Proceed to Kingsport Square without opening the pier gate.
Start the game.
Finish the Prologue.
Open the Mansion gates.
Learn how to "Scry"
Open the Kingsport gates.
Tend to the wounded man.
Leave the wounded man to his fate.
Reach level 6 in Lockpicking
Kill a monster by throwing an object
Enter the world beyond Kingsport.
Solve the statues' riddle and deserve the Eyes of Argus.
Speak with your father one last time.
Cross the bloody waters to the final confrontation.
Defeat the Shambler.
The Eyes have judged you.
The Eyes have noticed you.
The Eyes have favored you.
Reach level 6 in Speech.
Reach level 6 in Occult.
Get a good discount from the Masked Servant.
Ignore George and Bethan’s situation.
Help George and Bethan.
Give the LightKeeper the Moonshine.
Give the Lightkeeper the Sobering Mixture
Solve the Grotto Riddle.
Find a kerosene lamp.
Find the first Relic.
Help Agata locate Frank's diaries.
Find Frank.
Defeat the Elder Witch.
Visit Sona-Nyl.
Fulfill the request of the Cursed Tree.
Get Percival’s treasured gun.
Find Tabitha Brasko's grave.
Enter the garden's maze.
Discover the root of Kingsport's madness.
See Frank in the Mansion's dream.
Complete the story hidden in the paintings.
Please the ghostly butler with an array of curios.
Gain access to Victoria’s childhood room.
Complete the puzzle in the secret crypt.
Unlock the sarcophagus in the mansion.
Discover and assist with the ghostly butler’s unfinished business.