• 2,098 Achievements Earned
  • 95 Players Tracked
  • 115 Total Achievements
  • 8,991 Obtainable EXP
  • 5 100% Club
Achievement
Rarity
Earned Date
  • Build an automaton

    64.21% (15.00)
  • Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time

    28.42% (33.00)
  • Set up 2 Outposts in one playthrough

    41.05% (23.00)
  • Have 4 Workshops doing research at the same time

    37.89% (25.00)
  • Have 15 automatons at the same time

    23.16% (40.00)
  • Have more than 650 people in the city at the same time

    26.32% (35.00)
  • Finish any scenario without constructing Steam or Advanced buildings

    11.58% (81.00)
  • Have 300 people living in the heat zone of a single Steam Hub

    14.74% (63.00)
  • Have a fully upgraded Generator (power, range and overdrive)

    44.21% (21.00)
  • Having a choice, finish a scenario using only Hothouses

    12.63% (74.00)
  • Having a choice, finish a scenario using only Hunters

    27.37% (34.00)
  • Finish a playthrough without building a single House or Bunkhouse

    15.79% (59.00)
  • Finish a playthrough without building a single Tent

    14.74% (63.00)
  • Have a workplace with efficiency greater than ... [200%]

    26.32% (35.00)
  • Finish a playthrough without an Infirmary or House of Healing

    32.63% (29.00)
  • Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal

    11.58% (81.00)
  • Finish a scenario never expanding the range of the Generator

    23.16% (40.00)
  • Finish a scenario without building a single Steam Hub

    20.00% (47.00)
  • In a city of at least 200, have automatons working in more than half of workplaces

    18.95% (49.00)
  • Have 4 Coal Thumpers working at the same time

    33.68% (28.00)
  • Provide an amputee with a prosthesis

    63.16% (15.00)
  • In a city of at least 200 people, ensure everyone has access to the Public House and a Fighting Arena

    56.84% (16.00)
  • Have maximum hope and no discontent

    44.21% (21.00)
  • Stay in power after your people threatened to overthrow you

    62.11% (15.00)
  • Keep every promise made during a playthrough

    32.63% (29.00)
  • Finish the Automaton Project

    51.58% (18.00)
  • Improve Radical Treatment

    66.32% (14.00)
  • Give child workers extra rations

    45.26% (21.00)
  • Finish the New Home scenario

    48.42% (19.00)
  • Finish the New Home scenario on Hard difficulty

    9.47% (99.00)
  • In the New Home scenario, accept all groups of refugees

    49.47% (19.00)
  • In the New Home scenario, don't let anyone leave for London

    40.00% (23.00)
  • In the New Home scenario, save every person in Frostland

    69.47% (13.00)
  • Finish the New Home scenario without passing severe laws and using harsh abilities

    6.32% (148.00)
  • Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork

    13.68% (68.00)
  • Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty

    7.37% (127.00)
  • Let the Londoners speak and have the last word

    10.53% (89.00)
  • Deal with the Londoners' graffiti peacefully

    68.42% (14.00)
  • Deal with the Londoners' thievery peacefully

    9.47% (99.00)
  • Finish the Refugees scenario

    24.21% (39.00)
  • Finish the Refugees scenario on Hard difficulty

    6.32% (148.00)
  • Finish the Refugees scenario, accepting all the lords and resolving the class conflict

    18.95% (49.00)
  • Rescue all of your people coming to the City

    25.26% (37.00)
  • Find the unknown ship in Frostland

    18.95% (49.00)
  • Finish The Arks scenario

    35.79% (26.00)
  • Finish The Arks scenario on Hard difficulty

    9.47% (99.00)
  • Finish The Arks scenario, saving both cities

    21.05% (44.00)
  • Save all the Seedling Arks in The Arks scenario

    35.79% (26.00)
  • Find New Manchester before Day 15

    9.47% (99.00)
  • Finish the New Home scenario in Survivor Mode.

    6.32% (148.00)
  • Finish the Refugees scenario in Survivor Mode.

    6.32% (148.00)
  • Finish The Arks scenario in Survivor Mode.

    6.32% (148.00)
  • Finish the Fall of Winterhome scenario.

    18.95% (49.00)
  • Finish the Fall of Winterhome scenario in Survivor Mode.

    6.32% (148.00)
  • Finish the Fall of Winterhome scenario on Hard difficulty.

    7.37% (127.00)
  • Finish the Fall of Winterhome scenario, fully upgrading the Dreadnought and filling it with people.

    10.53% (89.00)
  • Finish the Fall of Winterhome Scenario, sending all children to Dreadnought.

