• 21 Achievements Earned
  • 5 Players Tracked
  • 28 Total Achievements
  • 3,759 Obtainable EXP
  • 0 100% Club
Achievement
Rarity
Earned Date
  • Awarded for killing 100 enemies

    80.00% (93.00)
  • Awarded for killing 500 enemies

    20.00% (373.00)
  • Awarded for killing 1000 enemies

    20.00% (373.00)
  • Awarded for killing 2000 enemies

    20.00% (373.00)
  • Awarded for killing 5000 enemies

    0.00% (0.00)
  • Awarded for killing 10000 enemies

    0.00% (0.00)
  • Awarded for dying 25 times

    60.00% (124.00)
  • Awarded for dying 50 times

    40.00% (186.00)
  • Awarded for dying 100 times

    40.00% (186.00)
  • Awarded for dying by going out of bounds

    40.00% (186.00)
  • Awarded for dying to a glob 20 times

    0.00% (0.00)
  • Awarded for losing a run on the last level

    0.00% (0.00)
  • Awarded for upgrading your sword length 8 times in one run

    20.00% (373.00)
  • Awarded for upgrading your swing speed 8 times in one run

    20.00% (373.00)
  • Awarded for upgrading your pulse size 8 times in one run

    0.00% (0.00)
  • Awarded for upgrading your destruct limit 8 times in one run

    20.00% (373.00)
  • Awarded for upgrading your limit cooldown 8 times in one run

    0.00% (0.00)
  • Awarded for upgrading your movement speed 8 times in one run

    0.00% (0.00)
  • Awarded for upgrading your player size 8 times in one run

    20.00% (373.00)
  • Awarded for beating the game in under 8 minutes

    0.00% (0.00)
  • Awarded for beating a level after 30 without any upgrades

    0.00% (0.00)
  • Awarded for beating the game without upgrading sword length

    0.00% (0.00)
  • Awarded for beating the game on your last life on severe

    0.00% (0.00)
  • Awarded for beating the game with the red skin on dire

    0.00% (0.00)
  • Awarded for beating the game on Hard

    20.00% (373.00)
  • Awarded for beating the game on Severe

    0.00% (0.00)
  • Awarded for beating the game on Dire

    0.00% (0.00)
  • Awarded for beating the game

    0.00% (0.00)