Colonize a planet
Earn a total Mineral income each month above 250
Earn a total Mineral income each month above 1000
Store/have 1000 EC
Store/have 5000 EC
Establish a Federation
Upgrade your capital to an Imperial Complex
Have 3 other Empires as vassals
Survey one of each basic planet class
Have an Empire total fleet power of 100,000+
Terraform a planet
Build a Robot Pop
Uplift a species
Genetically alter a species (not uplift)
Build a fleet with a total fleet size above 120
Conquer another species' homeworld
Research a Rare technology
Research 15 Rare technologies in a single game
Successfully negotiate a trade deal
Win a War against another Empire
Successfully capture an extragalactic matriarch
Destroy the portals employed by the invaders from another time and space
Develop the means to prevent nefarious infiltration
Win the game through any victory condition
Hatch the egg
Birth a new universe
Defeat a horrifying invader
Restore an ancient warship
Take a trophy from a stellar being
Destroy a wraith
Uncover the secrets of an ancient fortress
Support the Artisan Troupe for 10 years
Recruit a scientist from the Curators
Purchase a rare resource from the Traders
Destroy an Enclave
Lead the non-aligned powers to victory against an Awakened Empire
Have a ringworld section as your capital
As an authoritarian Empire with at least 500 Pops, have at least 200 enslaved Pops
As a xenophobic Empire, purge all other sentient species from the galaxy
Own a planet with at least 10 different species on it
As a materialist empire with at least 200 Pops, have at least 75% of the Pops be robotic
As a pacifist Empire, be at peace for 200 consecutive years (crises do not count as wars)
As a xenophile Empire, have migration treaties with at least 10 other Empires
As a spiritualist Empire, own 4 holy worlds
Have your ruler be of a different species class than your founding species
Receive a gift from a Fallen Empire
Open up a shielded world
Enlighten a Bronze or Stone Age civilization
As a humanoid species, infiltrate the homeworld of pre-FTL reptilians
Terraform a planet into a gaia world
Find the home system of a Precursor Empire
Invade pre-FTL Earth while it is in the midst of a world war
Return a long-dead species to life
Close the loop, or don't
Have access to ten different Strategic Resources
Construct a complete Dyson Sphere
Construct a complete Ring World
Construct a complete Sentry Array
Construct a complete Science Nexus
Breach the Shroud
Evolve into perfect, immortal machines
Genetically modify a species to possess traits worth 7 points
Own a Habitat station in a Black Hole system
As an Egalitarian empire, have at least 500 Pops living under Utopian living conditions in your Empire
Keep at least 5 different species as livestock in your Empire
As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy.
As a Driven Assimilator, own cyborg Pops of at least 5 different species.
As a Rogue Servitor, own at least 10 Pops from Fallen Empires.
Shut down the Contingency plan.
Terraform a planet into a Machine World.
Use a World Cracker to destroy another Empire's capital planet
Defeat a Fallen Empire's Titan fleet with a Titan of your own
Destroy another Empire's Colossus while it is in the process of firing on a planet
Own 200 Starbases (Outposts are counted)
Use a Global Pacifier to shield a planet belonging to Fanatic Purifiers, Ravenous Swarms, or Determined Exterminators
Own 4 active Gateways
Own a Citadel with 40k fleet power
Unlock all 42 Traditions
Explore a Natural Wormhole
Kill the Great Khan in battle
Destroy the Scrapper Bot
Slaughter the Voidspawn
Hunt the Tiyanki Matriarch
Befriend a Space Amoeba
Unseal the path to the L-Cluster
As a Corporate empire, have a branch office on 5 different empires' capitals
I won the Galatron and all I got was this lousy achievement
Have a planet with at least 100 Pops
Build a Mega-Art Installation in a nebula system
Build a Matter Decompressor
Build a Strategic Coordination Center
Earn at least 1000 Energy Credits per month from trade
Have at least 4 fully operational Megastructures within your borders (Habitats, Ring Worlds and Gateways do not count)
Be a biological Hive Mind with at least 1000 drone Pops
Build an Interstellar Assembly
Find a Relic
In one game, find 5 Relics from Ancient Relics Story Pack
Successfully investigate an archaeological site
Complete the Baol Precursor chain
Complete the Zroni Precursor chain
Capture the Galatron from another empire
Study Minor Artifacts and discover a random technology
Use the active effect of a Relic
Have 100 Minor Artifacts
Be a founding member of the Galactic Community
Level up your Federation
Be the leader of a max level Federation
Build a Juggernaut
Construct a complete Mega-Shipyard
Refuse to belong to any club that would have you as a member
Have a Diplomatic Weight of over 9000
Have all eight ethics represented within your Federation
Humiliate an Empire that is in the Supremacy Diplomatic Stance, forcing them out of it
Denounce an Empire that is not actually in breach of galactic law while all major sanctions have been passed
Destroy the Galaxy
Become the Galactic Emperor
Lead a rebellion that successfully deposes the Galactic Emperor
As Galactic Custodian, defeat the end-game Crisis and then end the title rather than finishing your term
Complete a mutually friendly First Contact with an empire with no negative incidents
Vivisect an alien
Start a full fledged first contact war before communications have been fully established
Disavow all knowledge of an Asset during an Operation
Have an Intel Level of 100 on five different empires simultaneously
Complete at least ten distinct operations during a game
Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.
Catapult a military fleet directly into the capital system of an enemy empire you are at war with.
Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with a fleet power of at least 10,000
Have a tier 3 subject of each Specialist type simultaneously.
Modify a vassalization contract.
Be the patron of three maximum sized Mercenary Enclaves.
Reduce, reuse, recycle.
Same as the old boss.
As a Subterranean empire, dig too deep, but prove yourself worthy.
As a Slingshot to the Stars empire, send 10 crewed science ships into the unknown with Quantum Catapults.
As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.
As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.
Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin.
As custodian of Wenkwort Artem, make it a resort world with a Ranger Lodge and original blockers.
Win the game as a machine uprising.
As a Master Crafter empire, fully construct a megastructure while you have a Covenant.
As a Clone Army empire, denounce the Spiritualist fallen empire then destroy them.
As the Commonwealth of Man, destroy the United Nations of Earth while ruled by symbiotic brainslugs.
Consume another empire’s desert homeworld.
As a Lithoid empire, keep another Lithoid pop as Livestock or Process them.
As a Lithoid empire, show the Galactic Community what you think of that strongly worded letter.
As a Necroid empire destroy a Plantoid empire, or vice-versa, without blowing up their final planet.
As Necrophages do not invade any pre-ftls and defeat the crisis OR have 10 observation stations
As a Memorialist empire have Galactic Memorials on 5 tomb worlds created during the game
Drench a Fallen Empire’s holy world.
As an angler empire, provoke a Fallen Empire into declaring war on you and win.
Own 13 dragons and have them in your capital system.
Find the true ending of The Order’s noble quest.
As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3)
Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.