Raise a mage's mastery level to 20.
Reach Level 30 in a single run.
Reach Level 15 in a single run.
Complete a run or defeat a boss with 1 HP or less.
Reach 100 Intelligence while staying at 10 Agility or less.
Reach 500 max HP in a single run.
Defeat 10 bosses across all runs.
Defeat 25 bosses across all runs.
Reach Level 100 in a single run.
Clear Random Mage runs 5 times.
Claim 5 Crown Hunt targets before they escape.
Deal 5,000 damage with a single hit.
Unlock 20 different dual mages.
Unlock Boring Mage.
Win a run with a single Magic Type boon.
Reach 10x danger in Endless Mode.
Reach x50 danger in Endless.
Gain 20+ permanent stat gains in one run.
Reach 1000 Max HP and 200 Intelligence in the same run. Reach the build he was always looking for.
Raise a mage's mastery level to 100.
Kill 2500 enemies in a single run.
Reach 50 Agility.
Kill your first enemy.
Die for the first time.
Clear a run for the first time.
Open 50 lootboxes in a single run.
Prevent 500 damage with block, shield, or damage reduction in a single run.
Survive a Previous Champion event without killing the champion.
Earn 50,000 Gold across all runs.
Kill 100,000 enemies across all runs.
Unlock every Magic Type in Upgrades.
Raise a mage's mastery level to 50.
Reach 70 Wisdom while staying at 10 Intelligence or less.
Defeat the Previous Champion from your last cleared run.
Unlock 10 mage characters
Survive 60 seconds without killing any enemies.
Return to life after a lethal hit.
Unlock every mage with a single Magic Type.
Collect 5,000 Gold in a single run.
Kill 1000 enemies in a single run.
Reach 100 Soul Steal stacks.
Defeat Erandil and claim the Heart of the Boundless.
See every spell in the Spell Book.
Have 20 summons, sentinels, or minions active at once.
Stand near a tree when it is destroyed.
Clear any Challenge run.
Clear every challenge in the game.
Win a run with a triple Magic Type boon.
Unlock 20 different triple mages.
Win a run with a dual Magic Type boon.
Defeat a boss without taking damage during the fight.
Unlock Chromaturge.
Clear a Random Mage run.
Reach x99 danger in Endless.
Reach 100 cumulative levels with mages containing Frost.
Reach 100 cumulative levels with mages containing Arcane.
Reach 100 cumulative levels with mages containing Blood.
Reach 100 cumulative levels with mages containing Storm.
Reach 100 cumulative levels with mages containing Shadow.
Reach 100 cumulative levels with mages containing Growth.
Reach 100 cumulative levels with mages containing Chaos.
Reach 100 cumulative levels with mages containing Holy.
Reach 100 cumulative levels with mages containing Fire.
Reach 100 cumulative levels with mages containing Summoner.
Reach 100 cumulative levels with mages containing Challenger.
Reach 100 cumulative levels with mages containing Greed.
Reach 100 cumulative levels with mages containing Nature.
Reach 100 cumulative levels with mages containing Death.
Survive the Magic Council Attack in Endless.
Loot a grave in the Graveyard of the Fallen.
Avenge a grave and earn its phantom ally.
Loot your own previous grave.
Defeat the Chronomancer during the Time Rift event.
Activate 30 Shrines in a single run.
Clear a run with both Titan Rune and Rune of the Martyr active.
Reach 14 Luck in a single run.
Take Erandil’s Compass when there is not a single Shrine to point to. At least you can be certain there is nothing to find.
Win a run without activating a single Shrine.
Land the final blow on a boss with Titan Rune collision damage.
Unlock every rune.
Activate a Shrine despite having The Heretic rune active.
Clear a run with Hyperdrive and Rune of Malice active.
Clear the Fickle Fate challenge with Pandemonium Rune active.
Clear the Scent of Blood challenge with Rune of the Martyr active.
Clear the Greedy Ghouls challenge with Rune of the Falcon active.
Clear the Antibodies challenge with Rune of the Monomath active.
Defeat the first boss within 5 seconds of its arrival.
Recover a total of 200 Health with Songweaver across your runs.
Win a run without using a reroll.
Kill 25 enemies within 1 second.
Have 10 active Shrine effects at once.
Kill an enemy with a single direct hit that deals at least 50 times its maximum HP.
Be killed by your own old root trail
Be turned to gold by the Golden Golem.
After killing 100 enemies in a run, keep the screen enemy-free for 15 consecutive second.
Have your Flesh Amalgam absorb 500 summons in a single run.
Enter the Devouring Path with a mage whose Magic Types include Shadow.
Complete the Crimson Doomsday event.
Reach 200 Armor in a single run.
Deal at least 1,000,000 total damage with a single spell in one run.