Built an automaton
Had an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time
Set up 2 Outposts in one playthrough
Had 4 Workshops doing research at the same time
Had 15 automatons at the same time
Had more than 650 people in the city at the same time
Finished a scenario without constructing Steam or Advanced buildings
Had 300 people living in the heat zone of a single Steam Hub
Had a fully upgraded Generator (power, range and overdrive)
Finished a scenario using only Hothouses
Finished a scenario using only Hunters
Finished a playthrough without building a single House or Bunkhouse
Finished a playthrough without building a single Tent
Had a workplace with efficiency greater than ... [200%]
Finished a playthrough without an Infirmary or House of Healing
Finished a playthrough with Charcoal Kilns as the only buildings that provide Coal
Finished a scenario never expanding the range of the Generator
Finished a scenario without building a single Steam Hub
In a city of at least 200, had automatons working in more than half of workplaces
Had 4 Coal Thumpers working at the same time
Provided an amputee with a prosthesis
In a city of at least 200 people, ensured everyone access to the Public House and a Fighting Arena
Had maximum hope and no discontent
Stayed in power after being threatened to be overthrown
Kept every promise made during a playthrough
Finished the Automaton Project
Improved Radical Treatment
Gave child workers extra rations
Finished the New Home scenario
Finished the New Home scenario on Hard difficulty
Accepted all groups of refugees in the New Home scenario
Didn't let anyone leave for London in the New Home scenario
Saved every person in Frostland in the New Home scenario
Finished the New Home scenario without crossing the line
Finished the New Home scenario with no deaths from cold, hunger, sickness or overwork
Finished the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard
Let the Londoners speak and had the last word
Dealt with the Londoners' graffiti peacefully
Dealt with the Londoners' thievery peacefully
Finished the Refugees scenario
Finished the Refugees scenario on Hard difficulty
Finished the Refugees scenario, accepting all the lords and resolving the class conflict
Rescued all of the fellow refugees coming to the City
Found the unknown ship in Frostland
Finished The Arks scenario
Finished The Arks scenario on Hard difficulty
Finished The Arks scenario, saving both cities
Saved all the Seedling Arks in The Arks scenario
Found New Manchester before Day 15
Finish the New Home scenario in Survivor Mode.
Finish the Refugees scenario in Survivor Mode.
Finish The Arks scenario in Survivor Mode.
Finished the Fall of Winterhome Scenario, sending all children to Dreadnought.
Finished Fall of Winterhome with fully upgraded Dreadnought filled with people
Finished the Fall of Winterhome scenario on Hard difficulty
Finished the Fall of Winterhome scenario in Survivor Mode
Finished the Fall of Winterhome scenario
Filled the Archives
Built the Archives
Lost in Serenity mode
Had over 700 population
Had over 600 population living in Houses only
Built 10 Street Lamps
Had a Town Square of each size
Had a Garden of each size
Stockpiled 35 000 Coal and 10 000 Food Rations
Survived 50 days of Endurance mode on Medium or higher difficulty
Survived 100 days of Endurance mode on Medium or higher difficulty
Survived 50 days of Endurance mode on Hard or higher difficulty
Survived 100 days of Endurance mode on Hard or higher difficulty
Survived 50 days of Endurance mode on Extreme difficulty
Survived 100 days of Endurance mode on Extreme difficulty
Explored all Frostland sites between the storms
Had 20 working automatons
Survived 75 days without using automatons
Built the Generator in The Last Autumn scenario
Built the Generator in The Last Autumn scenario in Survivor Mode
Built the Generator in The Last Autumn scenario on Hard difficulty
Built the Generator in The Last Autumn scenario before the last shipment
Had 4 Advanced Docks and 12 Reloading Stations working at the same time
Built the Generator in The Last Autumn scenario without setting up any Foragers' Camps
Built the Generator in The Last Autumn, employing people neither in Safe nor Deadly workplaces
Used Telegraph Station 20 or more times
Built the Generator in The Last Autumn scenario using no Coal consuming buildings
Built the Generator in The Last Autumn scenario with only convicts and engineers left at the end
Built the Generator in The Last Autumn scenario with only workers left at the end
Built the Generator in The Last Autumn scenario without anyone dying
Found generator parts meant for Winterhome and kept them
Built the generator in The Last Autumn scenario using neither Two Shifts nor Extended Shifts
Built the Generator in The Last Autumn with breaks between construction phases shorter than a day
Built the Generator with no damage from storms in Endless Mode
Built the Generator before the weather changed in Endless Mode
Built the Generator and reached day 100 in Endless Mode
Built a Generator with all construction faults in Endless Mode
Built a Generator with all upgrades and no construction faults
Built all safe routes
Cut down all the trees in Outpost 11
Built a safe route
Explored all Frostland sites in On The Edge scenario
Always took the risky choice on Frostland in On The Edge scenario
Finished On The Edge scenario on Hard difficulty
Finished On The Edge scenario in Survivor Mode
Made all other settlements distrustful towards you
Made all other settlements loyal to you
Completed all improvements in Children's Mine
Developed all settlements to the highest level
Completed all improvements in Shipwreck Camp
Completed all improvements in Hot Springs
Contacted New London
Let New London fall in On The Edge scenario
Saved New London in On The Edge scenario
Renamed Outpost 11 to you-know-what
Made all other settlements loyal to you in Endless Mode
Made all other settlements distrustful towards you in Endless Mode
Had an ally send Emergency Aid to another settlement