• 9 Achievements Earned
  • 1 Players Tracked
  • 51 Total Achievements
  • 54 Obtainable EXP
  • 0 100% Club
Achievement
Rarity
Earned Date
  • Have Disease Absent and Cold Absent, when there is at least -100 Celsius degrees.

    0.00% (0.00)
  • Meet all factions in the Utopia Builder mode.

    0.00% (0.00)
  • Complete all Ambitions in the Utopia Builder.

    0.00% (0.00)
  • Don't let Fervour of any faction reach maximum level in a playthrough.

    0.00% (0.00)
  • Complete the playthrough in Utopia Builder mode

    0.00% (0.00)
  • Have at least 50 income of heatnotes.

    0.00% (0.00)
  • Ensure the Wanderers' survival during the Whiteout

    100.00% (6.00)
  • Don't let Faction War spread over 5 or more districts.

    0.00% (0.00)
  • Research 60 different ideas under 600 weeks.

    0.00% (0.00)
  • Have no problems higher than Minor in a colony for 300 weeks.

    0.00% (0.00)
  • Never be in danger of loosing your position due to low Trust or high Tension.

    0.00% (0.00)
  • Never research a building or pass a law of the opposite affinity to the one you already have

    0.00% (0.00)
  • Salvage all cores deposits in Winterhome before toxic gases engulf the city

    0.00% (0.00)
  • Have no votes against Captain's Authority policy.

    0.00% (0.00)
  • Complete the Story without passing any Rule laws on at least Captain difficulty

    0.00% (0.00)
  • Change a policy to another one, and then sign the previous one once again.

    100.00% (6.00)
  • Have no hunger during whole duration of the Whiteout in New London

    100.00% (6.00)
  • Have at least 20k heatstamps and over 200k Goods stockpile.

    0.00% (0.00)
  • Reach over 50,000 population outside of your main city.

    0.00% (0.00)
  • Set up 3 colonies

    0.00% (0.00)
  • Disregard community requests 5 times in one playthrough

    0.00% (0.00)
  • No deaths caused by Faction War.

    0.00% (0.00)
  • Have at least 5 different area effects applied to the district

    0.00% (0.00)
  • Fulfil at least 300 Heat demand using Steam and have absent Squalor

    0.00% (0.00)
  • Complete a playthrough without gathering any resources from the frostland or colonies

    0.00% (0.00)
  • Pass at least 20 new laws in a single playthrough

    100.00% (6.00)
  • Never have relations worse than "Sceptical" with any community or faction

    0.00% (0.00)
  • Reach over 60,000 population in your main city.

    0.00% (0.00)
  • Have over +150% more production than standard in any district.

    0.00% (0.00)
  • Have rally and protest at the same time.

    100.00% (6.00)
  • The banished faction leaves New London of their own accord.

    0.00% (0.00)
  • Complete the Story on at least Steward difficulty

    0.00% (0.00)
  • Complete the Story on Captain difficulty

    0.00% (0.00)
  • Complete the Story on any difficulty

    0.00% (0.00)
  • Finish a playthrough without any avoidable deaths.

    0.00% (0.00)
  • Ensure Wanderers' survival while saving the seals and not expelling the elders.

    0.00% (0.00)
  • Have Crime and Tension Absent in the City with 30k population.

    0.00% (0.00)
  • Double starting Research speed

    100.00% (6.00)
  • Have all problems absent for 50 weeks in the City with at least 15k population

    0.00% (0.00)
  • End the civil war through the Path of Peace.

    0.00% (0.00)
  • Have 10 districts affected by hubs

    0.00% (0.00)
  • Clog all gas source before first rise of toxicity on at least Steward difficulty

    0.00% (0.00)
  • Fulfil at least 1 promise to 5 different communities and factions in one playthrough

    0.00% (0.00)
  • Have twice as much heat abundance as heat demand

    0.00% (0.00)
  • Have Squalor Absent despite having at least 1000 Material Demand.

    0.00% (0.00)
  • Have "Devoted" relations with all communities and factions

    0.00% (0.00)
  • See 10 different situations near a district hub

    0.00% (0.00)
  • Have negative relations with all communities.

    100.00% (6.00)
  • Finish Defeat the Frost or Embrace the Frost before the whiteout

    100.00% (6.00)
  • Have maximum trust

    100.00% (6.00)
  • Have 100% of delegates vote in favour of any law

    0.00% (0.00)