• 1,010,216 Achievements Earned
  • 34,729 Players Tracked
  • 174 Total Achievements
  • 19,050 Obtainable EXP
  • 29 100% Club
Achievement
Rarity
Earned Date
  • Colonize a planet

    93.86% (38.1)
  • Earn a total Mineral income each month above 250

    58.77% (39.2)
  • Earn a total Mineral income each month above 1000

    34.61% (50.0)
  • Store/have 1000 EC

    95.68% (37.9)
  • Store/have 5000 EC

    82.48% (38.2)
  • Establish a Federation

    43.07% (41.8)
  • Upgrade your capital to an Imperial Complex

    52.51% (40.2)
  • Have 3 other Empires as vassals

    23.88% (56.4)
  • Survey one of each basic planet class

    72.69% (38.6)
  • Have an Empire total fleet power of 100,000+

    43.91% (41.6)
  • Terraform a planet

    50.34% (40.6)
  • Build a Robot Pop

    62.14% (39.0)
  • Uplift a species

    30.88% (51.5)
  • Genetically alter a species (not uplift)

    47.30% (41.2)
  • Build a fleet with a total fleet size above 120

    53.24% (40.0)
  • Conquer another species' homeworld

    55.06% (39.6)
  • Research a Rare technology

    78.82% (38.4)
  • Research 15 Rare technologies in a single game

    51.64% (40.4)
  • Successfully negotiate a trade deal

    68.10% (38.8)
  • Win a War against another Empire

    55.77% (39.4)
  • Successfully capture an extragalactic matriarch

    5.72% (105.9)
  • Destroy the portals employed by the invaders from another time and space

    16.92% (64.0)
  • Develop the means to prevent nefarious infiltration

    8.65% (77.2)
  • Win the game through any victory condition

    21.53% (60.6)
  • Hatch the egg

    10.58% (73.6)
  • Birth a new universe

    8.44% (79.2)
  • Defeat a horrifying invader

    18.49% (61.8)
  • Restore an ancient warship

    17.99% (62.5)
  • Take a trophy from a stellar being

    5.91% (104.3)
  • Destroy a wraith

    13.09% (69.7)
  • Uncover the secrets of an ancient fortress

    14.87% (66.0)
  • Support the Artisan Troupe for 10 years

    31.13% (50.9)
  • Recruit a scientist from the Curators

    26.98% (53.8)
  • Purchase a rare resource from the Traders

    30.20% (52.1)
  • Destroy an Enclave

    11.52% (72.3)
  • Lead the non-aligned powers to victory against an Awakened Empire

    3.25% (111.8)
  • Have a ringworld section as your capital

    12.29% (70.5)
  • As an authoritarian Empire with at least 500 Pops, have at least 200 enslaved Pops

    11.67% (71.8)
  • As a xenophobic Empire, purge all other sentient species from the galaxy

    4.85% (107.6)
  • Own a planet with at least 10 different species on it

    32.89% (50.6)
  • As a materialist empire with at least 200 Pops, have at least 75% of the Pops be robotic

    14.41% (66.8)
  • As a pacifist Empire, be at peace for 200 consecutive years (crises do not count as wars)

    6.31% (103.5)
  • As a xenophile Empire, have migration treaties with at least 10 other Empires

    8.75% (76.8)
  • As a spiritualist Empire, own 4 holy worlds

    3.22% (111.8)
  • Have your ruler be of a different species class than your founding species

    30.57% (51.8)
  • Receive a gift from a Fallen Empire

    34.29% (50.3)
  • Open up a shielded world

    13.35% (69.3)
  • Enlighten a Bronze or Stone Age civilization

    8.11% (96.7)
  • As a humanoid species, infiltrate the homeworld of pre-FTL reptilians

    4.01% (109.2)
  • Terraform a planet into a gaia world

    17.49% (63.3)
  • Find the home system of a Precursor Empire

    54.85% (39.8)
  • Invade pre-FTL Earth while it is in the midst of a world war

    2.77% (114.4)
  • Return a long-dead species to life

    29.89% (52.7)
  • Close the loop, or don't

    10.71% (73.1)
  • Have access to ten different Strategic Resources

    49.64% (40.8)
  • Construct a complete Dyson Sphere

    20.86% (61.0)
  • Construct a complete Ring World

    15.94% (65.2)
  • Construct a complete Sentry Array

    21.68% (57.4)
  • Construct a complete Science Nexus

    24.20% (56.1)
  • Breach the Shroud

    20.09% (61.4)
  • Evolve into perfect, immortal machines

    13.87% (67.2)
  • Genetically modify a species to possess traits worth 7 points

    16.74% (64.4)
  • Own a Habitat station in a Black Hole system

    14.80% (66.4)
  • As an Egalitarian empire, have at least 500 Pops living under Utopian living conditions in your Empire

    7.61% (101.2)
  • Keep at least 5 different species as livestock in your Empire

    9.15% (75.8)
  • As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy.

