• 8,689 Achievements Earned
  • 1,345 Players Tracked
  • 30 Total Achievements
  • 8,216 Obtainable EXP
  • 16 100% Club
Achievement
Rarity
Earned Date
  • Survive for 6 days

    61.56% (12.7)
  • Survive for 14 days

    27.21% (22.2)
  • Survive for 20 days

    22.75% (25.5)
  • Finish the campaign

    21.71% (27.8)
  • Play the game 100 times

    1.86% (758.4)
  • Lose the game with one human left

    10.93% (52.0)
  • Try every dialogue option in the game

    1.19% (2520.3)
  • Control all types of mechanical arms simultaneously

    2.01% (553.3)
  • Don’t use a facility for two days straight

    91.90% (9.8)
  • Have humans splattered over all possible facilities simultaneously

    1.64% (1088.5)
  • Finish the campaign while always choosing the first answer in dialogues

    2.83% (115.6)
  • Dissolve 20 people in the Bioreactor simultaneously

    11.60% (46.7)
  • Reach day 6 while never having less than 50% power

    5.28% (84.8)
  • Lose on the last day

    2.83% (115.6)
  • Kill 1000 puny humans throughout the game

    33.23% (19.3)
  • Kill 10,000 puny humans throughout the game

    6.84% (63.1)
  • Breed fat conjoined zombies

    2.60% (292.4)
  • Encounter all modifiers

    1.49% (1567.3)
  • Lose the game during a revolt

    3.20% (93.7)
  • Lose the game without killing a single puny human

    45.28% (15.5)
  • Get to Day 6 without improving the Power Generator

    6.69% (69.6)
  • Produce 3000 power

    77.99% (10.7)
  • Produce 36,000 power

    37.92% (17.4)
  • Have more than half your puny humans starve at once

    62.38% (12.1)
  • Get to Day 14 without losing a single puny human to starvation

    20.52% (30.5)
  • Breed 30 humans before Day 2 ends

    13.90% (39.2)
  • Get to Day 10 without buying new arms

    6.62% (76.9)
  • Save a puny human a second before they perish from exhaustion

    52.79% (14.0)
  • Finish the first campaign with the "Hardcore" chip

    2.23% (403.7)
  • Finish the second campaign

    7.06% (57.3)