• 0 Achievements Earned
  • 0 Players Tracked
  • 23 Total Achievements
  • 0 Obtainable EXP
  • 0 100% Club
Achievement
Rarity
Earned Date
  • Complete Blair's first perimeter assessment at Vesper Ridge.

    0.00% (0.00)
  • Share Blair's unguarded night on the cottage steps.

    0.00% (0.00)
  • Watch Blair confront the cost of the private defense program.

    0.00% (0.00)
  • Stay with Blair after she leaves the ring on the windowsill.

    0.00% (0.00)
  • Stand beside Blair as she refuses the cleanest exit.

    0.00% (0.00)
  • Spend the firelit final night with Blair in the cottage.

    0.00% (0.00)
  • Finish Blair's route as Vesper Ridge begins again after the burn.

    0.00% (0.00)
  • You face Elodie across the founder's desk as the trust and the harvest collide.

    0.00% (0.00)
  • You share a private night with Elodie in the cellar office.

    0.00% (0.00)
  • You work beside Elodie through smoke, fruit, and sorting-table triage.

    0.00% (0.00)
  • You spend a warm cottage night with Elodie away from the cellar noise.

    0.00% (0.00)
  • You stand with Elodie above the burning valley as she chooses what to keep.

    0.00% (0.00)
  • You remain with Elodie through the orange-lit hours before dawn.

    0.00% (0.00)
  • You walk the burn scar with Elodie and look toward what can grow again.

    0.00% (0.00)
  • You help Frankie rescue what can be saved from Coyote Ridge.

    0.00% (0.00)
  • You share one quiet night with Frankie while the fire burns outside.

    0.00% (0.00)
  • You stand with Frankie as the old rivalry finally cracks open.

    0.00% (0.00)
  • You and Frankie choose each other without surrendering the argument.

    0.00% (0.00)
  • You offer Frankie a place beside you in the cellar.

    0.00% (0.00)
  • You let the rivalry turn into something neither of you wants to lose.

    0.00% (0.00)
  • You finish Frankie's route with two names on the door and another harvest ahead.

    0.00% (0.00)
  • You face the first day of fire, harvest, and arrivals at Vesper Ridge.

    0.00% (0.00)
  • You reach dawn with one road open and three lives pulling at the wheel.

    0.00% (0.00)