• 12,556 Achievements Earned
  • 2,118 Players Tracked
  • 54 Total Achievements
  • 15,272 Obtainable EXP
  • 1,755 Gamerscore
  • 8 100% Club
Achievement
Points
Rarity
Earned Date
  • The war ends some day. It did for me. I hope I am not the only one.

    80
    10.29% (87.0)
  • It's been seven days since we holed up here. We survived for a week! So far…

    15
    55.05% (70.0)
  • When the winter strikes Pogoren, you better be ready.

    30
    19.22% (83.3)
  • We've used every little thing we found here. We must venture outside.

    15
    61.47% (68.3)
  • The radio is useful beyond expectations. We get the news!

    15
    43.77% (74.7)
  • We finally managed to distill some moonshine. Always in high demand.

    15
    19.07% (85.2)
  • It's crucial to secure our place against night intruders. Two may be enough.

    15
    32.63% (79.8)
  • This recovery from a grave illness proves that medicines work miracles.

    80
    1.84% (103.7)
  • What good fortune! The wounds are healing nicely.

    80
    4.25% (99.2)
  • With just kind words and deeds, we helped one of us survive the darkest moment.

    80
    6.09% (95.0)
  • We have now enough beds for everybody.

    15
    34.32% (78.0)
  • For the first time since we wound up here all of us ate a hot meal.

    15
    52.60% (71.5)
  • One of us survived our first brush with violent death.

    80
    48.82% (73.1)
  • Our place is starting to resemble a proper home.

    30
    20.82% (81.5)
  • Every building we visit has a story to tell. The more you learn, the better.

    30
    41.45% (76.3)
  • The winter's gone. The freeze is over. We all made it through.

    15
    9.25% (89.0)
  • Many died, but we're all still here. This surely means something... right?

    80
    7.65% (92.9)
  • We've combed through all the neighborhood. Can we scavenge anything left?

    30
    5.85% (97.1)
  • The bandits came in packs like dogs driven mad with hunger, but we were stronger.

    30
    9.11% (90.9)
  • Coffee and smokes - sometimes that's all.

    15
    79.98% (62.9)
  • It’s crucial that kids learn to survive on their own. What if we don’t come back one night?

    15
    0.61% (434.3)
  • We made it! Schools will reopen soon. From now on, kids will live a normal life again.

    80
    0.76% (145.0)
  • Attacking a place that shelters a kid… Atrocious! We stand together to protect our little one!

    15
    1.13% (121.0)
  • Kids… they sometimes seem to be far away from this war. It’s heartwarming.

    15
    1.04% (123.7)
  • At least the kid has a new playmate. Maybe it will even be a break from our daily routine here.

    15
    0.71% (184.9)
  • Solidarity. That’s the first thing we have to teach to our children.

    15
    0.66% (189.9)
  • We wish we could be kids again and have fun with practically nothing.

    15
    1.23% (115.8)
  • Nothing is more beautiful to see than a child smile and play again.

    15
    0.66% (189.9)
  • Being forced to leave home is cruel. But when home is hell, you gotta escape.

    80
    1.27% (113.3)
  • Faced my demons and learned the truth of that horrible night.

    30
    1.27% (113.3)
  • Finally found a way back to the old apartment. Or whatever was left of it.

    15
    1.65% (105.9)
  • Some may need the clothes more than anything.

    15
    1.27% (113.3)
  • The stakes were high, but I could not stay idle. I killed those soldiers, but I saved the doctor.

    15
    1.09% (121.0)
  • Learn and broadcast all the news

    30
    0.57% (447.3)
  • Lie to Malik on two or more occasions

    15
    0.57% (447.3)
  • Tell Malik the truth at least twice

    15
    0.66% (189.9)
  • Finish the game as Malik's successor

    80
    0.61% (434.3)
  • Finish the game apologising to Malik

    80
    0.52% (1432.2)
  • Let Adem return to the shelter

    15
    0.71% (184.9)
  • Make one hundred cigarettes

    15
    0.61% (434.3)
  • The winter was severe. I knew Tito used to help my father frequently. I decided to help him too.

    15
    0.85% (145.0)
  • Complete the game with all the alternate endings.

    80
    0.38% (4649.4)
  • Zoran's destiny is fulfilled. We didn't burn any of our legacy.

    15
    0.76% (145.0)
  • For the safety, all the pillars in the museum have been reinforced.

    15
    0.66% (189.9)
  • Some people just want to watch the world burn.

    15
    0.52% (1432.2)
  • They had only their adoptive father - Adam. Now they have a glimmer of hope to survive this war.

    15
    0.66% (189.9)
  • We finally managed to repair the truck. Now we can move our heritage to safety.

    15
    0.76% (145.0)
  • We gave the painting to Colonel Markov. Our heritage should be safe now.

    15
    0.66% (189.9)
  • We gave the case files to Taras the fence. Our heritage should be safe now.

    15
    0.76% (145.0)
  • We faced the harsh winter together and made it to the Museum, our new shelter.

    15
    0.90% (129.3)
  • Milena's wish came true. We saved it all - our precious heritage.

    15
    0.66% (189.9)
  • We acquired the truck parts without giving up Anja's necklace.

    15
    0.66% (189.9)
  • Livia managed to survive until the end of war and gave birth to her child in time of peace.

    80
    2.50% (101.4)
  • Unlock all achievements

    75
    0.94% (129.3)