• 173,464 Achievements Earned
  • 10,225 Players Tracked
  • 115 Total Achievements
  • 26,781 Obtainable EXP
  • 9 100% Club
Achievement
Rarity
Earned Date
  • Build an automaton

    69.02% (1.0)
  • Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time

    24.05% (1.0)
  • Set up 2 Outposts in one playthrough

    48.23% (1.0)
  • Have 4 Workshops doing research at the same time

    47.11% (1.0)
  • Have 15 automatons at the same time

    24.11% (1.0)
  • Have more than 650 people in the city at the same time

    27.91% (1.0)
  • Finish any scenario without constructing Steam or Advanced buildings

    11.02% (3.0)
  • Have 300 people living in the heat zone of a single Steam Hub

    4.79% (8.0)
  • Have a fully upgraded Generator (power, range and overdrive)

    50.05% (1.0)
  • Having a choice, finish a scenario using only Hothouses

    9.43% (3.0)
  • Having a choice, finish a scenario using only Hunters

    29.44% (1.0)
  • Finish a playthrough without building a single House or Bunkhouse

    8.53% (4.0)
  • Finish a playthrough without building a single Tent

    8.62% (3.0)
  • Have a workplace with efficiency greater than ... [200%]

    21.67% (2.0)
  • Finish a playthrough without an Infirmary or House of Healing

    31.68% (1.0)
  • Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal

    6.19% (6.0)
  • Finish a scenario never expanding the range of the Generator

    20.69% (2.0)
  • Finish a scenario without building a single Steam Hub

    8.99% (3.0)
  • In a city of at least 200, have automatons working in more than half of workplaces

    12.13% (2.0)
  • Have 4 Coal Thumpers working at the same time

    32.27% (1.0)
  • Provide an amputee with a prosthesis

    68.67% (1.0)
  • In a city of at least 200 people, ensure everyone has access to the Public House and a Fighting Arena

    52.17% (1.0)
  • Have maximum hope and no discontent

    53.47% (1.0)
  • Stay in power after your people threatened to overthrow you

    58.90% (1.0)
  • Keep every promise made during a playthrough

    33.64% (1.0)
  • Finish the Automaton Project

    54.02% (1.0)
  • Improve Radical Treatment

    58.33% (1.0)
  • Give child workers extra rations

    47.85% (1.0)
  • Finish the New Home scenario

    60.32% (1.0)
  • Finish the New Home scenario on Hard difficulty

    5.41% (7.0)
  • In the New Home scenario, accept all groups of refugees

    46.78% (1.0)
  • In the New Home scenario, don't let anyone leave for London

    37.70% (1.0)
  • In the New Home scenario, save every person in Frostland

    73.96% (1.0)
  • Finish the New Home scenario without crossing the line

    3.45% (17.0)
  • Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork

    26.50% (1.0)
  • Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty

    3.83% (12.0)
  • Let the Londoners speak and have the last word

    3.49% (14.0)
  • Deal with the Londoners' graffiti peacefully

    70.52% (1.0)
  • Deal with the Londoners' thievery peacefully

    8.13% (4.0)
  • Finish the Refugees scenario

    22.94% (1.0)
  • Finish the Refugees scenario on Hard difficulty

    2.89% (20.0)
  • Finish the Refugees scenario, accepting all the lords and resolving the class conflict

    17.30% (2.0)
  • Rescue all of your people coming to the City

    24.58% (1.0)
  • Find the unknown ship in Frostland

    20.30% (2.0)
  • Finish The Arks scenario

    31.12% (1.0)
  • Finish The Arks scenario on Hard difficulty

    3.72% (13.0)
  • Finish The Arks scenario, saving both cities

    16.46% (2.0)
  • Save all the Seedling Arks in The Arks scenario

    30.71% (1.0)
  • Find New Manchester before Day 15

    5.33% (7.0)
  • Finish the New Home scenario in Survivor Mode.

    2.63% (25.0)
  • Finish the Refugees scenario in Survivor Mode.

    1.84% (90.0)
  • Finish The Arks scenario in Survivor Mode.

    2.32% (48.0)
  • Finish the Fall of Winterhome scenario.

    11.08% (3.0)
  • Finish the Fall of Winterhome Scenario, sending all children to Dreadnought.

    5.94% (6.0)
  • Finish the Fall of Winterhome scenario, fully upgrading the Dreadnought and filling it with people.

    3.78% (12.0)
  • Finish the Fall of Winterhome scenario in Survivor Mode.

    1.57% (137.0)
  • Finish the Fall of Winterhome scenario on Hard difficulty.

