• 27,634 Achievements Earned
  • 4,670 Players Tracked
  • 30 Total Achievements
  • 5,600 Obtainable EXP
  • 106 100% Club
Achievement
Rarity
Earned Date
  • Survive for 6 days

    51.67% (9.4)
  • Survive for 14 days

    22.36% (17.1)
  • Survive for 20 days

    19.06% (19.7)
  • Finish the campaign

    18.18% (21.6)
  • Play the game 100 times

    2.85% (550.7)
  • Lose the game with one human left

    12.51% (32.8)
  • Try every dialogue option in the game

    2.33% (1229.7)
  • Control all types of mechanical arms simultaneously

    3.23% (416.4)
  • Don’t use a facility for two days straight

    89.01% (6.8)
  • Have humans splattered over all possible facilities simultaneously

    2.66% (714.8)
  • Finish the campaign while always choosing the first answer in dialogues

    3.75% (176.6)
  • Dissolve 20 people in the Bioreactor simultaneously

    10.34% (39.5)
  • Reach day 6 while never having less than 50% power

    6.19% (97.4)
  • Lose on the last day

    3.58% (218.4)
  • Kill 1000 puny humans throughout the game

    25.80% (15.1)
  • Kill 10,000 puny humans throughout the game

    6.36% (83.8)
  • Breed fat conjoined zombies

    3.51% (267.3)
  • Encounter all modifiers

    2.57% (916.6)
  • Lose the game during a revolt

    4.30% (137.5)
  • Lose the game without killing a single puny human

    43.17% (11.0)
  • Get to Day 6 without improving the Power Generator

    6.87% (54.1)
  • Produce 3000 power

    68.74% (7.8)
  • Produce 36,000 power

    29.14% (13.5)
  • Have more than half your puny humans starve at once

    56.72% (8.7)
  • Get to Day 14 without losing a single puny human to starvation

    17.84% (23.5)
  • Breed 30 humans before Day 2 ends

    13.45% (28.9)
  • Get to Day 10 without buying new arms

    6.47% (72.5)
  • Save a puny human a second before they perish from exhaustion

    49.06% (10.0)
  • Finish the first campaign with the "Hardcore" chip

    3.30% (336.4)
  • Finish the second campaign

    6.72% (62.3)