Unlock all stations to their maximum level
All your companions survived
Unlock any station to its maximum level
A companion died in camp
Use a trap to kill a monster
Use a tool to kill a monster
Collect all eldritch journals
Complete Chapter 1
Complete Chapter 2
Complete Chapter 3
Confront the Cult Leader
Confront the Hunter
Finish the game in ironman mode
Finish your first expedition.
Finish an expedition with no enemies left alive
Escape the worm
Enter 200 combinations into a single lock
Survive an expedition with 10% HP or less
Die to Madness
Unlock the first madness level
Unlock the second madness level
Unlock the third madness level
Unlock the fourth madness level
Use your lamp to kill a maggot
Collect all monster journals
Finish a mine expedition without using your lamp
Finish the game with no unlocked trauma perks (except the first one)
Finish the game with only one companion left alive
Finish the game without dying
Give the key to the prisoner
Complete the final ritual
Complete the ritual in the PRISM Offices
Visit Clair's Happy Place
Watch David create some art
Support Jackie's effort to explore the local fauna
Have a field day with Linda
Discover a different side of Max
Investigate Paul's material obsessions
Go on a spiritual journey with Roger
Get a glimpse at Scot's fractured mind
Use a Thurul Flare Gun
Save Clair
Save David
Save Frank
Save Jackie
Save Linda
Save Max
Save Paul
Save Roger
Save Scot
Kill the first Tentaculus