    1.71% (100.0)
  • Fill the Archives

    6.82% (5.0)
  • Build the Archives

    20.00% (2.0)
  • Lose in Serenity mode

    7.95% (5.0)
  • Have over 700 population

    7.60% (5.0)
  • Have over 600 population living in Houses only

    23.26% (1.0)
  • Build 10 Street Lamps

    11.13% (3.0)
  • Have a Town Square of each size

    8.40% (4.0)
  • Have a Garden of each size

    8.04% (4.0)
  • Stockpile 35 000 Coal and 10 000 Food Rations

    8.10% (4.0)
  • Survive 50 days of Endurance mode on Medium or higher difficulty

    4.84% (8.0)
  • Survive 100 days of Endurance mode on Medium or higher difficulty

    3.36% (17.0)
  • Survive 50 days of Endurance mode on Hard or higher difficulty

    2.44% (38.0)
  • Survive 100 days of Endurance mode on Hard or higher difficulty

    2.19% (64.0)
  • Survive 50 days of Endurance mode on Extreme difficulty

    2.16% (64.0)
  • Survive 100 days of Endurance mode on Extreme difficulty

    1.99% (73.0)
  • Explore all Frostland sites between the storms

    15.39% (2.0)
  • Have 20 working automatons

    10.20% (3.0)
  • Survive 75 days without having automatons

    3.85% (12.0)
  • Build the Generator in The Last Autumn scenario

    6.95% (5.0)
  • Build the Generator in The Last Autumn scenario in Survivor Mode.

    1.02% (374.0)
  • Build the Generator in The Last Autumn scenario on Hard difficulty

    1.03% (374.0)
  • Build a Generator with all upgrades and no construction faults

    4.25% (9.0)
  • Build the Generator in The Last Autumn scenario before the last shipment

    2.55% (26.0)
  • Have 4 Advanced Docks and 12 Reloading Stations working at the same time

    1.18% (167.0)
  • Build the Generator in The Last Autumn scenario without setting up any Foragers' Camps

    1.64% (137.0)
  • Build the Generator in The Last Autumn scenario, employing people neither in Safe nor Deadly workplaces

    0.83% (978.0)
  • Use Telegraph Station 20 or more times

    3.36% (17.0)
  • Build the Generator in The Last Autumn scenario using no Coal consuming buildings

    0.88% (623.0)
  • Build the Generator in The Last Autumn scenario with only convicts and engineers left at the end

    0.87% (623.0)
  • Build the Generator in The Last Autumn scenario with only workers left at the end

    0.76% (978.0)
  • Build the Generator in The Last Autumn scenario without anyone dying

    2.19% (64.0)
  • Build the generator in The Last Autumn scenario using neither Two Shifts nor Extended Shifts

    2.21% (64.0)
  • Build the Generator in The Last Autumn scenario without pauses between construction of its parts longer than 24 hours

    2.33% (48.0)
  • Build the Generator with no damage from storms in Endless Mode

    2.44% (38.0)
  • Build the Generator before the weather changes in Endless Mode

    1.96% (73.0)
  • Build the Generator and reach day 100 in Endless Mode

    1.27% (148.0)
  • Build a Generator with all construction faults in Endless Mode

    0.86% (623.0)
  • Find generator parts meant for Winterhome and keep them

    8.31% (4.0)
  • Contact New London

    4.64% (9.0)
  • Cut down all the trees in Outpost 11

    3.07% (18.0)
  • Rename Outpost 11 to you-know-what

    0.63% (1286.0)
  • Complete all improvements in Hot Springs

    2.40% (38.0)
  • Complete all improvements in Shipwreck Camp

    2.26% (48.0)
  • Complete all improvements in Children's Mine

    1.11% (261.0)
  • Build a safe route

    3.67% (13.0)
  • Develop all settlements to the highest level

    0.93% (623.0)
  • Explore all Frostland sites in On The Edge scenario

    1.89% (84.0)
  • Always take the risky choice on Frostland in On The Edge scenario

    2.79% (23.0)
  • Build all safe routes

    1.88% (84.0)
  • Make all other settlements loyal to you

    1.04% (374.0)
  • Make all other settlements distrustful towards you

    0.37% (2715.0)
  • Let New London fall in On The Edge scenario

    1.08% (261.0)
  • Save New London in On The Edge scenario

    2.78% (23.0)
  • Finish On The Edge scenario on Hard difficulty

    0.42% (2715.0)
  • Finish On The Edge scenario in Survivor Mode

    0.37% (2715.0)
  • Make all other settlements loyal to you in Endless Mode

    0.53% (1460.0)
  • Have an ally send Emergency Aid to another settlement

    0.58% (1286.0)
  • Make all other settlements distrustful towards you in Endless Mode

    0.13% (6473.0)