• 218 Achievements Earned
  • 39 Players Tracked
  • 25 Total Achievements
  • 6,419 Obtainable EXP
  • 2 100% Club

Steam Price History

Store Description

Story



Entranced into a deep dreamscape by the hallucinogenic spores of a mind-devouring alien creature, a young explorer is unwittingly recast a challenger in a realm of unconscious fantasy, where empowered with super-human abilities of might and magic, he must crawl a punishing gauntlet of dark entities and monsters to defeat the labyrinth of his captor's mind game—proving himself a champion morsel worthy of digestion.


Features


  • Comical story-driven RPG with punishing strategic turn-based combat.
  • Animated custom battle system, with enemy bribe option, stat-driven turn order
    and Action-Point charging gauges for unleashing special attacks and talents.
  • Choice of party members to customize and balance your own 4-character battle crew.
  • Randomized loot & spell drops—no two players will ever receive all the same items or skills.
  • Rare enchanted items–rings, amulets and objects–that can be equipped
    to any party member class to channel powerful entities in battle.
  • Immersive and extensive soundtrack.
  • Created and developed by just a guy.

Development



The Warriorlock was created as a comically-inspired linear RPG, with a lighthearted picturebook-style presentation and original story.

I developed the game by heavily customizing a simple ruby script engine to create a one-of-a-kind homebrew grind crawler, with a 6-core character stat system akin to the original Dungeons & Dragons standard, a hybridized action/turn-based battle system, pre-rendered game paths, randomized treasure drops for nearly all items and spells, and a hand-tailored menu inventory system with detailed descriptions and bonus stat points for steady character progression.