• 217,691 Achievements Earned
  • 21,155 Players Tracked
  • 55 Total Achievements
  • 9,768 Obtainable EXP
  • 160 100% Club
Achievement
Rarity
Earned Date
  • The dogs of war have been raging insanely all around for so long. Too long for many. But I survived and I hope I am not the only one.

    23.16% (2.0)
  • It's been seven days since we holed up here. Death is all around, but we've been lucky to keep everyone alive - so far...

    75.05% (1.0)
  • Fucking snow. It buried half of the city so deep that we can't get there. No point waiting for the snow plows...

    36.35% (2.0)
  • We've explored every nook and cranny of our abode and there's nothing useful left to find. We must venture outside.

    78.50% (1.0)
  • The radio is useful beyond expectations. We get the news and it's so good to be reminded of normal life and the wide world.

    69.80% (1.0)
  • We finally managed to distill some moonshine. In a city under siege food and alcohol are always in high demand.

    43.25% (2.0)
  • It's crucial to secure our place against night intruders. Two persons watching out for thieves can also watch out for each other.

    53.70% (1.0)
  • This recovery from a grave illness proves that medicines work miracles. Or perhaps some of us have really robust immune systems.

    8.34% (6.0)
  • What good fortune, not only we managed to dress these critical wounds, but they are healing nicely. Someone must be praying for us.

    13.05% (5.0)
  • With just kind words and deeds, we helped one of us survive the darkest depression that can kill just as dead as a bullet.

    20.28% (3.0)
  • We have now enough beds for everybody - that is, everybody but the one that has to go out and search for stuff.

    67.94% (1.0)
  • For the first time since we wound up here all of us ate a hot meal. Let's not get accustomed yet.

    75.87% (1.0)
  • One of us survived our first brush with violent death. We hope against all odds there will be no more encounters like that.

    66.99% (1.0)
  • Our place is starting to resemble a proper home. Let's furnish it so we can live in a relative comfort, it keeps the spirits up.

    45.89% (2.0)
  • Every building we visit has a story to tell. I'm wondering sometimes what kind of story we'll leave behind...

    64.61% (1.0)
  • The winter's gone. The freeze is over. We made it through... everyone made it! Amazing.

    20.39% (3.0)
  • In the beginning, we didn't hope we'll all make it. So many died. And yet we're still here. This surely means something... right?

    17.71% (4.0)
  • We've combed through all the neighborhood, it's harder and harder to find anything useful. This war can't end soon enough.

    21.75% (3.0)
  • The bandits came in packs like dogs driven mad with hunger. We beat them back every night. And everyone survived. A miracle.

    20.53% (3.0)
  • For the first time we all indulged our addictions. It keeps the spirits up, and damn the health issues, we can die tonight anyway.

    87.10% (1.0)
  • It’s the children who suffer the most during war. They need all the help they can get. Thank you!

    20.36% (3.0)
  • War can’t shut people’s mouths. Sometimes graffiti speaks more than a thousand words.

    3.67% (24.0)
  • It’s crucial that kids learn to survive on their own. What if we don’t come back one night?

    2.41% (69.0)
  • We made it! Schools will reopen soon. From now on, kids will live a normal life again.

    4.47% (15.0)
  • Attacking a place that shelters a kid… Atrocious! We stand together to protect our little one!

    7.16% (8.0)
  • Kids… they sometimes seem to be far away from this war. It’s heartwarming.

    6.67% (9.0)
  • At least the kid has a new playmate. Maybe it will even be a break from our daily routine here.

    4.01% (21.0)
  • Solidarity. That’s the first thing we have to teach to our children.

    4.33% (18.0)
  • We wish we could be kids again and have fun with practically nothing.

    7.25% (8.0)
  • Nothing is more beautiful to see than a child smile and play again.

    2.99% (33.0)
  • Safe at last, I looked back at the burning city and wept. I wished that all who wanted to leave it could do so. Escape from Pogoren.

    3.09% (29.0)
  • Faced my demons and learned the truth of that horrible night.

    5.34% (14.0)
  • Finally found a way back to the old apartment. Or whatever was left of it.

    6.45% (9.0)
  • The hoodie meant the world to Amelia, but war turns everything upside down. This piece of cloth was crucial to this woman’s health. Maybe life.

    5.26% (14.0)
  • The stakes were high, but I could not stay idle. I killed those soldiers, but I saved the doctor.

    4.38% (16.0)
  • Learn and broadcast all the news

    1.42% (254.0)
  • Lie to Malik on two or more occasions

    1.66% (113.0)
  • Tell Malik the truth at least twice

    2.69% (44.0)
  • Finish the game as Malik's successor

    2.36% (69.0)
  • Finish the game apologising to Malik

    1.40% (254.0)
  • Let Adem return to the shelter

    2.79% (38.0)
  • Make one hundred cigarettes

    1.57% (153.0)
  • NEWSTORIES_TITO_QUEST_DONE_ACHIEVEMENT_DESC_2_13

    1.56% (153.0)
  • STORIES_ALL_WS3_ENDINGSNEW_ACHIEVEMENT_DESC_2_14

    0.87% (1915.0)
  • STORIES_NO_HERITAGE_BURNEDNEW_ACHIEVEMENT_DESC_2_15

    1.19% (707.0)
  • STORIES_EVERYTHING_REINFORCEDNEW_ACHIEVEMENT_DESC_2_16

    1.06% (1139.0)
  • STORIES_BURNED_A_LOTNEW_ACHIEVEMENT_DESC_2_17

    0.97% (1459.0)
  • STORIES_ORPHANAGE_QUEST_DONENEW_ACHIEVEMENT_DESC_2_18

    1.39% (254.0)
  • STORIES_TRUCK_FIXEDNEW_ACHIEVEMENT_DESC_2_19

    1.72% (113.0)
  • STORIES_COLONEL_QUEST_DONENEW_ACHIEVEMENT_DESC_2_20

    1.19% (707.0)
  • STORIES_PASER_QUEST_DONENEW_ACHIEVEMENT_DESC_2_21

    1.33% (425.0)
  • STORIES_PITA_IN_MUSEUMNEW_ACHIEVEMENT_DESC_2_22

    2.00% (80.0)
  • STORIES_EVERYTHING_SECUREDNEW_ACHIEVEMENT_DESC_2_23

    1.35% (425.0)
  • STORIES_CAR_MECHANIC_TRICKEDNEW_ACHIEVEMENT_DESC_2_24

    1.26% (425.0)
  • Livia managed to survive until the end of war and gave birth to her child in time of peace.

    1.16% (707.0)