    8.55% (77.7)
  • As a Driven Assimilator, own cyborg Pops of at least 5 different species.

    7.65% (101.2)
  • As a Rogue Servitor, own at least 10 Pops from Fallen Empires.

    3.14% (113.5)
  • Shut down the Contingency plan.

    8.05% (98.2)
  • Terraform a planet into a Machine World.

    13.76% (67.6)
  • Use a World Cracker to destroy another Empire's capital planet

    11.20% (72.7)
  • Defeat a Fallen Empire's Titan fleet with a Titan of your own

    12.56% (70.1)
  • Destroy another Empire's Colossus while it is in the process of firing on a planet

    1.91% (118.0)
  • Own 200 Starbases (Outposts are counted)

    21.71% (57.4)
  • Use a Global Pacifier to shield a planet belonging to Fanatic Purifiers, Ravenous Swarms, or Determined Exterminators

    3.36% (110.1)
  • Own 4 active Gateways

    24.86% (55.4)
  • Own a Citadel with 40k fleet power

    31.04% (51.2)
  • Unlock all 42 Traditions

    35.73% (42.6)
  • Explore a Natural Wormhole

    42.82% (42.0)
  • Kill the Great Khan in battle

    12.08% (71.4)
  • Destroy the Scrapper Bot

    13.55% (68.8)
  • Slaughter the Voidspawn

    10.47% (74.5)
  • Hunt the Tiyanki Matriarch

    13.69% (68.0)
  • Befriend a Space Amoeba

    22.54% (56.7)
  • Unseal the path to the L-Cluster

    24.33% (55.8)
  • As a Corporate empire, have a branch office on 5 different empires' capitals

    7.50% (102.0)
  • I won the Galatron and all I got was this lousy achievement

    3.14% (113.5)
  • Have a planet with at least 100 Pops

    37.18% (42.2)
  • Build a Mega-Art Installation in a nebula system

    5.77% (105.1)
  • Build a Matter Decompressor

    13.56% (68.4)
  • Build a Strategic Coordination Center

    17.01% (63.6)
  • Earn at least 1000 Energy Credits per month from trade

    26.33% (54.8)
  • Have at least 4 fully operational Megastructures within your borders (Habitats, Ring Worlds and Gateways do not count)

    17.85% (62.9)
  • Be a biological Hive Mind with at least 1000 drone Pops

    8.42% (79.2)
  • Build an Interstellar Assembly

    15.87% (65.2)
  • 36.82% (42.4)
  • In one game, find 5 Relics from Ancient Relics Story Pack

    10.52% (74.5)
  • Successfully investigate an archaeological site

    48.33% (41.0)
  • Complete the Baol Precursor chain

    15.59% (65.6)
  • Complete the Zroni Precursor chain

    8.93% (76.3)
  • Capture the Galatron from another empire

    1.31% (126.5)
  • Study Minor Artifacts and discover a random technology

    25.25% (55.1)
  • Use the active effect of a Relic

    34.69% (43.0)
  • Have 100 Minor Artifacts

    27.31% (53.3)
  • Be a founding member of the Galactic Community

    44.39% (41.4)
  • Level up your Federation

    27.78% (53.0)
  • Be the leader of a max level Federation

    8.05% (98.2)
  • Build a Juggernaut

    21.62% (60.3)
  • Construct a complete Mega-Shipyard

    18.20% (62.1)
  • Refuse to belong to any club that would have you as a member

    2.06% (116.2)
  • Have a Diplomatic Weight of over 9000

    34.68% (43.0)
  • Have all eight ethics represented within your Federation

    7.88% (98.9)
  • Humiliate an Empire that is in the Supremacy Diplomatic Stance, forcing them out of it

    1.61% (121.7)
  • Denounce an Empire that is not actually in breach of galactic law while all major sanctions have been passed

    2.25% (115.3)
  • Destroy the Galaxy

    5.30% (106.8)
  • Become the Galactic Emperor

    6.39% (102.8)
  • Lead a rebellion that successfully deposes the Galactic Emperor

    0.81% (138.8)
  • As Galactic Custodian, defeat the end-game Crisis and then end the title rather than finishing your term

    1.83% (119.8)
  • Complete a mutually friendly First Contact with an empire with no negative incidents

    30.08% (52.4)
  • Vivisect an alien

    7.71% (99.7)
  • Start a full fledged first contact war before communications have been fully established

    8.45% (79.1)
  • Disavow all knowledge of an Asset during an Operation

    10.36% (74.9)
  • Have an Intel Level of 100 on five different empires simultaneously

    12.17% (71.0)
  • Complete at least ten distinct operations during a game

    1.21% (129.4)
  • Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.

