• 29,964 Achievements Earned
  • 4,839 Players Tracked
  • 71 Total Achievements
  • 77,226 Obtainable EXP
  • 1,580 Gamerscore
  • 7 100% Club
Achievement
Points
Rarity
Earned Date
  • Have at least 5 different area effects applied to the district

    10
    6.20% (427.00)
  • Have 10 districts affected by hubs

    15
    20.91% (140.00)
  • See 10 different situations near a district hub

    10
    2.65% (842.00)
  • Have "Devoted" relations with all communities and factions

    30
    6.22% (425.00)
  • Fulfil at least 1 promise to 5 different communities and factions in one playthrough

    30
    9.94% (281.00)
  • Never have relations worse than "Sceptical" with any community or faction

    60
    1.67% (1150.00)
  • Pass at least 20 new laws in a single playthrough

    30
    26.39% (112.00)
  • Have 100% of delegates vote in favour of any law

    30
    8.49% (324.00)
  • Set up 3 colonies

    30
    10.81% (260.00)
  • Complete a playthrough without gathering any resources from the frostland or colonies

    30
    0.95% (1575.00)
  • Have twice as much heat abundance as heat demand

    30
    12.48% (228.00)
  • Fulfil at least 300 Heat demand using Steam and have absent Squalor

    30
    6.86% (391.00)
  • Never research a building or pass a law of the opposite affinity to the one you already have

    15
    0.87% (1643.00)
  • Double starting Research speed

    10
    26.12% (113.00)
  • Have maximum trust

    10
    31.64% (94.00)
  • Have all problems absent for 50 weeks in the City with at least 15k population

    15
    14.90% (193.00)
  • Ensure the Wanderers' survival during the Whiteout

    10
    96.76% (31.00)
  • Ensure Wanderers' survival while saving the seals and not expelling the elders

    30
    57.93% (52.00)
  • Complete a playthrough in Utopia Builder mode

    15
    4.48% (561.00)
  • Complete all Ambitions in Utopia Builder mode

    60
    0.85% (1660.00)
  • Finish Defeat the Frost or Embrace the Frost before the Whiteout

    15
    26.76% (111.00)
  • Have no Hunger problem during whole duration of the Whiteout in New London

    15
    25.07% (118.00)
  • Have at least 50 income of heatstamps

    15
    23.56% (125.00)
  • Don't let the Fervour of any faction reach maximum level in a playthrough

    30
    4.32% (577.00)
  • Don't let Civil War spread over 5 or more districts

    15
    13.60% (210.00)
  • Reach over 60,000 population in your main city

    60
    3.93% (623.00)
  • Reach over 50,000 population outside of your main city

    60
    1.45% (1254.00)
  • Have Squalor Absent despite having at least 1000 Material Demand

    60
    4.92% (519.00)
  • Have Crime and Tension Absent in the City with at least 30k population

    60
    16.55% (175.00)
  • Research 60 different ideas under 600 weeks

    60
    4.77% (532.00)
  • Have at least 90% of the population be active workers in your city

    60
    4.53% (555.00)
  • Meet all factions in Utopia Builder mode

    15
    1.57% (1195.00)
  • Have negative relations with all communities and factions

    10
    25.11% (118.00)
  • Have rallies and protests in the City at the same time

    15
    15.42% (187.00)
  • Change a policy to another one, and then pass the previous one once again

    10
    28.35% (105.00)
  • Complete the 'Doomsayers' Tale

    10
    0.33% (2310.00)
  • Complete the 'Plague' Tale

    10
    0.29% (2381.00)
  • Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises

    10
    0.33% (2310.00)
  • Complete the 'Plague' Tale without suffering any death from the plague

    10
    0.19% (2581.00)
  • Unlock a Utopia Tree Node

    10
    0.52% (2021.00)
  • Survive until week 500 without building a single Extraction District (Icebloods' Utopia)

    10
    0.19% (2581.00)
  • Generate exactly 314 Compute (Technocrats' Utopia)

    10
    0.14% (2694.00)
  • Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia)

    10
    0.17% (2625.00)
  • Display 130 Mementos (Overseers' Utopia)

    10
    0.17% (2625.00)
  • Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia)

    10
    0.17% (2625.00)
  • Survive until week 500 without building a single Food District (Menders' Utopia)

    10
    0.17% (2625.00)
  • Have a Workforce 2x your Population size without any Automaton Factory (Proteans' Utopia)

    10
    0.14% (2694.00)
  • Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia)

    10
    0.19% (2581.00)

Title Update Achievements

Achievement
Points
Rarity
Earned Date
  • Disregard community requests 5 times in one playthrough

    10
    2.60% (853.00)
  • Complete the Story without passing any Rule laws on at least Captain difficulty

    30
    0.72% (1786.00)
  • Complete a playthrough without any avoidable deaths

    30
    0.91% (1608.00)
  • Complete the Story on any difficulty

    10
    17.54% (166.00)
  • Complete the Story on at least Steward difficulty

    25
    1.94% (1045.00)
  • Complete the Story on Captain difficulty

    40
    1.34% (1313.00)
  • Salvage all cores deposits in Winterhome before toxic gases engulf the city

    15
    1.59% (1186.00)
  • Clog all gas source before first rise of toxicity on at least Steward difficulty

    15
    1.36% (1302.00)
  • No deaths caused by Civil War during the whole game

    15
    1.57% (1195.00)
  • Have the banished faction leave New London of their own accord

    15
    3.49% (684.00)
  • Never be in danger of losing your position due to low Trust or high Tension

    15
    5.33% (485.00)
  • Have no votes against Captain's Authority policy

    15
    0.99% (1544.00)
  • End the civil war through the Path of Reconciliation

    15
    5.99% (439.00)
  • Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees

    30
    2.77% (815.00)
  • Have at least 20k heatstamps and over 200k Goods stockpile

    20
    4.40% (569.00)
  • Have no problems higher than Minor in a colony for 300 weeks

    30
    10.99% (256.00)

Major Content Update Achievements

Achievement
Points
Rarity
Earned Date
  • Complete the ‘Beacon of Hope’ Tale

    10
    1.20% (1396.00)
  • Complete the ‘Apocalyptic Whiteout’ Tale

    10
    1.12% (1449.00)
  • Complete the ‘Depleted Cores’ Tale

    10
    1.45% (1254.00)
  • Complete three Tales in a single playthrough on at least Steward difficulty

    30
    0.50% (2048.00)
  • Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty

    20
    0.41% (2178.00)
  • Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty

    20
    0.48% (2075.00)
  • Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty

    20
    0.52% (2021.00)