Unlock the first madness level
Unlock all stations to their maximum level
Unlock any station to its maximum level
Use a trap to kill a monster
Use a tool to kill a monster
Use your lamp to kill a maggot
Complete Chapter 1
Complete Chapter 2
Complete Chapter 3
Confront the Cult Leader
Confront the Hunter
Unlock the second madness level
Unlock the third madness level
Unlock the fourth madness level
Finish a mine expedition without using your lamp
Finish the game with no unlocked trauma perks (except the first one)
Finish the game without dying
Finish the game in ironman mode
All your companions survived
A companion died in camp
Save Clair
Save David
Save Frank
Save Jackie
Save Linda
Save Max
Save Paul
Save Roger
Save Scot
Visit Clair's Happy Place
Watch David create some art
Support Jackie's effort to explore the local fauna
Have a field day with Linda
Discover a different side of Max
Investigate Paul's material obsessions
Go on a spiritual journey with Roger
Get a glimpse at Scot's fractured mind
Finish your first expedition.
Complete the ritual in the PRISM Offices
Complete the final ritual
Collect all eldritch journals
Collect all monster journals
Give the key to the prisoner
Kill the first Tentaculus
Enter 200 combinations into a single lock
Finish an expedition with no enemies left alive
Use a Thurul Flare Gun
Finish the game with only one companion left alive
Survive an expedition with 10% HP or less
Escape the worm
Die to Madness