Collected all the other trophies.
Awoke with fragmentary memories after the crash of the Cassandra.
Followed Salim's trail.
Dreamed of Paris.
Carried on with life, despite Salim's fate.
Followed the pilgrim's trail to take refuge in the fort.
Explored the inner fortress, and spoke to the doctor.
Fired a cannon at the fortress gate.
Found a way through the ruined cistern.
Travelled through the desert.
Took a walk in the park.
Escaped the Shadow.
Activated the alchemists' device.
Drained the fear and the life from a crewmember.
Activated a portal between worlds.
Operated a scanning device, and learned of a child's illness.
Tortured an innocent to aid an unborn child.
Spared an innocent, perhaps dooming an unborn child.
Failed to reach a child, separated by deep waters.
Reached the doctor.
Gave birth to a daughter, only to lose her.
Completed the story.
Left a daughter in the care of a god, and was reborn.
Escaped to Paris with a daughter that must now be cared for.
Sacrificed everything to cast down a god and end suffering.
Resisted fear, and resisted anger.
Took time to talk with an unborn child.
Collected notes to fill a journal.
Kept quiet and still, and so escaped a predator's gaze.
Found treasure beneath the water.
Completed the game faster than any Frictional developer.
Smashed lots of irreplaceable objects.
Escaped a cage in the Arsenal without setting off a grenade.
Left when things were getting interesting in Amnesia: Rebirth.
Sent extra objects through the portal in the Alchemist's Chambers.
Found an unfinished letter from an archaeologist to his sister.
Gazed at a reflection in the water.
Found all the memories recorded by others.
Found all Hank's notes on the crew of the Cassandra.
Popped the lid on some carefully stored meat.
Burned a forest's worth of matches to illuminate dark places.