• 65 Achievements Earned
  • 5 Players Tracked
  • 58 Total Achievements
  • 3,761 Obtainable EXP
  • 1,120 Points
  • 0 100% Club
Achievement
Points
Rarity
Earned Date
  • Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees

    0.00% (0.00)
  • Complete all Ambitions in Utopia Builder mode

    0.00% (0.00)
  • Don't let the Fervour of any faction reach maximum level in a playthrough

    20.00% (165.00)
  • Complete a playthrough in Utopia Builder mode

    40.00% (83.00)
  • Have at least 50 income of heatstamps

    40.00% (83.00)
  • Don't let Civil War spread over 5 or more districts

    20.00% (165.00)
  • Research 60 different ideas under 600 weeks

    0.00% (0.00)
  • Have no problems higher than Minor in a colony for 300 weeks

    20.00% (165.00)
  • Never be in danger of losing your position due to low Trust or high Tension

    0.00% (0.00)
  • Never research a building or pass a law of the opposite affinity to the one you already have

    0.00% (0.00)
  • Salvage all cores deposits in Winterhome before toxic gases engulf the city

    0.00% (0.00)
  • Complete the Story without passing any Rule laws on at least Captain difficulty

    20.00% (165.00)
  • Have no Hunger problem during whole duration of the Whiteout in New London

    60.00% (55.00)
  • Have at least 20k heatstamps and over 200k Goods stockpile

    20.00% (165.00)
  • Reach over 50,000 population outside of your main city

    20.00% (165.00)
  • Set up 3 colonies

    40.00% (83.00)
  • No deaths caused by Civil War during the whole game

    0.00% (0.00)
  • Have at least 5 different area effects applied to a district

    40.00% (83.00)
  • Fulfil at least 300 Heat demand using Steam and have absent Squalor

    40.00% (83.00)
  • Have no votes against Captain's Authority policy

    0.00% (0.00)
  • Completa una partita senza raccogliere risorse dalle lande ghiacciate o dalle colonie

    20.00% (165.00)
  • Have Crime and Tension Absent in the City with at least 30k population

    40.00% (83.00)
  • Pass at least 20 new laws in a single playthrough

    60.00% (55.00)
  • Never have relations worse than "Sceptical" with any community or faction

    0.00% (0.00)
  • Have Squalor Absent despite having at least 1000 Material Demand

    0.00% (0.00)
  • Reach over 60,000 population in your main city

    40.00% (83.00)
  • Have rallies and protests in the City at the same time

    20.00% (165.00)
  • Have the banished faction leave New London of their own accord

    0.00% (0.00)
  • Double starting Research speed

    60.00% (55.00)
  • Ensure Wanderers' survival while saving the seals and not expelling the elders

    40.00% (83.00)
  • Complete a playthrough without any avoidable deaths

    0.00% (0.00)
  • Have all problems absent for 50 weeks in the City with at least 15k population

    40.00% (83.00)
  • End the civil war through the Path of Reconciliation

    20.00% (165.00)
  • Clog all gas source before first rise of toxicity on at least Steward difficulty

    20.00% (165.00)
  • Fulfil at least 1 promise to 5 different communities and factions in one playthrough

    40.00% (83.00)
  • Have twice as much heat abundance as heat demand

    0.00% (0.00)
  • Finish Defeat the Frost or Embrace the Frost before the Whiteout

    60.00% (55.00)
  • Have "Devoted" relations with all communities and factions

    40.00% (83.00)
  • See 10 different situations near a district hub

    20.00% (165.00)
  • Have negative relations with all communities and factions

    60.00% (55.00)
  • Disregard community requests 5 times in one playthrough

    0.00% (0.00)
  • Complete the Story on at least Steward difficulty

    20.00% (165.00)
  • Complete the Story on Captain difficulty

    20.00% (165.00)
  • Complete the Story on any difficulty

    40.00% (83.00)
  • Have at least 90% of the population be active workers in your city.

    0.00% (0.00)
  • Ensure the Wanderers' survival during the Whiteout

    80.00% (41.00)
  • Have maximum trust

    40.00% (83.00)
  • Have 100% of delegates vote in favour of any law

    40.00% (83.00)
  • Have 10 districts affected by hubs

    40.00% (83.00)
  • Change a policy to another one, and then pass the previous one once again

    60.00% (55.00)
  • Meet all factions in Utopia Builder mode

    0.00% (0.00)
  • Complete the ‘Apocalyptic Whiteout’ Tale

    0.00% (0.00)
  • Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty

    0.00% (0.00)
  • Complete the ‘Beacon of Hope’ Tale

    0.00% (0.00)
  • Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty

    0.00% (0.00)
  • Complete the ‘Depleted Cores’ Tale

    0.00% (0.00)
  • Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty

    0.00% (0.00)
  • Complete three Tales in a single playthrough on at least Steward difficulty

    0.00% (0.00)