• 0 Achievements Earned
  • 0 Players Tracked
  • 76 Total Achievements
  • 0 Obtainable EXP
  • 0 100% Club
Achievement
Rarity
Earned Date
  • Survive until the tenth wave of a run.

    0.00% (0.00)
  • Survive until the twentieth wave of a run.

    0.00% (0.00)
  • Reach wave thirty: that is the whole schedule.

    0.00% (0.00)
  • Kill five hundred enemies in a single run.

    0.00% (0.00)
  • Deal a million points of damage in a single run.

    0.00% (0.00)
  • Earn a hundred thousand gold in a single run.

    0.00% (0.00)
  • Reach wave ten without losing a single point of tower health.

    0.00% (0.00)
  • Reach wave ten without buying a single upgrade. Spikes do not count: the map treats a spike as a damage source.

    0.00% (0.00)
  • Reach wave ten buying only one kind of weapon. Extra copies of it are fine, a second kind is not.

    0.00% (0.00)
  • Reach wave fifteen without buying a single income source.

    0.00% (0.00)
  • Play ten runs to the end.

    0.00% (0.00)
  • Kill ten thousand enemies in total.

    0.00% (0.00)
  • Unlock ten of the sixty towers.

    0.00% (0.00)
  • Unlock all sixty towers.

    0.00% (0.00)
  • Face all eight armies: bandits, humans, sea folk, undead, orcs, elves, brimstone orcs and druids. The army is rolled anew every wave, so a long run shows more of them than a short one.

    0.00% (0.00)
  • Buy fifteen DIFFERENT weapons across all your runs. Names count, not copies.

    0.00% (0.00)
  • Deal ten million points of damage across all your runs. Every run counts, lost ones included.

    0.00% (0.00)
  • Challenge, start of wave 25: every weapon stuns

    0.00% (0.00)
  • Challenge, start of wave 25: every weapon heals

    0.00% (0.00)
  • Challenge, start of wave 21: every weapon is poison

    0.00% (0.00)
  • Challenge, start of wave 21: all damage is Piercing

    0.00% (0.00)
  • Challenge, start of wave 21: all damage is Normal

    0.00% (0.00)
  • Pig

    Challenge, start of wave 25: every weapon is common

    0.00% (0.00)
  • Challenge, start of wave 21: no healing sources at all

    0.00% (0.00)
  • Challenge, start of wave 25: no upgrades bought at all

    0.00% (0.00)
  • Challenge, start of wave 21

    0.00% (0.00)
  • Challenge, start of wave 17: all damage is Normal

    0.00% (0.00)
  • Challenge, start of wave 17: all damage is Piercing

    0.00% (0.00)
  • Challenge, start of wave 17: all damage is Magic

    0.00% (0.00)
  • Challenge, start of wave 17: all damage is Siege

    0.00% (0.00)
  • Challenge, start of wave 17: all damage is Chaos

    0.00% (0.00)
  • Challenge, start of wave 17: Normal damage from Impalers

    0.00% (0.00)
  • Challenge, start of wave 17: every weapon is poisonous

    0.00% (0.00)
  • Challenge, start of wave 17: every weapon bounces

    0.00% (0.00)
  • Challenge, start of wave 17: only common weapons

    0.00% (0.00)
  • Challenge, start of wave 17: every weapon stuns

    0.00% (0.00)
  • Challenge, start of wave 17: every weapon splashes

    0.00% (0.00)
  • Challenge, start of wave 17: only single-target weapons

    0.00% (0.00)
  • Challenge, start of wave 25: no income sources at all

    0.00% (0.00)
  • Challenge, start of wave 17: only uncommon weapons

    0.00% (0.00)
  • Challenge, start of wave 13: no income sources at all

    0.00% (0.00)
  • Challenge, start of wave 17: heal only via bomb, masonry

    0.00% (0.00)
  • Challenge, start of wave 13: all weapons at 300 range

    0.00% (0.00)
  • Challenge, start of wave 17: all weapons at 1200 range

    0.00% (0.00)
  • Challenge, start of wave 17: no max health bonuses

    0.00% (0.00)
  • Challenge, start of wave 17: all weapons at 600 range

    0.00% (0.00)
  • Challenge, start of wave 17: all weapons at 900 range

    0.00% (0.00)
  • Challenge, start of wave 25: Normal damage from Impalers

    0.00% (0.00)
  • Challenge, start of wave 25: all damage is Normal

    0.00% (0.00)
  • Challenge, start of wave 25: all damage is Piercing

    0.00% (0.00)
  • Challenge, start of wave 25: all damage is Magic

    0.00% (0.00)
  • Challenge, start of wave 25: all damage is Siege

    0.00% (0.00)
  • Challenge, start of wave 25: all damage is Chaos

    0.00% (0.00)
  • Challenge, start of wave 17: only rare weapons

    0.00% (0.00)
  • Challenge, start of wave 17: one weapon kind all run

    0.00% (0.00)
  • Challenge, start of wave 25: no gold on kill bounty

    0.00% (0.00)
  • Challenge, start of wave 25: no gold on income

    0.00% (0.00)
  • Challenge, start of wave 13: every weapon heals

    0.00% (0.00)
  • Challenge, start of wave 21: no spike upgrades

    0.00% (0.00)
  • Challenge, start of wave 17: every weapon is frost

    0.00% (0.00)
  • Challenge, start of wave 25: weapons scale with tower

    0.00% (0.00)
  • Challenge, start of wave 25: one letter group only

    0.00% (0.00)
  • Challenge, start of wave 17: every weapon is fire

    0.00% (0.00)
  • Challenge, start of wave 17: every weapon is a wave

    0.00% (0.00)
  • Challenge, start of wave 25: every weapon is poisonous

    0.00% (0.00)
  • Challenge, start of wave 25: every weapon is frost

    0.00% (0.00)
  • Challenge, start of wave 25: every weapon is fire

    0.00% (0.00)
  • Challenge, start of wave 17: only Magic Coins

    0.00% (0.00)
  • Challenge, start of wave 25: Magic Treasure kept shut

    0.00% (0.00)
  • Challenge, start of wave 17: every weapon hits an area

    0.00% (0.00)
  • Challenge, start of wave 21: every weapon is a glaive

    0.00% (0.00)
  • Challenge, start of wave 17: no upgrades all run

    0.00% (0.00)
  • Challenge, start of wave 17: all weapons scale with tower

    0.00% (0.00)
  • Challenge, start of wave 25: Mana Shield never broken

    0.00% (0.00)
  • Challenge, start of wave 25: income cap never broken

    0.00% (0.00)
  • Challenge, start of wave 25: weapons and upgrades equal

    0.00% (0.00)