• 760,032 Achievements Earned
  • 27,825 Players Tracked
  • 154 Total Achievements
  • 50,000 Obtainable EXP
  • 0 100% Club
Achievement
Rarity
Earned Date
  • Colonize a planet

    93.96% (38.1)
  • Earn a total Mineral income each month above 250

    57.66% (39.2)
  • Earn a total Mineral income each month above 1000

    33.12% (42.8)
  • Store/have 1000 EC

    95.08% (37.9)
  • Store/have 5000 EC

    80.41% (38.3)
  • Establish a Federation

    42.70% (41.3)
  • Upgrade your capital to an Imperial Complex

    51.72% (40.1)
  • Have 3 other Empires as vassals

    21.28% (103.3)
  • Survey one of each basic planet class

    73.45% (38.6)
  • Have an Empire total fleet power of 100,000+

    41.78% (41.5)
  • Terraform a planet

    49.32% (40.7)
  • Build a Robot Pop

    61.42% (39.0)
  • Uplift a species

    30.46% (43.4)
  • Genetically alter a species (not uplift)

    46.86% (40.9)
  • Build a fleet with a total fleet size above 120

    52.25% (39.9)
  • Conquer another species' homeworld

    54.16% (39.6)
  • Research a Rare technology

    78.71% (38.5)
  • Research 15 Rare technologies in a single game

    50.38% (40.5)
  • Successfully negotiate a trade deal

    68.63% (38.8)
  • Win a War against another Empire

    55.27% (39.4)
  • Successfully capture an extragalactic matriarch

    5.05% (197.0)
  • Destroy the portals employed by the invaders from another time and space

    15.47% (114.5)
  • Develop the means to prevent nefarious infiltration

    7.90% (142.6)
  • Win the game through any victory condition

    21.10% (104.9)
  • Hatch the egg

    10.34% (134.5)
  • Birth a new universe

    7.92% (142.6)
  • Defeat a horrifying invader

    17.64% (109.5)
  • Restore an ancient warship

    17.23% (110.4)
  • Take a trophy from a stellar being

    5.04% (197.1)
  • Destroy a wraith

    12.27% (128.7)
  • Uncover the secrets of an ancient fortress

    14.21% (118.7)
  • Support the Artisan Troupe for 10 years

    32.42% (43.0)
  • Recruit a scientist from the Curators

    26.65% (44.9)
  • Purchase a rare resource from the Traders

    29.96% (43.9)
  • Destroy an Enclave

    11.01% (131.6)
  • Lead the non-aligned powers to victory against an Awakened Empire

    3.11% (509.0)
  • Have a ringworld section as your capital

    12.38% (126.8)
  • As an authoritarian Empire with at least 500 Pops, have at least 200 enslaved Pops

    10.56% (132.5)
  • As a xenophobic Empire, purge all other sentient species from the galaxy

    4.68% (298.2)
  • Own a planet with at least 10 different species on it

    29.37% (44.3)
  • As a materialist empire with at least 200 Pops, have at least 75% of the Pops be robotic

    14.60% (117.0)
  • As a pacifist Empire, be at peace for 200 consecutive years (crises do not count as wars)

    6.20% (186.4)
  • As a xenophile Empire, have migration treaties with at least 10 other Empires

    7.82% (143.7)
  • As a spiritualist Empire, own 4 holy worlds

    3.24% (497.5)
  • Have your ruler be of a different species class than your founding species

    28.88% (44.5)
  • Receive a gift from a Fallen Empire

    35.28% (42.2)
  • Open up a shielded world

    12.93% (123.1)
  • Enlighten a Bronze or Stone Age civilization

    8.18% (139.5)
  • As a humanoid species, infiltrate the homeworld of pre-FTL reptilians

