• 92 Achievements Earned
  • 7 Players Tracked
  • 71 Total Achievements
  • 5,002 Obtainable EXP
  • 1 100% Club
Achievement
Rarity
Earned Date
  • Complete the Story on any difficulty

    28.57% (39.00)
  • Have no hunger during whole duration of the Whiteout in New London

    28.57% (39.00)
  • Have negative relations with all communities and factions

    14.29% (79.00)
  • Ensure the Wanderers' survival during the Whiteout

    100.00% (11.00)
  • Finish Defeat the Frost or Embrace the Frost before the whiteout

    28.57% (39.00)
  • Complete the Story on at least Steward difficulty

    14.29% (79.00)
  • Complete the Story on Captain difficulty

    14.29% (79.00)
  • Complete all Ambitions in Utopia Builder mode

    14.29% (79.00)
  • Complete the Story without passing any Rule laws on at least Captain difficulty

    14.29% (79.00)
  • Don't let Civil War spread over 5 or more districts

    14.29% (79.00)
  • Complete a playthrough without any avoidable deaths

    14.29% (79.00)
  • Have the banished faction leave New London of their own accord

    14.29% (79.00)
  • Have \"Devoted\" relations with all communities and factions

    14.29% (79.00)
  • Have rallies and protests in the City at the same time

    14.29% (79.00)
  • Have no votes against Captain's Authority policy

    14.29% (79.00)
  • Have Squalor Absent despite having at least 1000 Material Demand

    14.29% (79.00)
  • Salvage all cores deposits in Winterhome before toxic gases engulf the city

    14.29% (79.00)
  • Meet all factions in Utopia Builder mode

    14.29% (79.00)
  • Reach over 60,000 population in your main city

    14.29% (79.00)
  • Have twice as much heat abundance as heat demand

    14.29% (79.00)
  • Disregard community requests 5 times in one playthrough

    14.29% (79.00)
  • Have at least 50 income of heatstamps

    28.57% (39.00)
  • Have at least 20k heatstamps and over 200k Goods stockpile

    14.29% (79.00)
  • Never have relations worse than Sceptical with any community or faction.

    14.29% (79.00)
  • Pass at least 20 new laws in a single playthrough

    28.57% (39.00)
  • Don't let the Fervour of any faction reach maximum level in a playthrough

    14.29% (79.00)
  • Clog all gas source before first rise of toxicity on at least Steward difficulty

    14.29% (79.00)
  • Never research a building or pass a law of the opposite affinity to the one you already have

    14.29% (79.00)
  • No deaths caused by Civil War during the whole game

    14.29% (79.00)
  • Reach over 50,000 population outside of your main city

    14.29% (79.00)
  • Set up 3 colonies

    28.57% (39.00)
  • Have 100% of delegates vote in favour of any law

    14.29% (79.00)
  • Have Crime and Tension Absent in the City with at least 30k population

    28.57% (39.00)
  • Have at least 90% of the population be active workers in your city

    14.29% (79.00)
  • Have 10 districts affected by hubs

    28.57% (39.00)
  • Double starting Research speed

    14.29% (79.00)
  • Complete a playthrough in Utopia Builder mode

    14.29% (79.00)
  • Fulfil at least 300 Heat demand using Steam and have absent Squalor

    14.29% (79.00)
  • Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees

    14.29% (79.00)
  • Fulfil at least 1 promise to 5 different communities and factions in one playthrough

    14.29% (79.00)
  • Have all problems absent for 50 weeks in the City with at least 15k population

    28.57% (39.00)
  • Never be in danger of losing your position due to low Trust or high Tension

    14.29% (79.00)
  • Complete a playthrough without gathering any resources from the frostland or colonies

    14.29% (79.00)
  • Ensure Wanderers' survival while saving the seals and not expelling the elders

    57.14% (20.00)
  • Change a policy to another one, and then pass the previous one once again

    28.57% (39.00)
  • See 10 different situations near a district hub

    14.29% (79.00)
  • Have no problems higher than Minor in a colony for 300 weeks

    28.57% (39.00)
  • Have maximum trust

    28.57% (39.00)
  • Have at least 5 different area effects applied to the district

    14.29% (79.00)
  • End the civil war through the Path of Reconciliation

    14.29% (79.00)
  • Research 60 different ideas under 600 weeks

    14.29% (79.00)
  • Complete the ‘Beacon of Hope’ Tale

    14.29% (79.00)
  • Complete the ‘Apocalyptic Whiteout’ Tale

    14.29% (79.00)
  • Complete the ‘Depleted Cores’ Tale

    14.29% (79.00)
  • Complete three Tales in a single playthrough on at least Steward difficulty

    14.29% (79.00)
  • Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty

    14.29% (79.00)
  • Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty

    14.29% (79.00)
  • Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty

    14.29% (79.00)
  • Complete the 'Doomsayers' Tale

    14.29% (79.00)
  • Complete the 'Plague' Tale

    14.29% (79.00)
  • Complete the 'Doomsayers' Tale without ever triggering the Tension or Trust crises.

    14.29% (79.00)
  • Complete the 'Plague' Tale without suffering any death from the plague

    14.29% (79.00)
  • Unlock a Utopia Tree Node

    14.29% (79.00)
  • Survive until week 500 without building a single Extraction District (Icebloods' Utopia)

    14.29% (79.00)
  • Generate exactly 314 Compute (Technocrats' Utopia)

    14.29% (79.00)
  • Survive 100 weeks with 50% Wear in at least 20 Districts (Bohemians' Utopia)

    14.29% (79.00)
  • Display 130 Mementos (Overseers' Utopia)

    14.29% (79.00)
  • Generate at least 1 Heatstamp Income per 100 Citizens (Venturers' Utopia)

    14.29% (79.00)
  • Survive until week 500 without building a single Food District (Menders' Utopia)

    14.29% (79.00)
  • Have a Workforce 2x your Population size without any Automaton Factory (Proteans' Utopia)

    14.29% (79.00)
  • Reach week 500 without ever Frostbreaking or demolishing a Deployment Base (Legionnaires' Utopia)

    14.29% (79.00)