• 1,018,940 Achievements Earned
  • 34,937 Players Tracked
  • 174 Total Achievements
  • 18,662 Obtainable EXP
  • 32 100% Club
Achievement
Rarity
Earned Date
  • Colonize a planet

    93.86% (39.8)
  • Earn a total Mineral income each month above 250

    58.81% (41.0)
  • Earn a total Mineral income each month above 1000

    34.65% (46.7)
  • Store/have 1000 EC

    95.70% (39.6)
  • Store/have 5000 EC

    82.55% (40.0)
  • Establish a Federation

    43.13% (43.7)
  • Upgrade your capital to an Imperial Complex

    52.55% (42.0)
  • Have 3 other Empires as vassals

    24.03% (58.7)
  • Survey one of each basic planet class

    72.71% (40.4)
  • Have an Empire total fleet power of 100,000+

    43.98% (43.5)
  • Terraform a planet

    50.38% (42.4)
  • Build a Robot Pop

    62.15% (40.8)
  • Uplift a species

    30.92% (48.4)
  • Genetically alter a species (not uplift)

    47.30% (43.0)
  • Build a fleet with a total fleet size above 120

    53.30% (41.8)
  • Conquer another species' homeworld

    55.14% (41.4)
  • Research a Rare technology

    78.86% (40.2)
  • Research 15 Rare technologies in a single game

    51.67% (42.2)
  • Successfully negotiate a trade deal

    68.10% (40.6)
  • Win a War against another Empire

    55.81% (41.2)
  • Successfully capture an extragalactic matriarch

    5.76% (119.9)
  • Destroy the portals employed by the invaders from another time and space

    16.97% (67.6)
  • Develop the means to prevent nefarious infiltration

    8.69% (81.7)
  • Win the game through any victory condition

    21.57% (63.9)
  • Hatch the egg

    10.60% (78.3)
  • Birth a new universe

    8.47% (83.2)
  • Defeat a horrifying invader

    18.51% (65.1)
  • Restore an ancient warship

    18.01% (65.9)
  • Take a trophy from a stellar being

    5.95% (117.9)
  • Destroy a wraith

    13.09% (73.6)
  • Uncover the secrets of an ancient fortress

    14.92% (70.1)
  • Support the Artisan Troupe for 10 years

    31.18% (47.7)
  • Recruit a scientist from the Curators

    27.01% (56.7)
  • Purchase a rare resource from the Traders

    30.19% (50.0)
  • Destroy an Enclave

    11.57% (76.4)
  • Lead the non-aligned powers to victory against an Awakened Empire

    3.26% (126.2)
  • Have a ringworld section as your capital

    12.29% (75.0)
  • As an authoritarian Empire with at least 500 Pops, have at least 200 enslaved Pops

    11.72% (75.9)
  • As a xenophobic Empire, purge all other sentient species from the galaxy

    4.87% (122.0)
  • Own a planet with at least 10 different species on it

    33.01% (47.2)
  • As a materialist empire with at least 200 Pops, have at least 75% of the Pops be robotic

    14.43% (70.5)
  • As a pacifist Empire, be at peace for 200 consecutive years (crises do not count as wars)

    6.31% (116.9)
  • As a xenophile Empire, have migration treaties with at least 10 other Empires

    8.80% (81.2)
  • As a spiritualist Empire, own 4 holy worlds

    3.21% (127.3)
  • Have your ruler be of a different species class than your founding species

    30.66% (48.6)
  • Receive a gift from a Fallen Empire

    34.34% (47.0)
  • Open up a shielded world

    13.38% (73.2)
  • Enlighten a Bronze or Stone Age civilization

    8.10% (85.9)
  • As a humanoid species, infiltrate the homeworld of pre-FTL reptilians

    4.00% (124.1)
  • Terraform a planet into a gaia world

    17.54% (66.7)
  • Find the home system of a Precursor Empire

    54.88% (41.6)
  • Invade pre-FTL Earth while it is in the midst of a world war

    2.77% (130.5)
  • Return a long-dead species to life

    29.88% (55.8)
  • Close the loop, or don't

    10.70% (77.3)
  • Have access to ten different Strategic Resources

    49.63% (42.6)
  • Construct a complete Dyson Sphere

    20.88% (64.3)
  • Construct a complete Ring World

    15.97% (68.4)
  • Construct a complete Sentry Array

    21.72% (60.1)
  • Construct a complete Science Nexus

    24.24% (58.4)
  • Breach the Shroud

    20.15% (64.7)
  • Evolve into perfect, immortal machines

    13.91% (70.9)
  • Genetically modify a species to possess traits worth 7 points

    16.79% (68.0)
  • Own a Habitat station in a Black Hole system

    14.86% (70.1)
  • As an Egalitarian empire, have at least 500 Pops living under Utopian living conditions in your Empire

    7.63% (114.0)
  • Keep at least 5 different species as livestock in your Empire

    9.19% (80.2)
  • As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy.