    4.05% (464.6)
  • Terraform a planet into a gaia world

    16.82% (111.2)
  • Find the home system of a Precursor Empire

    54.02% (39.7)
  • Invade pre-FTL Earth while it is in the midst of a world war

    2.73% (532.8)
  • Return a long-dead species to life

    29.80% (44.1)
  • Close the loop, or don't

    11.38% (130.6)
  • Have access to ten different Strategic Resources

    51.28% (40.3)
  • Construct a complete Dyson Sphere

    19.92% (107.2)
  • Construct a complete Ring World

    15.19% (116.1)
  • Construct a complete Sentry Array

    20.57% (106.4)
  • Construct a complete Science Nexus

    22.49% (69.7)
  • Breach the Shroud

    18.71% (108.8)
  • Evolve into perfect, immortal machines

    13.68% (120.5)
  • Genetically modify a species to possess traits worth 7 points

    15.31% (115.3)
  • Own a Habitat station in a Black Hole system

    13.15% (122.2)
  • As an Egalitarian empire, have at least 500 Pops living under Utopian living conditions in your Empire

    7.19% (178.1)
  • Keep at least 5 different species as livestock in your Empire

    7.67% (147.4)
  • As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy.

    8.13% (140.6)
  • As a Driven Assimilator, own cyborg Pops of at least 5 different species.

    7.36% (176.5)
  • As a Rogue Servitor, own at least 10 Pops from Fallen Empires.

    3.01% (520.8)
  • Shut down the Contingency plan.

    7.13% (181.4)
  • Terraform a planet into a Machine World.

    13.33% (121.3)
  • Use a World Cracker to destroy another Empire's capital planet

    10.54% (133.5)
  • Defeat a Fallen Empire's Titan fleet with a Titan of your own

    12.28% (128.7)
  • Destroy another Empire's Colossus while it is in the process of firing on a planet

    1.64% (584.1)
  • Own 200 Starbases (Outposts are counted)

    20.92% (105.6)
  • Use a Global Pacifier to shield a planet belonging to Fanatic Purifiers, Ravenous Swarms, or Determined Exterminators

    3.37% (486.2)
  • Own 4 active Gateways

    23.07% (68.3)
  • Own a Citadel with 40k fleet power

    27.52% (44.7)
  • Unlock all 42 Traditions

    33.69% (42.6)
  • Explore a Natural Wormhole

    41.66% (41.7)
  • Kill the Great Khan in battle

    11.58% (129.6)
  • Destroy the Scrapper Bot

    12.64% (125.0)
  • Slaughter the Voidspawn

    9.35% (135.5)
  • Hunt the Tiyanki Matriarch

    12.70% (124.0)
  • Befriend a Space Amoeba

    21.19% (104.1)
  • Unseal the path to the L-Cluster

    22.53% (69.6)
  • As a Corporate empire, have a branch office on 5 different empires' capitals

    6.84% (183.1)
  • I won the Galatron and all I got was this lousy achievement

    2.53% (545.2)
  • Have a planet with at least 100 Pops

    35.55% (42.0)
  • Build a Mega-Art Installation in a nebula system

    5.29% (191.6)
  • Build a Matter Decompressor

    12.36% (126.8)
  • Build a Strategic Coordination Center

    15.57% (113.6)
  • Earn at least 1000 Energy Credits per month from trade

    23.79% (51.4)
  • Have at least 4 fully operational Megastructures within your borders (Habitats, Ring Worlds and Gateways do not count)

    16.10% (112.0)
  • Be a biological Hive Mind with at least 1000 drone Pops

    7.73% (146.9)
  • Build an Interstellar Assembly

    14.35% (117.8)
  • 33.73% (42.6)
  • In one game, find 5 Relics from Ancient Relics Story Pack

    9.09% (136.5)
  • Successfully investigate an archaeological site

    42.85% (41.1)
  • Complete the Baol Precursor chain

    13.98% (119.6)
  • Complete the Zroni Precursor chain

    7.72% (147.0)
  • Capture the Galatron from another empire

    1.22% (625.9)
  • Study Minor Artifacts and discover a random technology

    22.47% (69.7)
  • Use the active effect of a Relic

    31.62% (43.2)
  • Have 100 Minor Artifacts

    22.64% (68.6)
  • Be a founding member of the Galactic Community

    39.88% (41.8)
  • Level up your Federation

    25.04% (45.1)
  • Be the leader of a max level Federation

    7.15% (181.4)
  • Build a Juggernaut

    19.03% (108.0)
  • Construct a complete Mega-Shipyard

    15.87% (112.8)
  • Refuse to belong to any club that would have you as a member

    1.93% (570.8)
  • Have a Diplomatic Weight of over 9000

    30.42% (43.7)
  • Have all eight ethics represented within your Federation

    6.24% (186.4)
  • Humiliate an Empire that is in the Supremacy Diplomatic Stance, forcing them out of it

