• 9,584 Achievements Earned
  • 660 Players Tracked
  • 169 Total Achievements
  • 13,956 Obtainable EXP
  • 4,978 Gamerscore
  • 0 100% Club
Achievement
Points
Rarity
Earned Date
  • Colonize a planet

    5
    77.12% (55.7)
  • Research a Rare technology

    5
    48.64% (56.2)
  • Build a Robot Pop

    5
    35.30% (57.3)
  • Store/have 1000 EC

    5
    90.76% (55.4)
  • Survey one of each basic planet-class

    5
    39.70% (56.5)
  • Successfully negotiate a trade deal

    5
    36.97% (56.8)
  • Conquer another species homeworld

    10
    26.06% (60.3)
  • Terraform a planet

    15
    29.70% (58.8)
  • Uplift a species

    30
    14.39% (65.3)
  • Earn a total Mineral income each month above 250

    10
    32.58% (57.9)
  • Upgrade your capital to an Imperial Complex

    10
    28.33% (59.4)
  • Store/have 5000 EC

    10
    73.64% (55.9)
  • Win a War against another Empire

    10
    28.64% (59.1)
  • Build a fleet with a total fleet-size above 120

    15
    26.97% (60.0)
  • Research 15 Rare technologies in a single game

    20
    28.03% (59.7)
  • Have 3 other Empires as vassals

    50
    11.52% (67.3)
  • Establish a Federation

    30
    22.58% (61.2)
  • Genetically alter a species (not uplift)

    20
    22.58% (61.2)
  • Empire total fleet military power equals 100000

    50
    23.18% (60.6)
  • Earn a total Mineral income each month above 1000

    30
    15.15% (64.3)
  • Successfully capture an extragalactic matriarch

    80
    3.18% (99.5)
  • Destroy the portals employed by the invaders from another time and space

    80
    10.15% (67.9)
  • Develop the means to prevent nefarious infiltration

    80
    4.85% (74.3)
  • Have access to ten different strategic resources

    5
    35.76% (57.1)
  • Receive a gift from a Fallen Empire

    30
    11.82% (66.9)
  • Have your ruler be of a different species class than your founding species

    50
    18.64% (63.4)
  • As a humanoid species, infiltrate the homeworld of pre-FTL reptilians

    20
    3.48% (85.1)
  • Enlighten a Bronze or Stone age civilization

    50
    5.15% (72.5)
  • Terraform a planet into a gaia world

    50
    13.33% (65.6)
  • As a pacifistic empire, be at peace for 200 consecutive years (crises do not count as wars.)

    80
    5.30% (71.8)
  • Have a ring world section as your capital

    50
    6.67% (69.3)
  • As an authoritarian Empire with at least 500 Pops, have at least 200 enslaved Pops

    50
    5.76% (70.0)
  • Find the home system of a precursor empire

    20
    32.27% (58.2)
  • Invade pre-FTL Earth while it is in the midst of a world war.

    40
    1.97% (109.5)
  • As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with a

    50
    3.48% (85.1)
  • Return a long-dead species to life

    30
    14.39% (65.3)
  • Own a planet with at least 10 different species on it

    40
    18.79% (63.0)
  • Open up a shielded world

    50
    6.82% (69.0)
  • As a xenophilic empire, have migration treaties with at least 10 other empires

    80
    4.70% (75.1)
  • Win the game through any victory condition

    50
    8.48% (68.3)
  • As a spiritualistic empire, own 4 holy worlds

    80
    3.03% (101.2)
  • As a xenophobic empire, purge all other sentient species in the galaxy

    80
    5.00% (73.6)
  • Close the loop, or don't

    80
    4.09% (78.6)
  • As an Idyllic Bloom empire, convert the junk worlds of the Ketling Star Pack into Gaia Worlds.

    30
    0.45% (139.5)
  • Have 10 organic pop assembly on your capital, as a budding species without the Clone Army origin.

    20
    0.45% (139.5)
  • As custodian of Wenkwort Artem, make it a resort world with a Ranger Lodge and original blockers.

    10
    0.61% (127.0)
  • Win the game as a machine uprising.

