Complete your first loop.
Collect all Dewdrops.
Help everyone during the final loop.
Execute the hidden \"sprint\" movement technique.
Execute the hidden \"slide jump\" movement technique.
Fix the lake pumphouse.
Uncover the inner workings of the Great Loom.
Beat all times on all Wayfinder Plinths.
Execute the hidden \"fast fall\" movement technique.
Uncover the Revelation of Twin Sight.
Beat the game without hurting any person or creature.
Beat at least one time on all Wayfinder Plinths.
Discover the blasphemous glaive.
Uncover the Revelation of Amplification.
Choose to stay in Provenance and make it your home.
Carry forward the tale of Zaramondus.
Convince the town hermit to save his own skin.
Reach the surface.
Trap Verrik in the prison cell meant for you.
Break the cycle.
Help Ivo survive outside of the loop.
Uncover the Revelation of Folding.
Uncover the Revelation of Nexus.
Prevent Tetsa's tangled web of science.
Lead Nova to a realization about her bug hobby.
Uncover the Revelation of Unbinding.
Witness the Cultists' bomb go off at the bottom of Lake Elymere.
Talk to Tetsa at all of her timestuck locations.
Collect all Vestiges.
Fix things between Vos and Nova.
Make it through Assembly Gate before it closes, without using a Sync.
Guide Verrik to see the errors of his ways.
Buy all of Z's maps.
Choose to go through the gate to the Elym's when and where.
Gather all the pieces you need to perform a perfect final loop.
Beat the game on Cycle 1.
Reach the sacred Vivary.
Collect all Remnants.
Execute the hidden \"glaive grapple\" movement technique.
Obtain all trophies.