    8.57% (82.7)
  • As a Driven Assimilator, own cyborg Pops of at least 5 different species.

    7.66% (113.1)
  • As a Rogue Servitor, own at least 10 Pops from Fallen Empires.

    3.14% (129.4)
  • Shut down the Contingency plan.

    8.09% (86.0)
  • Terraform a planet into a Machine World.

    13.76% (71.4)
  • Use a World Cracker to destroy another Empire's capital planet

    11.20% (76.8)
  • Defeat a Fallen Empire's Titan fleet with a Titan of your own

    12.56% (74.1)
  • Destroy another Empire's Colossus while it is in the process of firing on a planet

    1.93% (136.2)
  • Own 200 Starbases (Outposts are counted)

    21.76% (59.4)
  • Use a Global Pacifier to shield a planet belonging to Fanatic Purifiers, Ravenous Swarms, or Determined Exterminators

    3.37% (125.1)
  • Own 4 active Gateways

    24.92% (57.7)
  • Own a Citadel with 40k fleet power

    31.16% (47.7)
  • Unlock all 42 Traditions

    35.83% (44.5)
  • Explore a Natural Wormhole

    42.85% (43.9)
  • Kill the Great Khan in battle

    12.13% (75.4)
  • Destroy the Scrapper Bot

    13.62% (72.7)
  • Slaughter the Voidspawn

    10.51% (78.8)
  • Hunt the Tiyanki Matriarch

    13.72% (71.8)
  • Befriend a Space Amoeba

    22.57% (59.0)
  • Unseal the path to the L-Cluster

    24.39% (58.0)
  • As a Corporate empire, have a branch office on 5 different empires' capitals

    7.52% (115.0)
  • I won the Galatron and all I got was this lousy achievement

    3.15% (129.4)
  • Have a planet with at least 100 Pops

    37.25% (44.1)
  • Build a Mega-Art Installation in a nebula system

    5.80% (119.9)
  • Build a Matter Decompressor

    13.59% (72.7)
  • Build a Strategic Coordination Center

    17.06% (67.1)
  • Earn at least 1000 Energy Credits per month from trade

    26.44% (57.0)
  • Have at least 4 fully operational Megastructures within your borders (Habitats, Ring Worlds and Gateways do not count)

    17.92% (66.3)
  • Be a biological Hive Mind with at least 1000 drone Pops

    8.45% (84.3)
  • Build an Interstellar Assembly

    15.95% (68.8)
  • 36.91% (44.3)
  • In one game, find 5 Relics from Ancient Relics Story Pack

    10.62% (78.3)
  • Successfully investigate an archaeological site

    48.50% (42.8)
  • Complete the Baol Precursor chain

    15.65% (69.2)
  • Complete the Zroni Precursor chain

    8.98% (80.7)
  • Capture the Galatron from another empire

    1.31% (147.1)
  • Study Minor Artifacts and discover a random technology

    25.34% (57.4)
  • Use the active effect of a Relic

    34.76% (45.0)
  • Have 100 Minor Artifacts

    27.49% (56.4)
  • Be a founding member of the Galactic Community

    44.54% (43.2)
  • Level up your Federation

    27.94% (56.1)
  • Be the leader of a max level Federation

    8.12% (85.9)
  • Build a Juggernaut

    21.69% (60.1)
  • Construct a complete Mega-Shipyard

    18.28% (65.5)
  • Refuse to belong to any club that would have you as a member

    2.07% (132.8)
  • Have a Diplomatic Weight of over 9000

    34.82% (45.0)
  • Have all eight ethics represented within your Federation

    7.95% (111.2)
  • Humiliate an Empire that is in the Supremacy Diplomatic Stance, forcing them out of it

    1.61% (141.0)
  • Denounce an Empire that is not actually in breach of galactic law while all major sanctions have been passed

    2.26% (131.7)
  • Destroy the Galaxy

    5.31% (121.0)
  • Become the Galactic Emperor

    6.44% (116.0)
  • Lead a rebellion that successfully deposes the Galactic Emperor

    0.82% (161.8)
  • As Galactic Custodian, defeat the end-game Crisis and then end the title rather than finishing your term

    1.84% (137.4)
  • Complete a mutually friendly First Contact with an empire with no negative incidents

    30.25% (49.1)
  • Vivisect an alien

    7.75% (113.1)
  • Start a full fledged first contact war before communications have been fully established

    8.56% (82.7)
  • Disavow all knowledge of an Asset during an Operation

    10.44% (79.7)
  • Have an Intel Level of 100 on five different empires simultaneously

    12.37% (74.5)
  • Complete at least ten distinct operations during a game

    1.21% (149.7)
  • Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.