    40
    0.45% (139.5)
  • As a Master Crafter empire, fully construct a megastructure while you have a Covenant.

    10
    0.91% (124.1)
  • As a Clone Army empire, denounce the Spiritualist fallen empire then destroy them.

    30
    0.45% (139.5)
  • As the Commonwealth of Man, destroy the United Nations of Earth while ruled by symbiotic brainslugs.

    20
    0.45% (139.5)
  • Consume another empire’s desert homeworld.

    30
    0.45% (139.5)
  • As a Lithoid empire, keep another Lithoid pop as Livestock or Process them.

    10
    0.61% (127.0)
  • As a Lithoid empire, show the Galactic Community what you think of that strongly worded letter.

    20
    0.45% (139.5)
  • As a Necroid empire destroy a Plantoid empire, or vice-versa, without blowing up their final planet.

    10
    0.45% (139.5)
  • As Necrophages do not invade any pre-ftls and defeat the crisis OR have 10 observation stations

    30
    0.45% (139.5)
  • As a Memorialist empire have Galactic Memorials on 5 tomb worlds created during the game

    20
    0.45% (139.5)
  • Drench a Fallen Empire’s holy world.

    10
    0.45% (139.5)
  • As an angler empire, provoke a Fallen Empire into declaring war on you and win.

    20
    0.45% (139.5)
  • Own 13 dragons and have them in your capital system.

    30
    0.45% (139.5)
  • Find the true ending of The Order’s noble quest.

    30
    0.45% (139.5)
  • As a Toxoid Galactic Custodian or Emperor, insult all other members of the Community. (Min 3)

    10
    0.45% (139.5)
  • Colonize a planet that started the game as a Toxic world, then turn it into a Tomb World.

    20
    0.45% (139.5)
  • As a Payback empire, finish what you started. Gain victory over MSI using the special Payback CB.

    1
    0.00% (0.0)
  • As a Broken Shackles empire, eradicate slavery in the galaxy, including on Pre-FTL worlds.

    1
    0.00% (0.0)
  • Convert to a Fanatic Purifier as a FotD empire and eliminate... everyone!

    1
    0.00% (0.0)
  • Get the “good ending” to the Solarpunk quest chain, with Sol as your capital system.

    1
    0.00% (0.0)
  • Research 12 pre-FTL Insight Technologies.

    1
    0.00% (0.0)
  • Save a Pre-FTL experiment from failure, even though it puts you in breach of Galactic Law.

    1
    0.00% (0.0)
  • Have 10 colonies without ever discovering Hyperdrives.

    1
    0.00% (0.0)
  • Declare a war with a cloaked military fleet already in the primary target’s capital system.

    1
    0.00% (0.0)
  • Have at least 10 pops of your primary species on display in Alien Zoos within your empire.

    1
    0.00% (0.0)
  • Discover Keides' Origin.

    50
    0.00% (0.0)
  • Terraform 3 planets with Azaryn.

    15
    0.00% (0.0)
  • Have 6 different Ethics on the Council.

    25
    0.00% (0.0)
  • Requires 5 Council members that are at at least 100 years old.

    25
    0.00% (0.0)
  • Overthrow the Ruler in a Civil War during the Under One Rule Origin.

    30
    0.00% (0.0)
  • Liberate 3 different empires while having Crusader Spirit Civic.

    20
    0.00% (0.0)

Synthetic Dawn Story Pack DLC achievements

Achievement
Points
Rarity
Earned Date
  • Shut down the Contingency plan

    25
    3.64% (82.2)
  • Terraform a planet into a Machine World

    50
    3.79% (81.0)
  • As a Driven Assimilator, own cyborg Pops of at least 5 different species

    50
    2.73% (105.3)
  • As a Rogue Servitor, own at least 10 Pops from Fallen Empires

    50
    1.82% (110.8)
  • As a Determined Exterminator, conquer or eliminate all biological Empires in the galaxy

    50
    3.33% (96.7)

