Survive until the tenth wave of a run.
Survive until the twentieth wave of a run.
Reach wave thirty: that is the whole schedule.
Kill five hundred enemies in a single run.
Deal a million points of damage in a single run.
Earn a hundred thousand gold in a single run.
Reach wave ten without losing a single point of tower health.
Reach wave ten without buying a single upgrade. Spikes do not count: the map treats a spike as a damage source.
Reach wave ten buying only one kind of weapon. Extra copies of it are fine, a second kind is not.
Reach wave fifteen without buying a single income source.
Play ten runs to the end.
Kill ten thousand enemies in total.
Unlock ten of the sixty towers.
Unlock all sixty towers.
Face all eight armies: bandits, humans, sea folk, undead, orcs, elves, brimstone orcs and druids. The army is rolled anew every wave, so a long run shows more of them than a short one.
Buy fifteen DIFFERENT weapons across all your runs. Names count, not copies.
Deal ten million points of damage across all your runs. Every run counts, lost ones included.
Challenge, start of wave 25: every weapon stuns
Challenge, start of wave 25: every weapon heals
Challenge, start of wave 21: every weapon is poison
Challenge, start of wave 21: all damage is Piercing
Challenge, start of wave 21: all damage is Normal
Challenge, start of wave 25: every weapon is common
Challenge, start of wave 21: no healing sources at all
Challenge, start of wave 25: no upgrades bought at all
Challenge, start of wave 21
Challenge, start of wave 17: all damage is Normal
Challenge, start of wave 17: all damage is Piercing
Challenge, start of wave 17: all damage is Magic
Challenge, start of wave 17: all damage is Siege
Challenge, start of wave 17: all damage is Chaos
Challenge, start of wave 17: Normal damage from Impalers
Challenge, start of wave 17: every weapon is poisonous
Challenge, start of wave 17: every weapon bounces
Challenge, start of wave 17: only common weapons
Challenge, start of wave 17: every weapon stuns
Challenge, start of wave 17: every weapon splashes
Challenge, start of wave 17: only single-target weapons
Challenge, start of wave 25: no income sources at all
Challenge, start of wave 17: only uncommon weapons
Challenge, start of wave 13: no income sources at all
Challenge, start of wave 17: heal only via bomb, masonry
Challenge, start of wave 13: all weapons at 300 range
Challenge, start of wave 17: all weapons at 1200 range
Challenge, start of wave 17: no max health bonuses
Challenge, start of wave 17: all weapons at 600 range
Challenge, start of wave 17: all weapons at 900 range
Challenge, start of wave 25: Normal damage from Impalers
Challenge, start of wave 25: all damage is Normal
Challenge, start of wave 25: all damage is Piercing
Challenge, start of wave 25: all damage is Magic
Challenge, start of wave 25: all damage is Siege
Challenge, start of wave 25: all damage is Chaos
Challenge, start of wave 17: only rare weapons
Challenge, start of wave 17: one weapon kind all run
Challenge, start of wave 25: no gold on kill bounty
Challenge, start of wave 25: no gold on income
Challenge, start of wave 13: every weapon heals
Challenge, start of wave 21: no spike upgrades
Challenge, start of wave 17: every weapon is frost
Challenge, start of wave 25: weapons scale with tower
Challenge, start of wave 25: one letter group only
Challenge, start of wave 17: every weapon is fire
Challenge, start of wave 17: every weapon is a wave
Challenge, start of wave 25: every weapon is poisonous
Challenge, start of wave 25: every weapon is frost
Challenge, start of wave 25: every weapon is fire
Challenge, start of wave 17: only Magic Coins
Challenge, start of wave 25: Magic Treasure kept shut
Challenge, start of wave 17: every weapon hits an area
Challenge, start of wave 21: every weapon is a glaive
Challenge, start of wave 17: no upgrades all run
Challenge, start of wave 17: all weapons scale with tower
Challenge, start of wave 25: Mana Shield never broken
Challenge, start of wave 25: income cap never broken
Challenge, start of wave 25: weapons and upgrades equal