Colonize a planet
Research a Rare technology
Build a Robot Pop
Store/have 1000 EC
Survey one of each basic planet-class
Successfully negotiate a trade deal
Conquer another species homeworld
Terraform a planet
Uplift a species
Earn a total Mineral income each month above 250
Upgrade your capital to an Imperial Complex
Store/have 5000 EC
Win a War against another Empire
Build a fleet with a total fleet-size above 120
Research 15 Rare technologies in a single game
Have 3 other Empires as vassals
Establish a Federation
Genetically alter a species (not uplift)
Empire total fleet military power equals 100000
Earn a total Mineral income each month above 1000
Successfully capture an extragalactic matriarch
Destroy the portals employed by the invaders from another time and space
Develop the means to prevent nefarious infiltration
Have access to ten different strategic resources
Receive a gift from a Fallen Empire
Have your ruler be of a different species class than your founding species
As a humanoid species, infiltrate the homeworld of pre-FTL reptilians
Enlighten a Bronze or Stone age civilization
Terraform a planet into a gaia world
As a pacifistic empire, be at peace for 200 consecutive years (crises do not count as wars.)
Have a ring world section as your capital
As an authoritarian Empire with at least 500 Pops, have at least 200 enslaved Pops
Find the home system of a precursor empire
Invade pre-FTL Earth while it is in the midst of a world war.
As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with a
Return a long-dead species to life
Own a planet with at least 10 different species on it
Open up a shielded world
As a xenophilic empire, have migration treaties with at least 10 other empires
Win the game through any victory condition
As a spiritualistic empire, own 4 holy worlds
As a xenophobic empire, purge all other sentient species in the galaxy
Close the loop, or don't
As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.
Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin.
As custodian of Wenkwort Artem, make it a resort world with a Ranger Lodge and original blockers.
Win the game as a machine uprising.
As a Master Crafter empire, fully construct a megastructure while you have a Covenant.
As a Clone Army empire, denounce the Spiritualist fallen empire then destroy them.
As the Commonwealth of Man, destroy the United Nations of Earth while ruled by symbiotic brainslugs.
Consume another empire’s desert homeworld.
As a Lithoid empire, keep another Lithoid pop as Livestock or Process them.
As a Lithoid empire, show the Galactic Community what you think of that strongly worded letter.
As a Necroid empire destroy a Plantoid empire, or vice-versa, without blowing up their final planet.
As Necrophages do not invade any pre-ftls and defeat the crisis OR have 10 observation stations
As a Memorialist empire have Galactic Memorials on 5 tomb worlds created during the game
Drench a Fallen Empire’s holy world.
As an angler empire, provoke a Fallen Empire into declaring war on you and win.
Own 13 dragons and have them in your capital system.
Find the true ending of The Order’s noble quest.
As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3)
Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.
As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.
As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds.
Convert to a Fanatic Purifier as a FotD empire and eliminate... everyone!
Get the “good ending” to the Solarpunk quest chain, with Sol as your capital system.
Research 12 pre-FTL Insight Technologies.
Save a Pre-FTL experiment from failure, even though it puts you in breach of Galactic Law.
Have 10 colonies without ever discovering Hyperdrives.
Declare a war with a cloaked military fleet already in the primary target’s capital system.
Have at least 10 pops of your primary species on display in Alien Zoos within your empire.
Discover Keides' Origin.
Terraform 3 planets with Azaryn.
Have 6 different Ethics on the Council.
Requires 5 Council members that are at at least 100 years old.
Overthrow the Ruler in a Civil War during the Under One Rule Origin.
Liberate 3 different empires while having Crusader Spirit Civic.
Shut down the Contingency plan
Terraform a planet into a Machine World
As a Driven Assimilator, own cyborg Pops of at least 5 different species
As a Rogue Servitor, own at least 10 Pops from Fallen Empires
As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy
Explore a Natural Wormhole
Own a Citadel with 40k fleet power
Own 4 active Gateways
Own 200 Starbases (Outposts are counted)
Unlock all 42 Traditions
Use a World Cracker to destroy another Empire's capital planet
Kill the Great Khan in battle
Seal a world of Fanatic Purifiers, Ravenous Swarms, Determined Exterminators with a Global Pacifier
Destroy another Empire's Colossus while it is in the process of firing on a planet
Defeat a Fallen Empire's Titan fleet with a Titan of your own
Have a planet with at least 100 Pops
Earn at least 1000 Energy Credits per month from trade
As a Corporate empire, have a branch office on 5 different empires' capitals
Build a Matter Decompressor
Build a Mega-Art Installation in a nebula system
Build a Strategic Coordination Center
Build an Interstellar Assembly
I won the Galatron and all I got was this lousy achievement
Have at least 4 fully operational Megastructures (Habitats, Ring Worlds and Gateways do not count)
Be a biological Hive Mind with at least 1000 drone Pops
Find a Relic
Use the active effect of a Relic
Successfully investigate an archaeological site
Study Minor Artifacts and discover a random technology
Have 100 Minor Artifacts
Complete the Zroni Precursor chain
Complete the Baol Precursor chain
In one game, find 5 Relics from Ancient Relics Story Pack
Capture the Galatron from another empire
Unseal the path to the L-Cluster
Befriend a Space Amoeba
Slaughter the Voidspawn
Hunt the Tiyanki Matriarch
Destroy the Scrapper Bot
Recruit a scientist from the Curators
Defeat a horrifying invader
Lead the non-aligned powers to victory against an awakened empire
Destroy a wraith
Uncover the secrets of an ancient fortress
Take a trophy from a stellar being
Birth a new universe
Hatch the egg
Restore an ancient warship
Destroy an enclave
Purchase a rare resource from the Traders
Support the Artisan Troupe for 10 years
As an Egalitarian empire, have at least 500 pops living under Utopian living conditions
Build a Habitat station in a Black Hole system
Keep at least 5 different species as livestock in your Empire
Breach the Shroud
Construct a complete Dyson Sphere
Genetically modify a species to possess traits worth 7 points
Construct a complete Sentry Array
Evolve into perfect, immortal machines
Construct a complete Ring World
Construct a complete Science Nexus
Be a founding member of the Galactic Community
Level up your Federation
Be the leader of a max level Federation
Construct a complete Mega-Shipyard
Refuse to belong to any club that would have you as a member
Have a Diplomatic Weight of over 9000
Have all eight ethics represented within your Federation
Humiliate an Empire that is in the Supremacy Diplomatic Stance, forcing them out of it
Build a Juggernaut
Denounce an Empire not in breach of galactic law while all major sanctions have been passed
Have an Intel Level of 100 on five different empires simultaneously
Disavow all knowledge of an Asset during an Operation
Complete at least ten distinct operations during a game
As Galactic Custodian, defeat the end-game Crisis and then end the title rather than finishing your
Become the Galactic Emperor
Lead a rebellion that successfully deposes the Galactic Emperor
Vivisect an alien
Destroy the Galaxy
Complete a mutually friendly First Contact with an empire with no negative incidents
Start a full fledged first contact war before communications have been fully established
Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.
Catapult a military fleet directly into the capital system of an enemy empire you are at war with.
Have a Fortress World with a Defense Shield, Ring filled with defenses, and a power of 10000.
Have a tier 3 subject of each Specialist type simultaneously.
Modify a vassalization contract.
Be the patron of three maximum sized Mercenary Enclaves.
Reduce, reuse, recycle.
Same as the old boss.
As a Subterranean empire, dig too deep, but prove yourself worthy.
As a Slingshot to the Stars empire, send 10 science ships into the unknown with Quantum Catapults.
As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.