    16.84% (55.00)
  • Fill the Archives

    14.74% (63.00)
  • Build the Archives

    25.26% (37.00)
  • Lose in Serenity mode

    15.79% (59.00)
  • Have over 700 population

    15.79% (59.00)
  • Have over 600 population living in Houses only

    28.42% (33.00)
  • Build 10 Street Lamps

    20.00% (47.00)
  • Have a Town Square of each size

    16.84% (55.00)
  • Have a Garden of each size

    16.84% (55.00)
  • Stockpile 35 000 Coal and 10 000 Food Rations

    16.84% (55.00)
  • Survive 50 days of Endurance mode on Medium or higher difficulty

    8.42% (111.00)
  • Survive 100 days of Endurance mode on Medium or higher difficulty

    7.37% (127.00)
  • Survive 50 days of Endurance mode on Hard or higher difficulty

    6.32% (148.00)
  • Survive 100 days of Endurance mode on Hard or higher difficulty

    6.32% (148.00)
  • Survive 50 days of Endurance mode on Extreme difficulty

    6.32% (148.00)
  • Survive 100 days of Endurance mode on Extreme difficulty

    6.32% (148.00)
  • Explore all Frostland sites between the storms

    13.68% (68.00)
  • Have 20 working automatons

    15.79% (59.00)
  • Survive 75 days without using automatons

    7.37% (127.00)
  • Build the Generator in The Last Autumn scenario

    14.74% (63.00)
  • Build the Generator in The Last Autumn scenario in Survivor Mode.

    6.32% (148.00)
  • Build the Generator in The Last Autumn scenario on Hard difficulty

    6.32% (148.00)
  • Build a Generator with all upgrades and no construction faults

    10.53% (89.00)
  • Build the Generator in The Last Autumn scenario before the last shipment

    10.53% (89.00)
  • Have 4 Advanced Docks and 12 Reloading Stations working at the same time

    8.42% (111.00)
  • Build the Generator in The Last Autumn scenario without setting up any Foragers' Camps

    9.47% (99.00)
  • Build the Generator in The Last Autumn scenario, employing people neither in Safe nor Deadly workplaces

    7.37% (127.00)
  • Use Telegraph Station 20 or more times

    10.53% (89.00)
  • Build the Generator in The Last Autumn scenario using no Coal consuming buildings

    8.42% (111.00)
  • Build the Generator in The Last Autumn scenario with only convicts and engineers left at the end

    8.42% (111.00)
  • Build the Generator in The Last Autumn scenario with only workers left at the end

    8.42% (111.00)
  • Build the Generator in The Last Autumn scenario without anyone dying

    10.53% (89.00)
  • Find generator parts meant for Winterhome and keep them

    18.95% (49.00)
  • Build the generator in The Last Autumn scenario using neither Two Shifts nor Extended Shifts

    9.47% (99.00)
  • Build the Generator in The Last Autumn scenario without pauses between construction of its parts longer than 24 hours

    8.42% (111.00)
  • Build the Generator with no damage from storms in Endless Mode

    8.42% (111.00)
  • Build the Generator before the weather changes in Endless Mode

    7.37% (127.00)
  • Build the Generator and reach day 100 in Endless Mode

    6.32% (148.00)
  • Build a Generator with all construction faults in Endless Mode

    6.32% (148.00)
  • Build all safe routes

    10.53% (89.00)
  • Cut down all the trees in Outpost 11

    14.74% (63.00)
  • Build a safe route

    15.79% (59.00)
  • Explore all Frostland sites in On The Edge scenario

    11.58% (81.00)
  • Always take the risky choice on Frostland in On The Edge scenario

    10.53% (89.00)
  • Finish On The Edge scenario on Hard difficulty

    6.32% (148.00)
  • Finish On The Edge scenario in Survivor Mode

    6.32% (148.00)
  • Make all other settlements distrustful towards you

    7.37% (127.00)
  • Make all other settlements loyal to you

    9.47% (99.00)
  • Complete all improvements in Children's Mine

    9.47% (99.00)
  • Develop all settlements to the highest level

    8.42% (111.00)
  • Complete all improvements in Shipwreck Camp

    12.63% (74.00)
  • Complete all improvements in Hot Springs

    11.58% (81.00)
  • Contact New London

    18.95% (49.00)
  • Let New London fall in On The Edge scenario

    10.53% (89.00)
  • Save New London in On The Edge scenario

    13.68% (68.00)
  • Rename Outpost 11 to you-know-what

    9.47% (99.00)
  • Make all other settlements loyal to you in Endless Mode

    7.37% (127.00)
  • Make all other settlements distrustful towards you in Endless Mode

    6.32% (148.00)
  • Have an ally send Emergency Aid to another settlement

    6.32% (148.00)