    8.38% (84.3)
  • Catapult a military fleet directly into the capital system of an enemy empire you are at war with.

    1.47% (142.2)
  • Have a Fortress World with a Planetary Defense Shield, protected by a fully upgraded orbital ring, filled with defensive modules, with a fleet power of at least 10,000

    2.02% (135.1)
  • Have a tier 3 subject of each Specialist type simultaneously.

    1.74% (138.6)
  • Modify a vassalization contract.

    10.40% (79.7)
  • Be the patron of three maximum sized Mercenary Enclaves.

    1.37% (144.6)
  • Reduce, reuse, recycle.

    1.03% (157.7)
  • Same as the old boss.

    0.43% (202.2)
  • As a Subterranean empire, dig too deep, but prove yourself worthy.

    0.98% (157.7)
  • As a Slingshot to the Stars empire, send 10 crewed science ships into the unknown with Quantum Catapults.

    0.96% (157.7)
  • As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.

    1.18% (149.7)
  • As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.

    0.46% (183.1)
  • Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin.

    0.84% (161.8)
  • As custodian of Wenkwort Artem, make it a resort world with a Ranger Lodge and original blockers.

    0.61% (172.0)
  • Win the game as a machine uprising.

    0.35% (298.4)
  • As a Master Crafter empire, fully construct a megastructure while you have a Covenant.

    1.28% (147.1)
  • As a Clone Army empire, denounce the Spiritualist fallen empire then destroy them.

    0.37% (215.0)
  • As the Commonwealth of Man, destroy the United Nations of Earth while ruled by symbiotic brainslugs.

    0.38% (212.6)
  • Consume another empire’s desert homeworld.

    0.51% (183.1)
  • As a Lithoid empire, keep another Lithoid pop as Livestock or Process them.

    0.98% (157.7)
  • As a Lithoid empire, show the Galactic Community what you think of that strongly worded letter.

    0.44% (200.3)
  • As a Necroid empire destroy a Plantoid empire, or vice-versa, without blowing up their final planet.

    0.86% (159.0)
  • As Necrophages do not invade any pre-ftls and defeat the crisis OR have 10 observation stations

    0.58% (172.0)
  • As a Memorialist empire have Galactic Memorials on 5 tomb worlds created during the game

    0.44% (200.3)
  • Drench a Fallen Empire’s holy world.

    0.52% (183.1)
  • As an angler empire, provoke a Fallen Empire into declaring war on you and win.

    0.63% (172.0)
  • Own 13 dragons and have them in your capital system.

    0.47% (183.1)
  • Find the true ending of The Order’s noble quest.

    1.40% (144.6)
  • As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3)

    0.45% (198.5)
  • Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.

    0.54% (183.1)
  • As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.

    0.60% (172.0)
  • As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds.

    0.26% (339.9)
  • Convert to a Fanatic Purifier as a FotD empire and eliminate all regular empires, fallen empires and enclaves.

    0.37% (215.0)
  • Get the “good ending” to the Solarpunk quest chain, with Sol as your capital system.

    0.64% (172.0)
  • Research 12 pre-FTL Insight Technologies.

    0.96% (157.7)
  • Intervene to save a Pre-FTL experiment from catastrophic failure, even though it puts you in breach of Galactic Law.

    0.27% (334.3)
  • Have 10 colonies without ever discovering Hyperdrives.

    0.74% (163.2)
  • Declare a war with a cloaked military fleet already in the primary target’s capital system.

    1.08% (151.0)
  • Have at least 10 pops of your primary species on display in Alien Zoos within your empire.

    0.30% (319.2)
  • Discover Keides' Origin.

    0.53% (183.1)
  • Terraform 3 planets with Azaryn.

    0.53% (183.1)
  • Have 6 different Ethics on the Council.

    0.42% (204.1)
  • Requires 5 Council members that are at at least 100 years old.

    4.18% (123.0)
  • Overthrow the Ruler in a Civil War during the Under One Rule Origin.

    0.32% (310.3)
  • Liberate 3 different empires while having Crusader Spirit Civic.

    0.35% (298.4)
  • Explore an Astral Rift.

    2.05% (135.1)
  • Explore 5 Astral Rifts in one game.

    1.58% (141.0)
  • Construct a Dimensional Lock.

    0.59% (172.0)
  • Claim the Eternal Throne.

    0.44% (200.3)
  • make friends...

    0.31% (314.6)