    8.22% (95.9)
  • Catapult a military fleet directly into the capital system of an enemy empire you are at war with.

    1.43% (124.5)
  • Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with a fleet power of at least 10,000

    1.99% (117.1)
  • Have a tier 3 subject of each Specialist type simultaneously.

    1.71% (120.7)
  • Modify a vassalization contract.

    10.20% (75.4)
  • Be the patron of three maximum sized Mercenary Enclaves.

    1.35% (126.5)
  • Reduce, reuse, recycle.

    1.03% (132.5)
  • Same as the old boss.

    0.42% (171.4)
  • As a Subterranean empire, dig too deep, but prove yourself worthy.

    0.96% (132.5)
  • As a Slingshot to the Stars empire, send 10 crewed science ships into the unknown with Quantum Catapults.

    0.95% (135.6)
  • As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.

    1.17% (129.4)
  • As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.

    0.45% (166.8)
  • Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin.

    0.81% (138.8)
  • As custodian of Wenkwort Artem, make it a resort world with a Ranger Lodge and original blockers.

    0.58% (145.5)
  • Win the game as a machine uprising.

    0.35% (364.9)
  • As a Master Crafter empire, fully construct a megastructure while you have a Covenant.

    1.25% (129.4)
  • As a Clone Army empire, denounce the Spiritualist fallen empire then destroy them.

    0.37% (180.2)
  • As the Commonwealth of Man, destroy the United Nations of Earth while ruled by symbiotic brainslugs.

    0.37% (180.2)
  • Consume another empire’s desert homeworld.

    0.50% (153.9)
  • As a Lithoid empire, keep another Lithoid pop as Livestock or Process them.

    0.95% (135.6)
  • As a Lithoid empire, show the Galactic Community what you think of that strongly worded letter.

    0.43% (169.8)
  • As a Necroid empire destroy a Plantoid empire, or vice-versa, without blowing up their final planet.

    0.82% (138.8)
  • As Necrophages do not invade any pre-ftls and defeat the crisis OR have 10 observation stations

    0.57% (145.5)
  • As a Memorialist empire have Galactic Memorials on 5 tomb worlds created during the game

    0.42% (171.4)
  • Drench a Fallen Empire’s holy world.

    0.50% (153.9)
  • As an angler empire, provoke a Fallen Empire into declaring war on you and win.

    0.61% (145.5)
  • Own 13 dragons and have them in your capital system.

    0.46% (153.9)
  • Find the true ending of The Order’s noble quest.

    1.36% (124.5)
  • As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3)

    0.43% (169.8)
  • Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.

    0.53% (153.9)
  • As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.

    0.57% (145.5)
  • As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds.

    0.25% (1132.5)
  • Convert to a Fanatic Purifier as a FotD empire and eliminate all regular empires, fallen empires and enclaves.

    0.37% (180.2)
  • Get the “good ending” to the Solarpunk quest chain, with Sol as your capital system.

    0.62% (145.5)
  • Research 12 pre-FTL Insight Technologies.

    0.92% (135.6)
  • Intervene to save a Pre-FTL experiment from catastrophic failure, even though it puts you in breach of Galactic Law.

    0.25% (1132.5)
  • Have 10 colonies without ever discovering Hyperdrives.

    0.71% (139.9)
  • Declare a war with a cloaked military fleet already in the primary target’s capital system.

    1.04% (132.5)
  • Have at least 10 pops of your primary species on display in Alien Zoos within your empire.

    0.29% (397.2)
  • Discover Keides' Origin.

    0.52% (153.9)
  • Terraform 3 planets with Azaryn.

    0.50% (153.9)
  • Have 6 different Ethics on the Council.

    0.41% (173.0)
  • Requires 5 Council members that are at at least 100 years old.

    3.96% (109.2)
  • Overthrow the Ruler in a Civil War during the Under One Rule Origin.

    0.31% (385.4)
  • Liberate 3 different empires while having Crusader Spirit Civic.

    0.33% (374.7)
  • Explore an Astral Rift.

    1.79% (119.8)
  • Explore 5 Astral Rifts in one game.

    1.38% (124.5)
  • Construct a Dimensional Lock.

    0.53% (153.9)
  • Claim the Eternal Throne.

    0.37% (180.2)
  • make friends...

    0.27% (410.3)