    1.51% (597.7)
  • Denounce an Empire that is not actually in breach of galactic law while all major sanctions have been passed

    2.04% (557.9)
  • Destroy the Galaxy

    4.31% (454.1)
  • Become the Galactic Emperor

    4.70% (297.7)
  • Lead a rebellion that successfully deposes the Galactic Emperor

    0.72% (737.6)
  • As Galactic Custodian, defeat the end-game Crisis and then end the title rather than finishing your term

    1.44% (611.6)
  • Complete a mutually friendly First Contact with an empire with no negative incidents

    23.64% (68.0)
  • Vivisect an alien

    5.88% (188.1)
  • Start a full fledged first contact war before communications have been fully established

    5.42% (189.9)
  • Disavow all knowledge of an Asset during an Operation

    8.34% (138.5)
  • Have an Intel Level of 100 on five different empires simultaneously

    8.72% (137.5)
  • Complete at least ten distinct operations during a game

    1.06% (640.5)
  • Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.

    3.80% (475.3)
  • Catapult a military fleet directly into the capital system of an enemy empire you are at war with.

    0.71% (737.6)
  • Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with a fleet power of at least 10,000

    1.02% (655.5)
  • Have a tier 3 subject of each Specialist type simultaneously.

    0.81% (686.9)
  • Modify a vassalization contract.

    4.96% (198.5)
  • Be the patron of three maximum sized Mercenary Enclaves.

    0.76% (686.9)
  • Reduce, reuse, recycle.

    0.51% (791.2)
  • Same as the old boss.

    0.25% (809.9)
  • As a Subterranean empire, dig too deep, but prove yourself worthy.

    0.55% (791.2)
  • As a Slingshot to the Stars empire, send 10 crewed science ships into the unknown with Quantum Catapults.

    0.60% (754.9)
  • As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.

    0.72% (737.6)
  • As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.

    0.01% (1644.9)
  • Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin.

    0.03% (1412.4)
  • As custodian of Wenkwort Artem, make it a resort world with a Ranger Lodge and original blockers.

    0.01% (1644.9)
  • Win the game as a machine uprising.

    0.00% (0.0)
  • As a Master Crafter empire, fully construct a megastructure while you have a Covenant.

    0.04% (1228.2)
  • As a Clone Army empire, denounce the Spiritualist fallen empire then destroy them.

    0.01% (1644.9)
  • As the Commonwealth of Man, destroy the United Nations of Earth while ruled by symbiotic brainslugs.

    0.00% (0.0)
  • Consume another empire’s desert homeworld.

    0.01% (1644.9)
  • As a Lithoid empire, keep another Lithoid pop as Livestock or Process them.

    0.04% (1228.2)
  • As a Lithoid empire, show the Galactic Community what you think of that strongly worded letter.

    0.00% (0.0)
  • As a Necroid empire destroy a Plantoid empire, or vice-versa, without blowing up their final planet.

    0.02% (1644.9)
  • As Necrophages do not invade any pre-ftls and defeat the crisis OR have 10 observation stations

    0.01% (1644.9)
  • As a Memorialist empire have Galactic Memorials on 5 tomb worlds created during the game

    0.01% (1644.9)
  • Drench a Fallen Empire’s holy world.

    0.02% (1644.9)
  • As an angler empire, provoke a Fallen Empire into declaring war on you and win.

    0.01% (1644.9)
  • Own 13 dragons and have them in your capital system.

    0.00% (0.0)
  • Find the true ending of The Order’s noble quest.

    0.11% (828.9)
  • As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3)

    0.01% (1644.9)
  • Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.

    0.01% (1644.9)