• 94 achievements earned
  • 17 Players Tracked
  • 75 Total achievements
  • 1,485 Gamerscore
  • 0 100% Club

Frostpunk achievements

  • Built an automaton
    GS: 15
    35.29%
  • Had an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time
    GS: 15
    5.88%
  • Set up 2 Outposts in one playthrough
    GS: 15
    23.53%
  • Had 4 Workshops doing research at the same time
    GS: 15
    52.94%
  • Had 15 automatons at the same time
    GS: 25
    0.00%
  • Had more than 650 people in the city at the same time
    GS: 15
    0.00%
  • Finished a scenario without constructing Steam or Advanced buildings
    GS: 15
    0.00%
  • Had 300 people living in the heat zone of a single Steam Hub
    GS: 15
    0.00%
  • Had a fully upgraded Generator (power, range and overdrive)
    GS: 15
    17.65%
  • Finished a scenario using only Hothouses
    GS: 15
    0.00%
  • Finished a scenario using only Hunters
    GS: 15
    11.76%
  • Finished a playthrough without building a single House or Bunkhouse
    GS: 25
    0.00%
  • Finished a playthrough without building a single Tent
    GS: 15
    0.00%
  • Had a workplace with efficiency greater than ... [200%]
    GS: 25
    11.76%
  • Finished a playthrough without an Infirmary or House of Healing
    GS: 25
    0.00%
  • Finished a playthrough with Charcoal Kilns as the only buildings that provide Coal
    GS: 25
    0.00%
  • Finished a scenario never expanding the range of the Generator
    GS: 15
    0.00%
  • Finished a scenario without building a single Steam Hub
    GS: 15
    0.00%
  • In a city of at least 200, had automatons working in more than half of workplaces
    GS: 15
    0.00%
  • Had 4 Coal Thumpers working at the same time
    GS: 15
    17.65%
  • Provided an amputee with a prosthesis
    GS: 15
    41.18%
  • In a city of at least 200 people, ensured everyone access to the Public House and a Fighting Arena
    GS: 15
    11.76%
  • Had maximum hope and no discontent
    GS: 15
    17.65%
  • Stayed in power after being threatened to be overthrown
    GS: 15
    35.29%
  • Kept every promise made during a playthrough
    GS: 15
    0.00%
  • Finished the Automaton Project
    GS: 25
    17.65%
  • Improved Radical Treatment
    GS: 25
    29.41%
  • Gave child workers extra rations
    GS: 15
    58.82%
  • Finished the New Home scenario
    GS: 25
    23.53%
  • Finished the New Home scenario on Hard difficulty
    GS: 45
    0.00%
  • Accepted all groups of refugees in the New Home scenario
    GS: 15
    23.53%
  • Didn't let anyone leave for London in the New Home scenario
    GS: 15
    11.76%
  • Saved every person in Frostland in the New Home scenario
    GS: 25
    41.18%
  • Finished the New Home scenario without passing severe laws and using harsh abilities
    GS: 25
    0.00%
  • Finished the New Home scenario with no deaths from cold, hunger, sickness or overwork
    GS: 25
    11.76%
  • Finished the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard
    GS: 40
    0.00%
  • Let the Londoners speak and had the last word
    GS: 15
    0.00%
  • Dealt with the Londoners' graffiti peacefully
    GS: 15
    47.06%
  • Dealt with the Londoners' thievery peacefully
    GS: 15
    0.00%
  • Finished the Refugees scenario
    GS: 25
    0.00%
  • Finished the Refugees scenario on Hard difficulty
    GS: 40
    0.00%
  • Finished the Refugees scenario, accepting all the lords and resolving the class conflict
    GS: 25
    0.00%
  • Rescued all of the fellow refugees coming to the City
    GS: 15
    0.00%
  • Found the unknown ship in Frostland
    GS: 15
    0.00%
  • Finished The Arks scenario
    GS: 25
    0.00%
  • Finished The Arks scenario on Hard difficulty
    GS: 40
    0.00%
  • Finished The Arks scenario, saving both cities
    GS: 25
    0.00%
  • Saved all the Seedling Arks in The Arks scenario
    GS: 15
    0.00%
  • Found New Manchester before Day 15
    GS: 25
    0.00%
  • Filled the Archives
    GS: 15
    0.00%
  • Built the Archives
    GS: 10
    0.00%
  • Lost in Serenity mode
    GS: 10
    5.88%
  • Had over 700 population
    GS: 10
    0.00%
  • Had over 600 population living in Houses only
    GS: 10
    0.00%
  • Built 10 Street Lamps
    GS: 10
    0.00%
  • Had a Town Square of each size
    GS: 10
    0.00%
  • Had a Garden of each size
    GS: 10
    0.00%
  • Stockpiled 35 000 Coal and 10 000 Food Rations
    GS: 10
    0.00%
  • Survived 50 days of Endurance mode on Medium or higher difficulty
    GS: 5
    0.00%
  • Survived 100 days of Endurance mode on Medium or higher difficulty
    GS: 5
    0.00%
  • Survived 50 days of Endurance mode on Hard or higher difficulty
    GS: 15
    0.00%
  • Survived 100 days of Endurance mode on Hard or higher difficulty
    GS: 15
    0.00%
  • Survived 50 days of Endurance mode on Extreme difficulty
    GS: 20
    0.00%
  • Survived 100 days of Endurance mode on Extreme difficulty
    GS: 20
    0.00%
  • Explored all Frostland sites between the storms
    GS: 10
    0.00%
  • Had 20 working automatons
    GS: 10
    0.00%
  • Survived 75 days without having automatons
    GS: 10
    0.00%

Survivor Mode DLC achievements

The Fall of Winterhome DLC achievements

  • Finished the Fall of Winterhome Scenario, sending all children to Dreadnought.
    GS: 25
    0.00%
  • Finished the Fall of Winterhome scenario with the Dreadnought fully upgraded and filled with people
    GS: 25
    0.00%
  • Finished The Fall of Winterhome scenario on Hard difficulty.
    GS: 45
    0.00%
  • Finished the Fall of Winterhome scenario in Survivor Mode.
    GS: 40
    0.00%
  • Finished the Fall of Winterhome scenario.
    GS: 25
    0.00%