Have Disease Absent and Cold Absent, when there is at least -100 Celsius degrees.
Meet all factions in the Utopia Builder mode.
Complete all Ambitions in the Utopia Builder.
Don't let Fervour of any faction reach maximum level in a playthrough.
Complete the playthrough in Utopia Builder mode
Have at least 50 income of heatnotes.
Ensure the Wanderers' survival during the Whiteout
Don't let Faction War spread over 5 or more districts.
Research 60 different ideas under 600 weeks.
Have no problems higher than Minor in a colony for 300 weeks.
Never be in danger of loosing your position due to low Trust or high Tension.
Never research a building or pass a law of the opposite affinity to the one you already have
Salvage all cores deposits in Winterhome before toxic gases engulf the city
Have no votes against Captain's Authority policy.
Complete the Story without passing any Rule laws on at least Captain difficulty
Change a policy to another one, and then sign the previous one once again.
Have no hunger during whole duration of the Whiteout in New London
Have at least 20k heatstamps and over 200k Goods stockpile.
Reach over 50,000 population outside of your main city.
Set up 3 colonies
Disregard community requests 5 times in one playthrough
No deaths caused by Faction War.
Have at least 5 different area effects applied to the district
Fulfil at least 300 Heat demand using Steam and have absent Squalor
Complete a playthrough without gathering any resources from the frostland or colonies
Pass at least 20 new laws in a single playthrough
Never have relations worse than "Sceptical" with any community or faction
Reach over 60,000 population in your main city.
Have over +150% more production than standard in any district.
Have rally and protest at the same time.
The banished faction leaves New London of their own accord.
Complete the Story on at least Steward difficulty
Complete the Story on Captain difficulty
Complete the Story on any difficulty
Finish a playthrough without any avoidable deaths.
Ensure Wanderers' survival while saving the seals and not expelling the elders.
Have Crime and Tension Absent in the City with 30k population.
Double starting Research speed
Have all problems absent for 50 weeks in the City with at least 15k population
End the civil war through the Path of Peace.
Have 10 districts affected by hubs
Clog all gas source before first rise of toxicity on at least Steward difficulty
Fulfil at least 1 promise to 5 different communities and factions in one playthrough
Have twice as much heat abundance as heat demand
Have Squalor Absent despite having at least 1000 Material Demand.
Have "Devoted" relations with all communities and factions
See 10 different situations near a district hub
Have negative relations with all communities.
Finish Defeat the Frost or Embrace the Frost before the whiteout
Have maximum trust
Have 100% of delegates vote in favour of any law