• 166 Achievements Earned
  • 61 Players Tracked
  • 35 Total Achievements
  • 20,475 Obtainable EXP
  • 0 100% Club
Achievement
Rarity
Earned Date
  • Fun fact: We almost named our company Megaflop Productions!

    6.56% (2597.00)
  • Beat all odds and finish the game in pirate mode.

    0.00% (0.00)
  • Show them red barrels some action.

    13.11% (1299.00)
  • Set a new standard for the early gaming industry.

    0.00% (0.00)
  • Sell ten million copies of a game without the help of a publisher.

    0.00% (0.00)
  • Have male and female staff.

    0.00% (0.00)
  • Find at least one of the easter eggs in the game.

    4.92% (3462.00)
  • Invest over 100K in a new game engine.

    0.00% (0.00)
  • Invest over one million in a new game engine.

    0.00% (0.00)
  • Invest over 500K in a new game engine.

    0.00% (0.00)
  • Fan

    Pick an inspired company name.

    14.75% (1155.00)
  • Finish Game Dev Tycoon.

    32.79% (520.00)
  • Have the maximum number of employees.

    0.00% (0.00)
  • Sell half a million copies of a game without the help of a publisher.

    0.00% (0.00)
  • Create a game with a good topic/genre combination.

    0.00% (0.00)
  • Hire someone famous.

    72.13% (236.00)
  • Develop the game within the game.

    0.00% (0.00)
  • Reach level 10 with a character.

    0.00% (0.00)
  • Activate the hidden treasure in the garage.

    1.64% (10387.00)
  • Little known fact: Cats go all aggro in space.

    0.00% (0.00)
  • How did I get here? Why is there a chainsaw? Who cares!

    0.00% (0.00)
  • Workplace safety anyone?

    0.00% (0.00)
  • Patients are reminded not to die in the corridors.

    0.00% (0.00)
  • This world is round but different.

    0.00% (0.00)
  • Welcome back Chris. We've missed you.

    0.00% (0.00)
  • Pay homage to a specific Japanese video game.

    0.00% (0.00)
  • Release a game with a clean score of 10.

    0.00% (0.00)
  • Get a reviewer to give you a 11/10 rating.

    0.00% (0.00)
  • Reach level 2 in pirate mode.

    0.00% (0.00)
  • Sell one million copies of a game without the help of a publisher.

    0.00% (0.00)
  • Reach level 5 with a character.

    0.00% (0.00)
  • Support a young start-up. Buy the game.

    100.00% (170.00)
  • Sell one hundred million copies of a game without the help of a publisher.

    0.00% (0.00)
  • Release a successful game in each of the five main genres.

    0.00% (0.00)
  • Naming games is sometimes difficult.

    26.23% (649.00)