Complete Chapter 2
Confront the Hunter
Finish the game without dying
Use a tool to kill a monster
Complete Chapter 1
Save Linda
Give the key to the prisoner
Watch David create some art
Unlock all stations to their maximum level
Finish your first expedition.
Save David
Enter 200 combinations into a single lock
Escape the worm
Unlock the second madness level
Save Max
Survive an expedition with 10% HP or less
Save Jackie
Complete the ritual in the PRISM Offices
Unlock any station to its maximum level
Go on a spiritual journey with Roger
Have a field day with Linda
Discover a different side of Max
Unlock the fourth madness level
Save Frank
Use a Thurul Flare Gun
Complete the final ritual
Visit Clair's Happy Place
Unlock the third madness level
Finish a mine expedition without using your lamp
Die to Madness
Use your lamp to kill a maggot
Finish the game with no unlocked trauma perks (except the first one)
Get a glimpse at Scot's fractured mind
Finish an expedition with no enemies left alive
Confront the Cult Leader
Investigate Paul's material obsessions
Complete Chapter 3
Kill the first Tentaculus
All your companions survived
Save Clair
Support Jackie's effort to explore the local fauna
Save Scot
Collect all eldritch journals
Finish the game in ironman mode
A companion died in camp
Use a trap to kill a monster
Collect all monster journals
Unlock the first madness level
Save Roger
Finish the game with only one companion left alive
Save Paul