Apocalypse DLC achievements

Achievement
Points
Rarity
Earned Date
  • Explore a Natural Wormhole

    25
    22.12% (61.8)
  • Own a Citadel with 40k fleet power

    25
    17.42% (64.0)
  • Own 4 active Gateways

    25
    13.03% (66.3)
  • Own 200 Starbases (Outposts are counted)

    25
    10.61% (67.6)
  • Unlock all 42 Traditions

    25
    21.97% (62.1)
  • Use a World Cracker to destroy another Empire's capital planet

    40
    3.64% (82.2)
  • Kill the Great Khan in battle

    40
    2.12% (108.3)
  • Seal a world of Fanatic Purifiers, Ravenous Swarms, Determined Exterminators with a Global Pacifier

    40
    2.12% (108.3)
  • Destroy another Empire's Colossus while it is in the process of firing on a planet

    40
    1.36% (115.3)
  • Defeat a Fallen Empire's Titan fleet with a Titan of your own

    40
    2.88% (104.1)

MegaCorp DLC achievements

Achievement
Points
Rarity
Earned Date
  • Have a planet with at least 100 Pops

    25
    20.61% (62.4)
  • Earn at least 1000 Energy Credits per month from trade

    25
    14.70% (64.6)
  • As a Corporate empire, have a branch office on 5 different empires' capitals

    35
    2.42% (107.1)
  • Build a Matter Decompressor

    35
    3.48% (85.1)
  • Build a Mega-Art Installation in a nebula system

    35
    2.88% (104.1)
  • Build a Strategic Coordination Center

    35
    4.24% (77.4)
  • Build an Interstellar Assembly

    35
    4.85% (74.3)
  • I won the Galatron and all I got was this lousy achievement

    25
    1.36% (115.3)
  • Have at least 4 fully operational Megastructures (Habitats, Ring Worlds and Gateways do not count)

    50
    4.55% (75.8)
  • Be a biological Hive Mind with at least 1000 drone Pops

    30
    2.42% (107.1)

Ancient Relics Story Pack DLC achievements

Achievement
Points
Rarity
Earned Date

Distant Stars Story Pack DLC achievements

Achievement
Points
Rarity
Earned Date

Leviathans Story Pack DLC achievements

Achievement
Points
Rarity
Earned Date

Utopia DLC achievements

Achievement
Points
Rarity
Earned Date

Federations Title Update DLC achievements

Achievement
Points
Rarity
Earned Date

Federations DLC achievements

Achievement
Points
Rarity
Earned Date
  • Build a Juggernaut

    30
    5.30% (71.8)
  • Denounce an Empire not in breach of galactic law while all major sanctions have been passed

    40
    1.21% (119.3)

Nemesis DLC achievements

Achievement
Points
Rarity
Earned Date

Nemesis Title Update DLC achievements

Achievement
Points
Rarity
Earned Date
  • Complete a mutually friendly First Contact with an empire with no negative incidents

    10
    20.00% (62.7)
  • Start a full fledged first contact war before communications have been fully established

    20
    4.70% (75.1)

Overlord DLC achievements

Achievement
Points
Rarity
Earned Date
  • Have a network of at least 30 Hyper Relays, in systems you own, connected to your capital.

    10
    3.18% (99.5)
  • Catapult a military fleet directly into the capital system of an enemy empire you are at war with.

    30
    1.36% (115.3)
  • Have a Fortress World with a Defense Shield, Ring filled with defenses, and a power of 10000.

    20
    1.36% (115.3)
  • Have a tier 3 subject of each Specialist type simultaneously.

    10
    1.21% (119.3)
  • Modify a vassalization contract.

    10
    3.79% (81.0)
  • Be the patron of three maximum sized Mercenary Enclaves.

    20
    0.91% (124.1)
  • Reduce, reuse, recycle.

    40
    0.91% (124.1)
  • Same as the old boss.

    30
    0.61% (127.0)
  • As a Subterranean empire, dig too deep, but prove yourself worthy.

    40
    0.91% (124.1)
  • As a Slingshot to the Stars empire, send 10 science ships into the unknown with Quantum Catapults.

    20
    1.06% (120.7)
  • As a Teachers of the Shroud empire, prove that the Shroudwalkers made a terrible mistake.

    20
    0.91% (124.1)