have fulfilled the unreasonable, inhuman requirements set out in the game encyclopedia.
Reclaim Drezen in Chapter 2 quickly and efficiently, and get praise from Queen Galfrey.
Raise all four Crusade stats (Leadership, Strategy, Diplomacy, Military) to rank 5 in Chapter 3.
By the end of the game, develop all four Crusade stats to their maximum potential.
Defeat Khorramzadeh's army in Crusade mode.
Defend the tavern from attack without losing a single building to the arsonists.
Investigate and prevent the demodand conspiracy in the Midnight City.
Uncover the truth behind the mysterious ancient ruins and the ghosts that guard them.
Playing on Core difficulty or above, defeat the water elemental in the Prologue.
Playing on Core difficulty or above, find the nabasu demon on the streets of Kenabres and kill it.
Playing on Core difficulty or above, let Chorussina summon a powerful demon in Drezen and defeat it.
Playing on Core difficulty or above, find and defeat the Ivory Sanctum's final Eternal Guardian.
Playing on Core difficulty or above, kill the Playful Darkness in the Midnight Fane.
Playing on Core difficulty or above, find and defeat the Pathetic Quasit in Alushinyrra.
Playing on Core difficulty or above, kill Melazmera, the umbral dragon of Colyphyr.
Playing on Core difficulty or above, find and defeat the Ashen Lady in the Ivory Labyrinth.
Unlock all six mythic paths before choosing one at the end of Chapter 2.
You found love in the midst of the war with the Abyss.
Save or let go a cultist scribe, a traveler, and a vrock. Then find out what happens to them later.
Face two great entities and make your choice.
Hit your own party with the rolling column in the Tower of Estrod.
Find the Next-Door Theater in each chapter and help the troupe to finally stage their play.
No time to explain. Just get the toad!
You chose the right weapon to fight a demon lord.
Against all odds, through trials unthinkable, you ascended as a true demigod.
One of the crusade's greatest weapons is now in your hands.
You investigated and uncovered a saboteur in your army.
Congratulations! You completed the Inevitable Excess DLC!
You discovered the truth behind the anomalies.
You discovered all cases of abnormal behavior in Iz before facing the real threat.
You managed to talk your way out of the fight that seemed bound to happen.
You just had to check, didn't you?
You allied yourself with Areelu Vorlesh's excess mythic power and escaped Valmallos's prison with yo
You tricked someone else into killing the slimy colossus for you.
You thoroughly looted the graveyard.
You passed through the graveyard without inhaling the noxious fumes.
You saved a man's life only to let him die a little later.
You brought music into the dead's abode.
A truly brave soul sacrificed himself for his friends.
True friends didn't let their brave comrade sacrifice himself.
You forgot about safety precautions and paid the price.
You brought the group to safety without a single casualty.
You made it to the end with just three people in your party.
You read every book and letter.
You found every single underground mushroom.
You made a criminal pay for his crimes.
You solved every puzzle.
You knocked on every door in the rich quarter.
You toppled everything you could.
The report was delivered, despite minor difficulties along the way.
The healer learned of her brethren's fate.
You saw all possible endings.
You defeated the monster from the chain.
You caught a tailwind.
You caught 15 different tailwinds.
You caught all possible tailwinds.
You stole the treasure from the pirates.
You helped save the soul of the old monster.
You found and defeated the most elusive monster in the Midnight Isles.
You defeated Star Rattle.
You defeated the Archpriest.
You defeated the Songbird.
You defeated the first guardian of the islands.
You equipped two items that form a set.
You triumphed in the final battle without using siege weapons.
You defeated the monster from the chain on the first attempt.
You defeated Star Rattle without being injured by the flowers.
You defeated the Songbird using her scream.
You fought the monster from the chain when your voyage had barely begun.
You sold a Nahyndrian crystal.
You triumphed in the final battle without mythic powers and without being a legend.
You triumphed in the final battle when all seemed lost.
You killed the giant worm in its lair.
You found all of the forest warden's notes.
You cleansed the forest of all corruption
You won the battle for Gundrun.
You completed Ulbrig's personal quest.
You found the griffon statue.
You met a deity of old Sarkoris.
You exposed a traitor.
You avoided a fight with the elementals in Currantglen.
You and Ulbrig found all that remains of the griffons.
You removed the corpse from the tree without alerting the monsters in the lake.