• 19,627 Achievements Earned
  • 1,394 Players Tracked
  • 40 Total Achievements
  • 3,974 Obtainable EXP
  • 1,000 Gamerscore
  • 231 100% Club
Achievement
Points
Rarity
Earned Date
  • Collect all evidence on Grace's kidnapping.

    20
    47.20% (67.00)
  • Collect all evidence in Building B.

    20
    23.89% (132.00)
  • Collect all evidence in Building C.

    20
    20.16% (156.00)
  • Collect all evidence of the ADS heist.

    20
    25.68% (122.00)
  • Collect all evidence from the warehouse murder case.

    20
    29.77% (106.00)
  • Collect all evidence from J's dying minutes.

    20
    35.37% (89.00)
  • Collect all evidence in the kidnappers' hideout.

    20
    27.76% (113.00)
  • Collect all evidence on Rose Atkins.

    20
    30.42% (103.00)
  • Escape the Asylum.

    40
    48.71% (64.00)
  • Unlock a hidden memory.

    30
    30.56% (103.00)
  • Unlock all hidden memories.

    40
    18.79% (167.00)
  • Solve the electricity problem properly and let John Lyndon get his kick.

    20
    47.63% (66.00)
  • Let Mr. Boyce survive the ADS heist.

    20
    37.73% (83.00)
  • Sabotage the plumbing to distract ADS security.

    20
    72.31% (43.00)
  • Scan Albert Hall while he is alive.

    20
    29.12% (108.00)
  • Scan Albert Hall's dead body.

    20
    56.60% (56.00)
  • Distract Walt Kaufmann.

    20
    33.50% (94.00)
  • Survive a bad trip in the Asylum garden.

    20
    33.43% (94.00)
  • Let a pair of cultists roam free.

    20
    60.47% (52.00)
  • Collect three ammo clips during one stay in the Asylum.

    20
    60.47% (52.00)
  • Break into the building where Jasper is held without raising an alarm.

    40
    26.90% (117.00)
  • Help Jared escape his captors.

    20
    27.40% (115.00)
  • Help Boyce escape the Asylum.

    30
    22.96% (137.00)
  • Get John some water.

    20
    27.91% (113.00)
  • Eliminate all criminals in the main room of their hideout within 30 seconds.

    40
    36.08% (87.00)
  • Let Kiddo survive to see the party.

    20
    25.47% (123.00)
  • Recognise the living dancer before he attacks.

    30
    26.69% (118.00)
  • Let John Keating survive till the Party and confront him about his new beliefs.

    30
    26.69% (118.00)
  • Reach the meeting spot in the marshes without raising an alarm.

    40
    25.75% (122.00)
  • Recall the aftermath of the kidnapping.

    20
    44.05% (71.00)
  • Discover the truth about Jasper's murder.

    20
    41.97% (75.00)
  • Recall your loss.

    20
    41.03% (77.00)
  • I will always be with you...

    20
    21.88% (144.00)
  • Discover the true mastermind behind the kidnapping.

    20
    40.60% (77.00)
  • Leave the world of memories.

    30
    40.60% (77.00)
  • Infiltrate a memory without triggering defence mechanisms.

    30
    35.37% (89.00)
  • Assimilate an enemy.

    20
    46.27% (68.00)
  • Make peace with Grace.

    40
    19.94% (158.00)
  • Say "Good-bye".

    40
    37.30% (84.00)
  • Collect all evidence on the secret hideout of the criminal mastermind.

    20
    23.53% (134.00)