Leave the village where it all began.
Reach the ruined capital.
Set foot on the Island of the Twelve.
Wake your first guardian.
Wake all Twelve.
Wake the guardian of Mercy.
Recruit every companion.
Finish the tale.
Finish on Normal or harder.
Finish on Hard.
Rest at a campsite.
Uncover a lore stone.
Win your first battle.
Land a critical hit.
Win a battle without taking a wound.
Win a battle in three rounds or fewer.
Defeat an optional elite.
Defeat a boss.
Build a deck of twelve cards.
Hold 250 gold at once.
Reach depth 10 in the Endless Trial.
Reach depth 20.
Reach depth 30.
Hold 8 relics at once.
Defeat a Trial boss without taking a wound.
Clear an act with each of the six champions.
Clear an act at Ascension 5 or higher.
Upgrade five cards in a single run.
Clear an act without taking a wound in any fight.
Bank 500 gold in a single run.
Finish a Daily Trial.
Score 1500 or more in one run.
Unlock every champion deck.